IEnumerator WaitingAll(float time) { yield return(StartCoroutine(new TimeCallBacks().WaitPause(time))); ManagerStop.Instance.StopAll(TimeStopping); RumbleManager.Instance.VibrateByTime(TimeStopping); if (CameraShake.Instance != null) { CameraShake.Instance.StartShakeBy(TimeStopping, ShakePreset); } //Sonido texTrigg.OnEnterAction(); }