コード例 #1
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    void StoreData()
    {
        walkRate  = 5f / energyToWalk * 100f;
        reproRate = 50f / energyToReproduce * 100f;

        // != null)
        TextUpdate.UpdateText(myGeneration, stepsTaken, walkRate, reproRate, energyToWalk, energyToReproduce);
    }
コード例 #2
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	public Inventory Inv; //Declare Inventory Object

	// Use this for initialization
	void Start () {
		isPickedUp = false; // You have to actually pick up the item before you may use it

		InfoText = GameObject.FindObjectOfType (typeof(TextUpdate)) as TextUpdate; //The only form of initializing a class that unity 5 likes
		Inv = GameObject.FindObjectOfType (typeof(Inventory)) as Inventory;

		RandomSpawn (); //More Playability! Now The developers are as lost as everyone else!
	}
コード例 #3
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        public FishyNote(int fishyNoteID, RemoveDelegate deleteMe, TextUpdate noteTextUpdate, RetriveText retriveNoteText)
        {
            InitializeComponent();
            _fishyNoteID = fishyNoteID;

            _deleteMe        += deleteMe;
            _noteTextUpdate  += noteTextUpdate;
            _retriveNoteText += retriveNoteText;
        }
コード例 #4
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ファイル: Form1.cs プロジェクト: dreysmal/PatternMemento
 private void textBox1_TextChanged(object sender, EventArgs e)
 {
     if (IsButtonPressed)
     {
         ClearRedoes?.Invoke(this, EventArgs.Empty);
         TextUpdate?.Invoke(this, EventArgs.Empty);
         toolStripButton1.Enabled = true;
         toolStripButton2.Enabled = false;
     }
 }
コード例 #5
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 public Ksdevice()
 {
     InitializeComponent();
     this.Width  = 198;
     this.Height = 275;
     _queuecount = 0;
     ViewInit();
     this.AllowDrop  = true;
     myinvoke        = new ListUpdate(myinvokefun);
     textinvoke      = new TextUpdate(textinvokefun);
     queueaddinvoke1 = new QueueADDInvoke(queueaddinvoke1fun);
     clearInvoke1    = new ClearInvoke(clearInvokefun);
 }
コード例 #6
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 [SerializeField] AudioClip goalHornSound2; //Vegas Golden Knights
 // Use this for initialization
 void Start()
 {
     team1Goal   = GetComponent <GoalWaypointLocation>().team1GoalPosts;
     team2Goal   = GetComponent <GoalWaypointLocation>().team2GoalPosts;
     puck        = FindObjectOfType <PuckController>();
     textUpdate  = FindObjectOfType <TextUpdate>();
     currentTurn = Turn.team2;
     pathfinder  = FindObjectOfType <Pathfinder>();
     gameState   = GameState.pickPlayer;
     LoadTeams();
     LineUpForFaceOff();
     ambientSource.clip = ambientSound;
     ambientSource.Play();
 }
コード例 #7
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        /// <inheritdoc />
        public void SendTextUpdate(string newText)
        {
            Text = newText;
            //Possible user methods
            try {
                TextUpdate?.Invoke(newText);
            }
            catch (Exception e) {
                Urho.IO.Log.Write(Urho.LogLevel.Warning,
                                  $"There was an unexpected exception during the invocation of {nameof(TextUpdate)}: {e.Message}");
            }

            parent?.SendTextUpdate(newText);
        }
コード例 #8
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    OptionsMenuButton CreateButton(string defaultText, UnityAction action, TextUpdate textUpdate)
    {
        OptionsMenuButton b = Instantiate(buttonPrefab, menuContent);

        b.text.text = defaultText;
        b.button.onClick.AddListener(action);
        if (textUpdate != null)
        {
            b.button.onClick.AddListener(delegate { b.text.text = textUpdate(); Debug.Log(textUpdate()); });
        }
        b.transform.ResetTransform();

        return(b);
    }
コード例 #9
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ファイル: User.cs プロジェクト: RyanOConnor/MyCrawler
 public LinkOwner AddTextUpdate(string url, string htmlTags, string innerText)
 {
     if (!links.Any(pair => pair.Value.domain.OriginalString == url &&
                    pair.Value.htmlTags == htmlTags))
     {
         ITextUpdate textUpdate  = new TextUpdate(url, htmlTags, innerText);
         TextOwner   textResults = DataManager.Instance.CreateEntry(textUpdate, id) as TextOwner;
         links.Add(textResults.resultsid, textResults);
         return(textResults);
     }
     else
     {
         throw new Exception();
     }
 }
コード例 #10
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 void Start()
 {
     dataSet = new List <Vector2>();
     OLSLine = GetComponent <LineRenderer>();
     if (OLSLine == null)
     {
         Debug.LogError("Could not find LineRenderer on " + this);
     }
     gradientLine = GameObject.FindGameObjectWithTag("GradientLine").GetComponent <LineRenderer>();
     if (OLSLine == null)
     {
         Debug.LogError("Could not find LineRenderer on " + this);
     }
     text = FindObjectOfType <TextUpdate>();
     if (text == null)
     {
         Debug.LogError("Could not find TextUpdate on " + this);
     }
 }
コード例 #11
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 public void Attach(Observer obs)
 {
     OnStatusUpdate += new StatusUpdate(obs.SetText);
     OnTextUpdate   += new TextUpdate(obs.SetLabelText);
 }
コード例 #12
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ファイル: Rafting.cs プロジェクト: kbowen99/Survival-Island
	// Use this for initialization
	void Start () {
		//Super Fun initialization
		Inv = GameObject.FindObjectOfType (typeof(Inventory)) as Inventory;
		Playr = GameObject.Find ("FPSController");
		Txt = GameObject.FindObjectOfType (typeof(TextUpdate)) as TextUpdate;
	}
コード例 #13
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ファイル: Win.cs プロジェクト: kbowen99/Survival-Island
	// Use this for initialization
	void Start () {
		Txt = GameObject.FindObjectOfType(typeof (TextUpdate)) as TextUpdate;
	}
コード例 #14
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	public bool Glass = false; //Are You in The Explorer Program?

	// Use this for initialization
	void Start () {
		InfoText = GameObject.FindObjectOfType (typeof(TextUpdate)) as TextUpdate; //Find Dat Class
	}
コード例 #15
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ファイル: Display.cs プロジェクト: edwardbiden/YOLO
    public void Start()
    {
        pausebutton.GetComponent<Button>().interactable = false;
        playbutton.GetComponent<Button>().interactable = true;
        fastbutton.GetComponent<Button>().interactable = true;
        infertileAge = Random.Range (37,45);
        glowing = true;
        glowUp = true;
        glowColor = Glowfade.color;
        glowColor.a = 0;
        FadeInCycle = 0;
        FadeIn = false;
        startTime = false;
        quickTime = false;
        startButton.interactable = false;
        maleToggle.isOn = true;
        playerIsMale = true;
        birthPanel.SetActive(true);
        deathfadeCount = 0;
        datingPanel.SetActive(false);
        deathPanel.SetActive(false);
        deathYear = 50 + Random.Range(0, 20) + Random.Range(0, 20) + Random.Range(0, 20);
        deathMonth = Random.Range(1, 12);
        startAge = 16;
        age = startAge;
        time = 0f;
        monthsSinceBirth = 0;
        alive = true;
        married = false;
        divorceCount = 0;
        monthCount = 2;
        status = "You are single";
        fastforward = 0;
        partner = canvas.GetComponent<Partner>();
        options = canvas.GetComponent<Options>();
        relationship = canvas.GetComponent<Relationship>();
        textupdate = canvas.GetComponent<TextUpdate>();
        talk = canvas.GetComponent<Talk>();
        obituary = canvas.GetComponent<Obituary>();
        career = canvas.GetComponent<Career>();
        colorName = partner.nameText.color;
        colorName.a = 0;
        relationshipCount = 0;
        marriageCount = 0;
        childrenCount = 0;
        pregnant = false;
        birthMonth = 0;
        birthYear = 0;
        durationMonths = 0;
        durationYears = 0;
        fastForwardCount = 0;
        fastTimeOn = false;
        partner.exName = "";
        partner.exDuration = 0;
        maxHappiness = 50;
        jumpTime = 5;
        deathColor = Deathfade.color;
        birthColor = Birthfade.color;
        impendingDeath = false;
        relationship.playerpositiveemitter.GetComponent<ParticleSystem>().enableEmission = false;
        relationship.playernegativeemitter.GetComponent<ParticleSystem>().enableEmission = false;

        for ( int i = 0; i < 3; i++ )
        {
            obituary.soNames[i] = "";
            obituary.soLength[i] = 0;
            obituary.marriedSO[i] = false;
            obituary.soChildren[i] = 0;
        }

        if ( Random.Range (0,101) > 50)
        {
            nameCount = Random.Range(0,partner.maleNames.Length);
            playerName = partner.maleNames[nameCount];
        }
        else
        {
            nameCount = Random.Range(0,partner.femaleNames.Length);
            playerName = partner.femaleNames[nameCount];
        }
        inputNameText.text = playerName;
        monthInput.text = Random.Range (1,13).ToString();
        yearInput.text = Random.Range (1950,1995).ToString();
        impendingDeath = false;
        hotnessText.text = aspectText[0];
        personalityText.text = aspectText[1];
        wealthText.text = aspectText[2];
        careerText.text = aspectText[3];
    }
コード例 #16
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ファイル: Partner.cs プロジェクト: edwardbiden/YOLO
 void Start()
 {
     relationship = canvas.GetComponent<Relationship>();
     display = canvas.GetComponent<Display>();
     textupdate = canvas.GetComponent<TextUpdate>();
     partnerName = "";
     partnerDivorces = 0;
     partnerChildren = 0;
     exDuration = 0;
     wealthGap = 0;
     exHappiness = 0;
 }
コード例 #17
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 /// <summary>
 /// Raises the TextUpdate event.
 /// </summary>
 /// <param name="e">An EventArgs containing the event data.</param>
 protected virtual void OnTextUpdate(EventArgs e)
 {
     TextUpdate?.Invoke(this, e);
 }