public override void OnInspectorGUI() { base.OnInspectorGUI(); text = (TextUI)target; if (GUILayout.Button("FormatText")) { text.Format(); } if (GUILayout.Button("TranslateThis")) { text.TranslateThis(); } if (GUILayout.Button("TranslateAllInScene")) { text.TranslateAllInScene(); } if (GUILayout.Button("renameAllTextObject")) { text.renameAllTextObject(); } if (GUILayout.Button("Setup_DialogID")) { text.SetupDialogIDFromGameObject(); } }