public void TestMipmapGen() { var original = new Texture3D(IO.LoadImage(TestData.Directory + "checkers3d.dds")); var tex = original.CloneWithoutMipmapsT(); // check first two slices TestData.TestCheckers3DLevel0(tex.GetPixelColors(0)); // gen mipmaps tex = tex.GenerateMipmapLevelsT(3); TestData.TestCheckers3DLevel0(tex.GetPixelColors(0)); TestData.TestCheckers3DLevel1(tex.GetPixelColors(1)); TestData.TestCheckersLevel2(tex.GetPixelColors(2)); }