public Texture1DView(Texture1D resource, RenderTargetViewDescription.Texture1DResource description) { _subresource = resource.GetSubresource(0, description.MipSlice); }
public Texture1DView(Texture1D resource, DepthStencilViewDescription.Texture1DResource description) { _subresource = resource.GetSubresource(0, description.MipSlice); }