protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load <SpriteFont>("Fonts/Default"); fillTexture = Texture2DHelper.CreateFillTexture(GraphicsDevice); float aspectRatio = GraphicsDevice.Viewport.AspectRatio; cameraPosition = new Vector3(0, 0, 30); view = Matrix.CreateLookAt(cameraPosition, Vector3.Zero, Vector3.Up); projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(30), aspectRatio, 1, 1000); // インスタンス情報を格納する為の頂点バッファの生成 instanceVertexBuffer = new WritableVertexBuffer <ObjectInstanceVertex>(GraphicsDevice, MaxGameObjectCount * 2); directMappingVertexBuffer = new WritableVertexBuffer <GameObject>(GraphicsDevice, MaxGameObjectCount * 2); // モデルの移動範囲の設定 float sandBoxSize = 20.0f; Sandbox.Min.X = sandBoxSize * -0.5f * aspectRatio; Sandbox.Min.Y = sandBoxSize * -0.5f; Sandbox.Max.X = sandBoxSize * 0.5f * aspectRatio; Sandbox.Max.Y = sandBoxSize * 0.5f; // BlockMesh をロードします。 LoadBlockMesh(); // ゲームオブジェクトの初期化 InitializeGameObjects(); }
protected override void LoadContent() { var titleSafeArea = GraphicsDevice.Viewport.TitleSafeArea; // 表示幅を TitleSafeArea から余白を考慮した値に設定。 width = titleSafeArea.Width - 16; // 表示位置を計算。 // 高さはバーの数で変動するため、Bottom 合わせで固定し、Bottom ラインをベースに描画時に調整。 var layout = new DebugLayout() { ContainerBounds = titleSafeArea, Width = width, Height = 0, HorizontalMargin = 8, VerticalMargin = 8, HorizontalAlignment = DebugHorizontalAlignment.Center, VerticalAlignment = DebugVerticalAlignment.Bottom }; layout.Arrange(); offsetX = layout.ArrangedBounds.X; offsetY = layout.ArrangedBounds.Y; spriteBatch = new SpriteBatch(GraphicsDevice); fillTexture = Texture2DHelper.CreateFillTexture(GraphicsDevice); spriteFont = Game.Content.Load <SpriteFont>(fontAssetName); base.LoadContent(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _gameSpriteBatch = new SpriteBatch(GraphicsDevice); _uiSpriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here _resources.SetTexture2D("tileTexture", Texture2DHelper.CreateWhiteTexture2D(GraphicsDevice, 32, 32)); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load <SpriteFont>("Fonts/Debug"); fontSize = font.MeasureString("FPS: 00.00000"); fillTexture = Texture2DHelper.CreateFillTexture(GraphicsDevice); base.LoadContent(); }
protected override void LoadContent() { logger.Info("LoadContent"); //---------------------------------------------------------------- // ストレージ マネージャ StorageManager.SelectStorageContainer("Blocks.Demo.MainGame"); //---------------------------------------------------------------- // リソース ローダ ResourceLoader.Register(ContentResourceLoader.Instance); ResourceLoader.Register(TitleResourceLoader.Instance); ResourceLoader.Register(StorageResourceLoader.Instance); ResourceLoader.Register(FileResourceLoader.Instance); //---------------------------------------------------------------- // ビュー コントローラ var viewport = GraphicsDevice.Viewport; viewInput.InitialMousePositionX = viewport.Width / 2; viewInput.InitialMousePositionY = viewport.Height / 2; viewInput.MoveVelocity = moveVelocity; viewInput.DashFactor = dashFactor; viewInput.Yaw(MathHelper.Pi); //---------------------------------------------------------------- // ワールド マネージャ worldManager = new WorldManager(Services, GraphicsDevice); worldManager.Initialize(); //---------------------------------------------------------------- // リージョン // TODO region = worldManager.Load("dummy"); //---------------------------------------------------------------- // ブラシ マネージャ brushManager = new BrushManager(Services, GraphicsDevice, worldManager, commandManager); //---------------------------------------------------------------- // その他 spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load <SpriteFont>("Fonts/Debug"); fillTexture = Texture2DHelper.CreateFillTexture(GraphicsDevice); helpMessageFontSize = font.MeasureString(helpMessage); BuildInfoMessage(); informationTextFontSize = font.MeasureString(stringBuilder); }
public override void LoadContent(ContentManager content) { base.LoadContent(content); number = new Number( Content.Load <SpriteFont>(@"Fonts/TestFont"), 12345, new Rectangle(400, 240, 400, 240), TextControl.HorizontalAligments.Left, TextControl.VerticalAligments.Bottom, Color.White, Color.Red, 2); number.MinDigits = 10; cow = new Cow( Texture2DHelper.Cut(Content.Load <Texture2D>(@"Textures/cowSheet1"), Vector2.Zero, 64, 64), Content.Load <Texture2D>(@"Textures/cowSheet2"), Content.Load <Texture2D>(@"Textures/cowSheet3"), Content.Load <Texture2D>(@"Textures/cowSheet4")); cow.Location = new Vector2(0, 0); cow.SetupCollisionCircles( new[] { new Circle(new Vector2(10, 0), 15.0f), new Circle(new Vector2(-5, -5), 10.0f) }); cow.PlayAnimation("cow1"); rotatedCow = new Cow( Content.Load <Texture2D>(@"Textures/cowSheet1"), Content.Load <Texture2D>(@"Textures/cowSheet2"), Content.Load <Texture2D>(@"Textures/cowSheet3"), Content.Load <Texture2D>(@"Textures/cowSheet4")); rotatedCow.Location = new Vector2(200, 200); rotatedCow.RotateToDirection(new Vector2(0, -1)); rotatedCow.SetupCollisionCircles( new[] { new Circle(new Vector2(0, 10), 25.0f) }); rotatedCow.PlayAnimation("cow1"); scaledCow = new Cow( Content.Load <Texture2D>(@"Textures/cowSheet1"), Content.Load <Texture2D>(@"Textures/cowSheet2"), Content.Load <Texture2D>(@"Textures/cowSheet3"), Content.Load <Texture2D>(@"Textures/cowSheet4")); scaledCow.Location = new Vector2(300, 200); scaledCow.Scale = 2.0f; scaledCow.SetupCollisionCircles( new[] { new Circle(Vector2.Zero, 15.0f), new Circle(new Vector2(-5, -5), 10.0f) }); scaledCow.PlayAnimation("cow1"); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); fillTexture = Texture2DHelper.CreateFillTexture(GraphicsDevice); if (ScreenFactory != null && !ScreenFactory.Initialized) { ScreenFactory.Initialize(); } base.LoadContent(); }
public Color GetColorFromInputHandler(Color prevColor, InputHandler inputHandler) { var textureToGetPixelFrom = Texture; if (textureToGetPixelFrom == null) { return(prevColor); } var pixelIndex = inputHandler.MouseState.Position - GetGlobalLocation().ToPoint(); var pixels = Creator.Texture2DHelper.GetPixels(textureToGetPixelFrom); return(Texture2DHelper.GetPixel(ref pixels, pixelIndex.X, pixelIndex.Y, textureToGetPixelFrom.Width)); }
public BrushMesh(string name, GraphicsDevice graphicsDevice, Mesh mesh) : base(name) { if (graphicsDevice == null) { throw new ArgumentNullException("graphicsDevice"); } if (mesh == null) { throw new ArgumentNullException("mesh"); } this.graphicsDevice = graphicsDevice; this.mesh = mesh; effect = new BasicEffect(graphicsDevice); Translucent = true; for (int i = 0; i < Side.Count; i++) { var meshPart = mesh.MeshParts[i]; if (meshPart == null) { continue; } var vertexCount = meshPart.Vertices.Length; var indexCount = meshPart.Indices.Length; if (vertexCount == 0 || indexCount == 0) { continue; } vertexBuffers[i] = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormalTexture), vertexCount, BufferUsage.WriteOnly); vertexBuffers[i].SetData(meshPart.Vertices); indexBuffers[i] = new IndexBuffer(graphicsDevice, IndexElementSize.SixteenBits, indexCount, BufferUsage.WriteOnly); indexBuffers[i].SetData(meshPart.Indices); } fillTexture = Texture2DHelper.CreateFillTexture(graphicsDevice); effect.Texture = fillTexture; effect.TextureEnabled = true; Matrix.CreateScale(1.001f, out scale); }
public override void LoadContent(ContentManager content) { base.LoadContent(content); title = new Text( Content.Load <SpriteFont>(@"Fonts/TestFont"), "Bison Demo Game", ScreenManager.Instance.Viewport, TextControl.HorizontalAligments.Center, TextControl.VerticalAligments.Top, Color.White, Color.Red, 2); startButton = new Button( Content.Load <Texture2D>(@"Textures/Button"), Content.Load <SpriteFont>(@"Fonts/TestFont"), "Start", new Vector2(200, 150)); startButton.Text.OutlineColor = Color.Black; startButton.Text.OutlineWidth = 2; settingsButton = new Button( Content.Load <Texture2D>(@"Textures/Button"), Content.Load <SpriteFont>(@"Fonts/TestFont"), "Settings", new Vector2(200, 250)); exitButton = new Button( Texture2DHelper.Create(400, 80, Color.DarkBlue), Content.Load <SpriteFont>(@"Fonts/TestFont"), "Exit", new Vector2(200, 350)); exitButton.Text.Color = Color.Black; exitButton.Text.OutlineColor = Color.White; exitButton.Text.OutlineWidth = 2; }