public override void HandleKeyStates(System.Collections.Generic.IEnumerable <SharpDL.Input.KeyInformation> keysPressed, System.Collections.Generic.IEnumerable <SharpDL.Input.KeyInformation> keysReleased) { base.HandleKeyStates(keysPressed, keysReleased); foreach (var key in keysPressed) { if (key.VirtualKey == SharpDL.Input.VirtualKeyCode.Escape) { OnReturnToMainMenu(); } iconFrameInputNames.HandleKeyPressed(key); textboxInputCompanyName.HandleKeyPressed(key); textboxInputPlayerName.HandleKeyPressed(key); } }