void Defeat() { gameFinished = true; UIDefeatScreen.SetActive(true); UIDefeatScore.gameObject.SetActive(true); UIDefeatScore.UpdateValue((Score + CurrentWave.Score).ToString()); UIDScore.text = (Score + CurrentWave.Score).ToString(); audioSource.PlayOneShot(defeatClip); }
void Victory() { gameFinished = true; UIVictoryScreen.SetActive(true); UIVictoryScore.gameObject.SetActive(true); UIVictoryScore.UpdateValue((Score + CurrentWave.Score).ToString()); UIVScore.text = (Score + CurrentWave.Score).ToString(); audioSource.PlayOneShot(victoryClip); }