public static void ShowImageAlert(string texturePath_, string title_, string message_, string confirmButtonTitle_, string confirmButtonIconPath_, string[] otherButtonTitles_, GameObject alertCallbackTarget_, string alertCallbackMethod_, bool showTitleIcon_ = false) { PrepareToShow_(); //CREATE TEXTURE ATLAS Texture2DAtlas atlas_ = null; Dictionary <string, Texture2D> texturesDictionary_ = new Dictionary <string, Texture2D> (); if (!string.IsNullOrEmpty(texturePath_)) { texturesDictionary_[texturePath_] = Resources.Load(texturePath_) as Texture2D; } if (!string.IsNullOrEmpty(confirmButtonIconPath_)) { texturesDictionary_[confirmButtonIconPath_] = Resources.Load(confirmButtonIconPath_) as Texture2D; } atlas_ = new Texture2DAtlas(texturesDictionary_, Texture2DAtlas.defaultScale); Rect imageUv_ = string.IsNullOrEmpty(texturePath_) ? new Rect() : atlas_.GetRect(texturePath_); Rect confirmBtnUv_ = string.IsNullOrEmpty(confirmButtonIconPath_) ? new Rect(0f, 0f, 0f, 0f) : atlas_.GetRect(confirmButtonIconPath_); object[] alertPresentParams_ = new object[] { atlas_, imageUv_, title_, message_, confirmButtonTitle_, confirmBtnUv_, otherButtonTitles_, showTitleIcon_ }; Instance.ShowAlertGeneric <UIImageAlertViewController>(alertPresentParams_, alertCallbackTarget_, alertCallbackMethod_, "Prefabs/UI/AlertViews/UIImageAlertView"); }
public void InitializeTextureWithRectAndAtlasSafely(UITexture texture, Texture2DAtlas atlas, Rect uv) { //INITIALIZE CAFE TEXTURE if (atlas == null && texture != null) { NGUITools.SetActive(texture.gameObject, false); } else if (texture != null) { NGUITools.SetActive(texture.gameObject, true); texture.mainTexture = null; texture.material = atlas.AtlasMaterial; texture.uvRect = uv; texture.ScaleToFit(); } }
public static void SetTextureImageWithName(this UITexture texture, Texture2DAtlas atlas, string imageName) { if (imageName == null) { return; } if (atlas == null) { return; } if (atlas.AtlasMaterial != texture.material) { texture.mainTexture = null; texture.material = atlas.AtlasMaterial; } texture.uvRect = atlas.GetRect(imageName); }
public void InitializeGridWithAtlasAndRectsSafely(UIGridExt grid_, Texture2DAtlas atlas_, List <Rect> uvs_, Rect bgUv_) { if (uvs_ == null) { uvs_ = new List <Rect>(); } int countOfItemsForDisplay_ = uvs_.Count; if (countOfItemsForDisplay_ == 0 && grid_ != null) { NGUITools.SetActive(grid_.gameObject, false); } else if (grid_ != null) { NGUITools.SetActive(grid_.gameObject, true); grid_.hideInactive = false; List <GameObject> existedItemCells_ = grid_.GetSortedCells(); if (existedItemCells_.Count > 0) { //instantiate required cells for (int i = existedItemCells_.Count; i < countOfItemsForDisplay_; i++) { grid_.AddCell(existedItemCells_[0]); } //destory unwanted cells for (int i = countOfItemsForDisplay_; i < existedItemCells_.Count; i++) { grid_.RemoveCell(existedItemCells_[i]); } //setup all cells existedItemCells_ = grid_.GetSortedCells(); for (int i = 0; i < countOfItemsForDisplay_; i++) { GameObject cellGo_ = existedItemCells_[i]; NGUITools.SetActive(cellGo_, true); UICountableItemCell cell_ = cellGo_.GetComponent <UICountableItemCell>(); if (cell_ != null) { if (atlas_ != null && i < uvs_.Count && cell_.iconTexture != null) { cell_.iconTexture.mainTexture = null; cell_.iconTexture.material = atlas_.AtlasMaterial; cell_.iconTexture.uvRect = uvs_[i]; cell_.iconTexture.ScaleToFit(); } else if (cell_.iconTexture != null) { NGUITools.SetActive(cell_.iconTexture.gameObject, false); } if (atlas_ != null && cell_.backgroundTexture != null & bgUv_.width != 0f && bgUv_.height != 0f) { cell_.backgroundTexture.mainTexture = null; cell_.backgroundTexture.material = atlas_.AtlasMaterial; cell_.backgroundTexture.uvRect = bgUv_; cell_.backgroundTexture.ScaleToFit(); } else if (cell_.backgroundTexture != null) { NGUITools.SetActive(cell_.backgroundTexture.gameObject, false); } //deactive cell count label, because it is not required if (cell_.countLabel != null) { NGUITools.SetActive(cell_.countLabel.gameObject, false); } } } } } }