private void UpdateRecordUI() { //Duration Label if (IsRecording) { _durationLabel.FadeIn(); } else { _durationLabel.FadeOut(500); } //Border if (IsRecording) { _border.FadeIn(); } else { _border.FadeOut(500); } //Record Button _recordButton.FadeOut(250, 0, () => { //Switch image int button = (IsRecording) ? Resource.Drawable.selector_button_stop : Resource.Drawable.selector_button_record; _recordButton.SetImageDrawable(ContextCompat.GetDrawable(ApplicationContext, button)); _recordButton.FadeIn(250); }); }
void HandleRecordingStatusUpdated(object sender, EventArgs e) { if(SensingService.ViewModel != null) { UpdateRecordButtonUi(); UpdateSetupUi(); if(SensingService.ViewModel.IsRecording) { //Remove internal error message when switching to recording status _bottomInfoDisplayer.Hide(InformationMessage.InternalEngineError); _bottomInfoDisplayer.ShowButton(false); _textCurrPpe.FadeIn(FadeInDelay); _containerSetup.FadeIn(FadeInDelay); } else { _bottomInfoDisplayer.HideButton(false); _textCurrPpe.FadeOut(FadeOutDelay); _containerSetup.FadeOut(FadeOutDelay); } } }
private void IntroAnimation() { //Fade in Wheel _imageView.FadeIn(); if (_gameTitle.Visibility == ViewStates.Visible) { _gameTitle.FadeIn(); } //Animate buttons in sequence for (int i = 0; i < _buttons.Length; i++) { _buttons[i].FadeIn(250, 100 + (100 * i)); } _introPlayed = true; }