public override void Render(double delta) { UpdateStatus(delta); if (game.HideGui) { return; } game.Graphics.Texturing = true; if (game.ShowFPS) { line1.Render(delta); } if (game.ClassicMode) { line2.Render(delta); } else if (game.Gui.activeScreen == null && game.ShowFPS) { if (HacksChanged()) { UpdateHackState(); } DrawPosition(); line2.Render(delta); } game.Graphics.Texturing = false; }
public override void Render(double delta) { UpdateStatus(delta); if (game.HideGui || !game.ShowFPS) { return; } game.Graphics.Texturing = true; status.Render(delta); if (!game.ClassicMode && game.Gui.activeScreen == null) { if (HacksChanged()) { UpdateHackState(); } //DrawPosition(); hackStates.Render(delta); } xPos.Render(delta); yPos.Render(delta); zPos.Render(delta); game.Graphics.Texturing = false; }
public override void Render(double delta) { RenderMenuBounds(); gfx.Texturing = true; title.Render(delta); RenderWidgets(buttons, delta); gfx.Texturing = false; }
public override void Render(double delta) { gfx.Draw2DQuad(0, 0, game.Width, game.Height, new FastColour(60, 60, 60, 160)); gfx.Texturing = true; title.Render(delta); for (int i = 0; i < buttons.Length; i++) { buttons[i].Render(delta); } gfx.Texturing = false; }
public override void Render(double delta) { RenderMenuBounds(); game.Graphics.Texturing = true; RenderWidgets(widgets, delta); if (descWidget != null) { descWidget.Render(delta); } game.Graphics.Texturing = false; }
public override void Render(double delta) { RenderMenuBounds(); gfx.Texturing = true; RenderMenuWidgets(delta); if (descWidget != null) { descWidget.Render(delta); } gfx.Texturing = false; }
void Redraw(double delta) { game.Graphics.Draw2DQuad(0, 0, game.Width, game.Height, top, bottom); game.Graphics.Texturing = true; titleWidget.Render(delta); messageWidget.Render(delta); if (canReconnect) { reconnect.Render(delta); } game.Graphics.Texturing = false; }
public override void Render(double delta) { gfx.Texturing = true; DrawBackground(); titleWidget.Render(delta); messageWidget.Render(delta); gfx.Texturing = false; int progX = game.Width / 2 - progWidth / 2; int progY = game.Height / 2 - progHeight / 2; gfx.Draw2DQuad(progX, progY, progWidth, progHeight, backCol); gfx.Draw2DQuad(progX, progY, (int)(progWidth * progress), progHeight, progressCol); }
public override void Render(double delta) { IGraphicsApi gfx = game.Graphics; gfx.Texturing = true; DrawBackground(); titleWidget.Render(delta); messageWidget.Render(delta); gfx.Texturing = false; int x = CalcPos(Anchor.Centre, 0, progWidth, game.Width); int y = CalcPos(Anchor.Centre, 34, progHeight, game.Height); gfx.Draw2DQuad(x, y, progWidth, progHeight, backCol); gfx.Draw2DQuad(x, y, (int)(progWidth * progress), progHeight, progressCol); }
public override void Render(double delta) { UpdateStatus(delta); if (game.HideGui || !game.ShowFPS) { return; } gfx.Texturing = true; status.Render(delta); if (!game.ClassicMode && game.Gui.activeScreen == null) { UpdateHackState(false); DrawPosition(); hackStates.Render(delta); } gfx.Texturing = false; }
public override void Render(double delta) { if (canReconnect) { UpdateDelayLeft(delta); } game.Graphics.Draw2DQuad(0, 0, game.Width, game.Height, top, bottom); game.Graphics.Texturing = true; titleWidget.Render(delta); messageWidget.Render(delta); if (canReconnect) { reconnect.Render(delta); } game.Graphics.Texturing = false; }
public override void Render(double delta) { RenderMenuBounds(); game.Graphics.Texturing = true; RenderWidgets(widgets, delta); if (desc != null) { desc.Render(delta); } game.Graphics.Texturing = false; int cX = game.Width / 2, cY = game.Height / 2; game.Graphics.Draw2DQuad(cX - 250, cY + 90, 500, 2, grey); if (textPath == null) { return; } SaveMap(textPath); textPath = null; }
public override void Render(double delta) { RenderMenuBounds(); api.Texturing = true; RenderMenuWidgets(delta); inputWidget.Render(delta); if (descWidget != null) { descWidget.Render(delta); } api.Texturing = false; float cX = game.Width / 2, cY = game.Height / 2; api.Draw2DQuad(cX - 250, cY + 90, 500, 2, grey); if (textPath == null) { return; } SaveMap(textPath); textPath = null; }
public override void Render(double delta) { if (!game.PureClassic) { status.Render(delta); } bottomRight.Render(delta); CheckOtherStatuses(); UpdateChatYOffset(false); RenderClientStatus(); DateTime now = DateTime.UtcNow; if (HandlesAllInput) { normalChat.Render(delta); } else { RenderRecentChat(now, delta); } announcement.Render(delta); if (HandlesAllInput) { input.Render(delta); if (altText.Active) { altText.Render(delta); } } if (announcement.IsValid && (now - game.Chat.Announcement.Received).TotalSeconds > 5) { announcement.Dispose(); } }