コード例 #1
0
        protected override void Execute()
        {
            senseHat.Display.Clear();
            senseHat.Display.Fill(Colors.White);
            senseHat.Display.Direction = DisplayDirection.Deg90;

            var font              = SingleColorFont.Deserialize(FontBytes);
            var characters        = font.GetChars("The quick brown fox jumps over the lazy dog. Hello Raspberry Pi. ");
            var characterRenderer = new SingleColorCharacterRenderer(GetCharacterColor);
            var textScroller      = new TextScroller <SingleColorCharacter>(senseHat.Display, characterRenderer, characters);

            while (!cancellationTokenSource.Token.IsCancellationRequested)
            {
                if (!textScroller.Step())
                {
                    textScroller.Reset();
                }

                senseHat.Display.Clear();

                textScroller.Render();

                senseHat.Display.Update();

                waitEvent.Wait(100);
            }
        }
コード例 #2
0
        internal static void Load(Level context)
        {
            FrostbyteLevel l = context as FrostbyteLevel;

            l.Theme = Element.None;

            This.Game.AudioManager.AddBackgroundMusic("Music/CreditsBG");
            This.Game.AudioManager.PlayBackgroundMusic("Music/CreditsBG", 0.1f);

            Viewport v = This.Game.GraphicsDevice.Viewport;

            scroller        = new TextScroller("intro_text", v.Width * 3 / 4, v.Height * 3 / 4);
            scroller.Pos.X  = v.Width / 2.5f;
            scroller.Pos.Y  = v.Height / 8;
            scroller.Static = true;


            StreamReader streamReader = new StreamReader("Content/Story/Credits.txt");
            string       credits      = streamReader.ReadToEnd();

            streamReader.Close();

            scroller.ScrollText(credits);



            if (GamePad.GetState(PlayerIndex.One).IsConnected)
            {
                gamePads.Add(new GamePadController(PlayerIndex.One));
            }
            if (GamePad.GetState(PlayerIndex.Two).IsConnected)
            {
                gamePads.Add(new GamePadController(PlayerIndex.Two));
            }
        }
コード例 #3
0
 void Awake()
 {
     instance      = this;
     textMesh      = GetComponentInChildren <TextMeshPro>();
     audioSource   = GetComponent <AudioSource>();
     textMesh.text = "";
 }
コード例 #4
0
        public async Task initSenseHat()
        {

            // Create sensehat object
            senseHat = await SenseHatFactory.Singleton.Create();

            // Init font
            tinyFont = new TinyFont();
            // Init display
            display = senseHat.Display;
            // Get a copy of the rainbow colors.
            senseHat.Display.Reset();
            // Recreate the font from the serialized bytes.
            BwFont font = BwFont.Deserialize(FontBytes);
            // Get the characters to scroll.
            IEnumerable<BwCharacter> characters = font.GetChars("Error");
            // Create the character renderer.
            BwCharacterRenderer characterRenderer = new BwCharacterRenderer(GetCharacterColor);
            // Create the text scroller.
            textScroller = new TextScroller<BwCharacter>(senseHat.Display, characterRenderer, characters);


            // Update forecast for first time
            getWeather(currentCity);

            // Check joystick every 100 ms
            joystickPollTimer = ThreadPoolTimer.CreatePeriodicTimer(pollJoystick, TimeSpan.FromMilliseconds(50));
            // Check sensor every 2 s
            updateSensorsTimer = ThreadPoolTimer.CreatePeriodicTimer(updateSensors, TimeSpan.FromSeconds(2));
            // Get updated weather every 1 minute
            forecastUpdateTimer = ThreadPoolTimer.CreatePeriodicTimer(updateForecast, TimeSpan.FromMinutes(1));
        }
コード例 #5
0
        public void Print(string message, Color background, Color foreground)
        {
            if (senseHat == null)
            {
                return;
            }

            // Get the characters to scroll.
            IEnumerable <SingleColorCharacter> characters = font.GetChars(message);

            // Create the character renderer.
            SingleColorCharacterRenderer characterRenderer = new SingleColorCharacterRenderer(_ => foreground);

            // Create the text scroller.
            var textScroller = new TextScroller <SingleColorCharacter>(
                senseHat.Display,
                characterRenderer,
                characters);

            while (textScroller.Step())
            {
                // Draw the background.
                senseHat.Display.Fill(background);

                // Draw the scroll text.
                textScroller.Render();

                // Update the physical display.
                senseHat.Display.Update();

                // Pause for a short while.
                waitEvent.Wait(TimeSpan.FromMilliseconds(50));
            }
        }
コード例 #6
0
ファイル: Intro.cs プロジェクト: nemec/4Realms
        internal static void Load(Level context)
        {
            FrostbyteLevel l = context as FrostbyteLevel;

            l.Theme = Element.None;

            l.DiaryEntries = LevelFunctions.LoadLevelNotes(l.Name).GetEnumerator();
            l.DiaryEntries.MoveNext();

            This.Game.AudioManager.AddBackgroundMusic("Music/TitleScreenBG");
            This.Game.AudioManager.PlayBackgroundMusic("Music/TitleScreenBG", 0.1f);

            Viewport v = This.Game.GraphicsDevice.Viewport;

            scroller        = new TextScroller("intro_text", v.Width * 3 / 4, v.Height * 3 / 4);
            scroller.Pos.X  = v.Width / 8;
            scroller.Pos.Y  = v.Height / 8;
            scroller.Static = true;
            scroller.ScrollText(l.DiaryEntries.Current);


            if (GamePad.GetState(PlayerIndex.One).IsConnected)
            {
                gamePads.Add(new GamePadController(PlayerIndex.One));
            }
            if (GamePad.GetState(PlayerIndex.Two).IsConnected)
            {
                gamePads.Add(new GamePadController(PlayerIndex.Two));
            }
        }
コード例 #7
0
 public void Start()
 {
     dialogueTextScroller    = GameObject.Find("DialogueTextScroller").GetComponent <TextScroller>();
     myDialogueManager       = GameObject.FindObjectOfType <DialogueManager>();
     myUIManager             = GameObject.FindObjectOfType <UIManager>();
     myTimelord              = GameObject.FindObjectOfType <Timelord>();
     myRelationshipCounselor = GameObject.FindObjectOfType <RelationshipCounselor>();
 }
コード例 #8
0
        private void lmao(string chat)
        {
            TextBlock blockOfText = new TextBlock();

            blockOfText.Text         = TypeText.Text;
            blockOfText.TextWrapping = TextWrapping.Wrap;
            blockOfText.FontSize     = 6;

            stackTwoElectricBoogaloo.Children.Add(blockOfText);

            TextScroller.ScrollToBottom();

            TypeText.Text = "";
        }
コード例 #9
0
        public override void Run()
        {
            // Get a copy of the rainbow colors.
            SenseHat.Display.Reset();
            SenseHat.Display.CopyScreenToColors(_rainbowColors);

            // Recreate the font from the serialized bytes.
            SingleColorFont font = SingleColorFont.Deserialize(FontBytes);

            // Get the characters to scroll.
            IEnumerable <SingleColorCharacter> characters = font.GetChars(_scrollText);

            // Create the character renderer.
            SingleColorCharacterRenderer characterRenderer = new SingleColorCharacterRenderer(GetCharacterColor);

            // Create the text scroller.
            var textScroller = new TextScroller <SingleColorCharacter>(
                SenseHat.Display,
                characterRenderer,
                characters);

            while (true)
            {
                // Step the scroller.
                if (!textScroller.Step())
                {
                    // Reset the scroller when reaching the end.
                    textScroller.Reset();
                }

                // Draw the background.
                FillDisplay(textScroller.ScrollPixelOffset);

                // Draw the scroll text.
                textScroller.Render();

                // Update the physical display.
                SenseHat.Display.Update();

                // Should the drawing mode change?
                if (SenseHat.Joystick.Update() && (SenseHat.Joystick.EnterKey == KeyState.Pressing))
                {
                    // The middle button is just pressed.
                    SwitchToNextScrollMode();
                }

                // Pause for a short while.
                Sleep(TimeSpan.FromMilliseconds(50));
            }
        }
コード例 #10
0
        public static void Prefix(SimGameEventOption option)
        {
            // not the most robust
            // do nothing on Vanilla start
            if (!option.Description.Id.StartsWith("timeline_3") ||
                option.Description.Id == "timeline_3025")
            {
                return;
            }

            var scrollText = option.ResultSets[0].Description.Details;

            TextScroller.CreateScroller(scrollText);
        }
コード例 #11
0
 public bool DoComment(string text, bool ignoreCooldown = false)
 {
     if (currentTime >= coolDownTime || ignoreCooldown)
     {
         currentTime = 0;
         TextScroller scroller = GetFirstInactiveTextScroller();
         if (scroller != null)
         {
             scroller.EnableText(transform.position, text);
             return(true);
         }
     }
     return(false);
 }
コード例 #12
0
ファイル: BwScrollText.cs プロジェクト: idreamsi/RPi.SenseHat
		public override void Run()
		{
			// Get a copy of the rainbow colors.
			SenseHat.Display.Reset();
			SenseHat.Display.CopyScreenToColors(_rainbowColors);

			// Recreate the font from the serialized bytes.
			BwFont font = BwFont.Deserialize(FontBytes);

			// Get the characters to scroll.
			IEnumerable<BwCharacter> characters = font.GetChars(_scrollText);

			// Create the character renderer.
			BwCharacterRenderer characterRenderer = new BwCharacterRenderer(GetCharacterColor);

			// Create the text scroller.
			var textScroller = new TextScroller<BwCharacter>(
				SenseHat.Display,
				characterRenderer,
				characters);

			while (true)
			{
				// Step the scroller.
				if (!textScroller.Step())
				{
					// Reset the scroller when reaching the end.
					textScroller.Reset();
				}

				// Draw the background.
				FillDisplay(textScroller.ScrollPixelOffset);

				// Draw the scroll text.
				textScroller.Render();

				// Update the physical display.
				SenseHat.Display.Update();

				// Should the drawing mode change?
				if (SenseHat.Joystick.Update() && (SenseHat.Joystick.EnterKey == KeyState.Pressing))
				{
					// The middle button is just pressed.
					SwitchToNextScrollMode();
				}

				// Pause for a short while.
				Sleep(TimeSpan.FromMilliseconds(50));
			}
		}
コード例 #13
0
        private void SetDrawRect(Rectangle value)
        {
            m_DrawRect        = value;
            DropDownBtnRect   = new Rectangle(DrawRect.Right - DropDownBtnTex.Width, DrawRect.Y, DropDownBtnTex.Width, DrawRect.Height);
            ExpandedRectangle = new Rectangle(DrawRect.X, DrawRect.Y, DrawRect.Width, ExpansionHeight);

            string text = string.Empty;

            if (TextScroller != null)
            {
                text = TextScroller.Text;
            }
            TextScroller = new TextScroller(ExpandedRectangle, Font, text)
            {
                Drawcolor = FontColor, BGColor = this.BGColor
            };
        }
コード例 #14
0
        public override void Run()
        {
            // Create the font from the image.
            MultiColorFont font = MultiColorFont.LoadFromImage(
                new Uri("ms-appx:///Assets/ColorFont.png"),
                " ABCDEFGHIJKLMNOPQRSTUVWXYZÅÄÖÉÜabcdefghijklmnopqrstuvwxyzåäöéü0123456789.,?!\"#$%&-+*:;/\\<>()'`=",
                Color.FromArgb(0xFF, 0xFF, 0x00, 0xFF)).Result;

            // Get the characters to scroll.
            IEnumerable <MultiColorCharacter> characters = font.GetChars(_scrollText);

            // Choose a background color (or draw your own more complex background!)
            Color backgroundColor = Color.FromArgb(0xFF, 0x00, 0x20, 0x00);

            // Create the character renderer.
            var characterRenderer = new MultiColorCharacterRenderer();

            // Create the text scroller.
            var textScroller = new TextScroller <MultiColorCharacter>(
                SenseHat.Display,
                characterRenderer,
                characters);

            while (true)
            {
                // Step the scroller.
                if (!textScroller.Step())
                {
                    // Reset the scroller when reaching the end.
                    textScroller.Reset();
                }

                // Clear the display.
                SenseHat.Display.Fill(backgroundColor);

                // Draw the scroll text.
                textScroller.Render();

                // Update the physical display.
                SenseHat.Display.Update();

                // Pause for a short while.
                Sleep(TimeSpan.FromMilliseconds(50));
            }
        }
コード例 #15
0
ファイル: DialogueManager.cs プロジェクト: Speljohan/LD29
    public void Init()
    {
        gui  = new GameObject("TextRenderer");
        text = gui.AddComponent <GUIText>();

        text.font               = Resources.Load <Font>("Fonts/Pixel-Noir");
        text.fontSize           = 15;
        text.color              = Color.black;
        text.transform.position = new Vector3(0.2f, 0.1f, 1f);

        textScroller = gui.AddComponent <TextScroller>();

        cam = GameObject.FindGameObjectWithTag("GUI");

        background = new GameObject("background");
        background.transform.parent = cam.transform;
        background_r                       = background.AddComponent <SpriteRenderer>();
        background_r.sprite                = LoadFromSheet("Sprites/character_0", "dialogue_background");
        background_r.sortingOrder          = 3;
        background_r.transform.localScale  = new Vector3(90f, 6f, 1);
        background_r.transform.position    = new Vector3(-3.7f, 0, 0);
        background.transform.localPosition = new Vector3(0, 0, 0);



        mugshot_r = cam.AddComponent <SpriteRenderer>();
        mugshot_r.sortingOrder         = 4;
        mugshot_r.transform.localScale = new Vector3(0.4f, 0.4f, 1);
        cam.transform.localPosition    = new Vector3(-7f, -3f, 0f);
        if (currentConversation == 0)
        {
            mugshot_r.enabled = true;
            mugshot_animator  = cam.AddComponent <Animator>();
            mugshot_animator.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Sprites/changeMan_1");
            mugshot_animator.Play("Bum_mugshot");
        }
        else
        {
            mugshot_r.enabled        = false;
            mugshot_animator.enabled = false;
        }

        audio      = gui.AddComponent <AudioSource>();
        audio.clip = Resources.Load <AudioClip>("Sound/conversation_noise");
    }
コード例 #16
0
		public override void Run()
		{
			// Create the font from the image.
			ColorFont font = ColorFont.LoadFromImage(
				new Uri("ms-appx:///Assets/ColorFont.png"),
				" ABCDEFGHIJKLMNOPQRSTUVWXYZÅÄÖÉÜabcdefghijklmnopqrstuvwxyzåäöéü0123456789.,?!\"#$%&-+*:;/\\<>()'`=",
				Color.FromArgb(0xFF, 0xFF, 0x00, 0xFF)).Result;

			// Get the characters to scroll.
			IEnumerable<ColorCharacter> characters = font.GetChars(_scrollText);

			// Choose a background color (or draw your own more complex background!)
			Color backgroundColor = Color.FromArgb(0xFF, 0x00, 0x20, 0x00);

			// Create the character renderer.
			var characterRenderer = new ColorCharacterRenderer();

			// Create the text scroller.
			var textScroller = new TextScroller<ColorCharacter>(
				SenseHat.Display,
				characterRenderer,
				characters);

			while (true)
			{
				// Step the scroller.
				if (!textScroller.Step())
				{
					// Reset the scroller when reaching the end.
					textScroller.Reset();
				}

				// Clear the display.
				SenseHat.Display.Fill(backgroundColor);

				// Draw the scroll text.
				textScroller.Render();

				// Update the physical display.
				SenseHat.Display.Update();

				// Pause for a short while.
				Sleep(TimeSpan.FromMilliseconds(50));
			}
		}
コード例 #17
0
ファイル: ErrorBox.cs プロジェクト: 10der/tvision
        public ErrorBox(string title, string errorString, string details)
            : base(new Rect(0, 0, 60, 21), "Error")
        {
            Title    = title;
            Details  = details;
            Palette  = WindowPalettes.wpBlueWindow;
            Options |= OptionFlags.ofCentered;
            Flags   |= WindowFlags.wfGrow | WindowFlags.wfZoom;
            StaticText st = new StaticText(
                new Rect(1, 1, 59, 4), errorString);

            st.GrowMode |= GrowModes.gfGrowHiX;
            Insert(st);
            Rect R = GetExtent();

            R.A.X = R.B.X - 2;
            R.B.X--;
            R.A.Y = 5;
            R.B.Y = 16;
            ScrollBar VScrollBar = new ScrollBar(R);

            Insert(VScrollBar);
            R.A.X = 1;
            R.B.X = 58;
            R.A.Y = 16;
            R.B.Y = 17;
            ScrollBar HScrollBar = new ScrollBar(R);

            Insert(HScrollBar);
            TextScroller ts = new TextScroller(
                new Rect(1, 5, 58, 16), HScrollBar, VScrollBar, details);

            ts.Options |= OptionFlags.ofFramed;
            Insert(ts);
            CancelButton cb = new CancelButton(
                new Rect(0, 18, 12, 20));

            cb.MakeDefault(true);
            cb.GrowMode |= GrowModes.gfGrowLoY;
            cb.GrowMode |= GrowModes.gfGrowHiY;
            cb.GrowMode |= GrowModes.gfGrowHiX;
            cb.Options   = OptionFlags.ofCenterX;
            Insert(cb);
        }
コード例 #18
0
 /// <summary>
 /// Called before the text view is shown.
 /// </summary>
 /// <param name="invalidater">The invalidater.</param>
 /// <param name="characterContext">The character context.</param>
 public Task OnShowingAsync(IInvalidater invalidater, ICharacterContext?characterContext)
 {
     this.ResetPlayerState();
     PlayerCustomCharacters.TrySetCharacters(characterContext);
     this.invalidater  = invalidater;
     this.playerStatus = this.playerStatusUpdater.Status;
     this.playerStatusUpdater.StatusChanged += this.OnPlayerStatusUpdaterStatusChanged;
     this.volumeStatus.VolumeChanged        += this.OnVolumeStatusVolumeChanged;
     this.artistTextScroller = new TextScroller(
         invalidater,
         ScrollMode.Restart,
         AnimationStartDelay,
         AnimationInterval,
         AnimationPauseDelay);
     this.titleTextScroller = new TextScroller(
         invalidater,
         ScrollMode.Restart,
         AnimationStartDelay,
         AnimationInterval,
         AnimationPauseDelay);
     this.muteTextBlinker = new TextBlinker(invalidater, AnimationInterval, this.volumeStatus.IsMuted);
     this.playerStatusUpdater.UpdateStatusAsync();
     return(Task.CompletedTask);
 }
コード例 #19
0
        public override void Run()
        {
#if WINDOWS_UWP
            Image image = ImageSupport.GetImage(new Uri("ms-appx:///Assets/ColorFont.png"));
#else
            #region Serialized Image

            // The image below is serialized using the ImageSerializer.Serialize() method.
            // Please see the "SerializeImages" method in the RPi.SenseHat.Tools project.
            const string serializedImage =
                "AOICAAAJAAAAAAAA////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA" +
                "////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////" +
                "////////////AAAA////////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////" +
                "////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////////AAAA////////////////////////" +
                "////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA" +
                "////////////////////////////AAAA////////////////////////AAAA////////////////////////////AAAA////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////" +
                "////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////AAAA////////////////////AAAA////////////////////////////AAAA////////////////////AAAA////////////////////" +
                "////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////" +
                "////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////////AAAA////////////////////////////AAAA////////////////////////////" +
                "AAAA////////////////////////////AAAA////////////////////////AAAA////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////" +
                "////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////" +
                "////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////AAAA////////////////AAAA////////////////////////////AAAA////////////AAAA////////" +
                "////////////////////AAAA////////////////////////////////////AAAA////////////////////////////AAAA////////////////////////////AAAA////////////////////////////////AAAA////////////////////////////AAAA////" +
                "////////////////////////AAAA////////////////////////////////////AAAA////////////AAAA////////////////AAAA////////////////////////////////AAAA////////////////////////////////AAAA////////////////////////" +
                "////AAAA////////////////////////////AAAA////////////////////AAAA////////////////////AAAA////////////////////AAAA////////////////////AAAA/////////////////////////////wD//wD//wD//wD//wD//wD//wD//wD//wD/" +
                "CgCyCgCy/wD//wD//wD//wD/CgCyCgCyCgCyCgCyCgCy/wD//wD//wD//wD/CgCyCgCyCgCyCgCy/wD//wD//wD/CgCyCgCyCgCyCgCy/wD//wD//wD//wD/CgCyCgCyCgCyCgCyCgCyCgCy/wD//wD/CgCyCgCyCgCyCgCyCgCyCgCy/wD//wD//wD/CgCyCgCyCgCy" +
                "CgCy/wD//wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCyCgCyCgCy/wD//wD//wD//wD/CgCyCgCyCgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD//wD//wD//wD//wD/CgCyCgCy/wD//wD//wD/CgCyCgCy/wD/" +
                "/wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD//wD/CgCyCgCyCgCyCgCy/wD//wD//wD/CgCyCgCyCgCyCgCyCgCy/wD//wD//wD//wD/CgCyCgCyCgCyCgCy/wD//wD//wD/CgCyCgCyCgCyCgCyCgCy/wD//wD//wD//wD/CgCyCgCyCgCyCgCy/wD//wD//wD/CgCy" +
                "CgCyCgCyCgCyCgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy" +
                "CgCyCgCyCgCyCgCy/wD//wD//wD//wD/CgCyCgCy/wD//wD//wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD//wD//wD//wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD/CgCyCgCy/wD//wD//wD//wD//wD//wD/" +
                "/wD//wD//wD/CgCyCgCy/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/CgCyCgCy/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/CgCyCgCyCgCy/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/CgCy" +
                "CgCy/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/CgCyCgCy/wD//wD//wD//wD//wD//wD/CgCyCgCyCgCy/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/" +
                "/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/CgCyCgCy/wD//wD//wD//wD//wD//wD/" +
                "/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/CgCyCgCy" +
                "/wD//wD//wD//wD/CgCy/wD//wD/CgCy/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/CgCyCgCy/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/CgCyCgCyCgCyCgCy/wD//wD//wD//wD//wD/CgCyCgCy/wD//wD//wD/" +
                "/wD//wD/CgCyCgCyCgCyCgCy/wD//wD//wD//wD/CgCyCgCyCgCyCgCy/wD//wD//wD//wD//wD//wD//wD/CgCyCgCy/wD//wD/CgCyCgCyCgCyCgCyCgCyCgCy/wD//wD//wD/CgCyCgCyCgCyCgCy/wD//wD//wD/CgCyCgCyCgCyCgCyCgCyCgCy/wD//wD//wD/" +
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                "/xYA/xYA/xYA/xYAAAAA/wD//xYA/xYA/xYA/xYA/xYAAAAA/wD//xYA/xYAAAAAAAAA/xYA/xYA/wD//wD//xYA/xYA/xYA/xYA/xYA/xYAAAAA/wD//xYA/xYAAAAA/wD//xYA/xYAAAAA/wD//xYA/xYAAAAAAAAA/xYA/xYAAAAA/wD//wD//wD//xYA/xYAAAAA" +
                "/wD//wD//wD//wD//xYA/xYA/wD/AAAAAAAA/wD//wD//wD//wD//wD/AAAA/xYA/xYA/wD//wD//xYA/xYA/xYA/xYA/xYA/xYA/xYA/wD//wD//wD//wD//wD//xYA/xYAAAAA/wD//xYA/xYAAAAAAAAA/xYA/xYA/wD//wD//wD//wD//xYA/xYAAAAA/wD//wD/" +
                "/wD//xYA/xYAAAAAAAAA/xYA/xYA/wD//wD//wD//wD/AAAAAAAA/xYA/xYAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//xYA/xYAAAAAAAAA/wD//wD//wD/AAAAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD//xYA/xYA/xYA/xYA" +
                "/xYA/xYA/xYA/xYA/wD//wD//wD//wD/AAAAAAAA/xYA/xYA/wD//wD//wD//xYA/xYAAAAAAAAA/wD//wD//wD//xYA/xYAAAAAAAAA/xYA/xYA/xYA/wD//wD//wD/AAAAAAAAAAAAAAAAAAAAAAAA/wD//wD/AAAA/xYA/xYAAAAAAAAAAAAA/wD//wD/AAAA/xYA" +
                "/xYA/xYA/xYAAAAAAAAAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//xYA/xYAAAAAAAAA/wD//wD//wD//wD//wD//wD//xYA/xYA/wD//wD//wD//wD//wD//xYA/xYA/wD//wD//wD//wD//wD//wD//wD//wD//xYA/xYAAAAAAAAA/wD/" +
                "/xYA/xYAAAAA/wD//wD//wD//wD//wD//xYA/xYAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//xYA/xYA/xYA/xYA/xYA/xYA/wD//wD//wD//wD//wD//wD//wD//wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD/" +
                "/04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04A/wD//wD//04A/04AAAAA/04A/04AAAAAAAAA/wD//04A/04AAAAA/wD//wD//wD//wD//wD//04A/04AAAAA/wD//wD//wD//wD//wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04A" +
                "AAAA/wD//wD//04A/04AAAAA/wD//wD//04A/04A/wD//04A/04AAAAA/wD//wD//04A/04AAAAA/04A/04A/wD//wD//wD//04A/04AAAAA/wD//wD//wD//wD//wD//04A/04AAAAA/wD//wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A" +
                "/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//wD//wD//wD//wD//wD//04A/04A/04A/04AAAAAAAAA/wD//04A/04AAAAA/04A/04A/wD//wD//wD//04A/04A/wD//wD//04A/04AAAAA/wD//wD//wD//04A/04AAAAA/wD//wD//wD//04A/04AAAAA" +
                "/wD//04A/04AAAAA/wD//wD//04A/04A/04A/04AAAAAAAAA/wD//04A/04A/04AAAAA/04A/04A/04AAAAA/wD//04A/04AAAAAAAAA/04A/04A/wD//wD//wD//wD//04A/04AAAAA/wD//wD//wD//04A/04AAAAAAAAA/wD//wD//wD//wD//04A/04A/04A/04A" +
                "/04A/04AAAAA/wD//04A/04A/04A/04A/04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAAAAAAAAAA/wD//wD//wD//04A/04AAAAA/wD//04A/04AAAAA/04A/04AAAAAAAAA/04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA" +
                "/wD//04A/04AAAAA/wD//wD//wD//wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAAAAAAAAAAAAAAAAAA/wD//wD//04A/04AAAAA/wD//wD//wD//wD//04A/04A/04A/04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//wD//04A/04A" +
                "AAAA/wD//wD//wD//wD//04A/04AAAAA/wD//04A/04AAAAA/04A/04A/wD//wD//wD//wD//04A/04AAAAA/wD//wD//04A/04AAAAA/04AAAAA/04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04A" +
                "/04A/04A/04AAAAAAAAA/wD//wD//04A/04A/04A/04A/04AAAAA/wD//04A/04AAAAA/wD//wD//wD//wD//wD//wD//wD/AAAAAAAA/04A/04A/wD//wD//wD//wD//04A/04AAAAA/wD//wD//wD//04A/04AAAAA/wD//04A/04AAAAA/wD//wD//04A/04A/04A" +
                "/04AAAAAAAAA/wD//wD//04A/04A/04A/04A/04AAAAAAAAA/wD//wD//04A/04A/04A/04A/wD//wD//wD//wD//04A/04A/04A/04A/04AAAAA/wD//wD//04A/04AAAAAAAAA/wD//wD//04A/04AAAAAAAAA/04A/04AAAAA/04A/04AAAAAAAAA/04A/04AAAAA" +
                "/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAAAAAAAAAAAAAAAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//wD//wD//04A/04AAAAA/wD//wD//wD//04A/04AAAAAAAAA/wD//wD//wD//wD//04A" +
                "/04A/wD//wD//04A/04AAAAA/wD//wD/AAAAAAAAAAAA/04A/04AAAAAAAAA/04A/04A/wD//wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04AAAAA/wD//wD//wD//04A/04AAAAA/wD//wD//wD//04A/04AAAAA/wD//04A/04AAAAA/wD//04A/04A/wD/" +
                "/wD//04A/04AAAAA/wD//04A/04A/wD//wD//wD//04A/04A/wD//wD//wD//wD//wD/AAAAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//04A/04AAAAAAAAA/04A/04AAAAAAAAA/wD//04A/04A/04A/04A/04AAAAA" +
                "AAAA/wD//04A/04AAAAAAAAA/04A/04A/wD//wD//04A/04AAAAA/wD//04A/04AAAAAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//04A/04AAAAA/wD//wD//wD//wD//04A/04AAAAAAAAA/04A/04A/wD//wD//wD//04A/04A/wD//wD//wD/" +
                "/04A/04A/wD//wD//wD//04A/04AAAAAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//04A/04A/wD//wD//wD//wD//wD//04A/04A/wD//wD//wD//wD//wD//wD//04A/04AAAAAAAAA/wD//wD//wD//04A/04A/wD//wD//wD//wD//04A/04AAAAAAAAA/wD/" +
                "/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/AAAAAAAAAAAAAAAAAAAAAAAA/wD//wD//wD//wD//wD//wD//wD//5IA/5IAAAAA/wD//5IA/5IAAAAA/wD//5IA/5IA/5IA/5IA/5IAAAAAAAAA/wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD/" +
                "/5IA/5IA/5IA/5IAAAAAAAAA/wD//wD//5IA/5IA/5IA/5IA/5IA/5IA/wD//wD//5IA/5IAAAAA/wD//wD//wD//wD//wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//5IA/5IAAAAA/wD//5IA/5IAAAAA/wD//5IA/5IA/5IA/5IA/wD//wD//wD//5IA/5IA/5IA" +
                "AAAAAAAA/wD//wD//5IA/5IAAAAA/wD//5IA/5IA/wD//wD//5IA/5IA/5IA/5IA/5IA/5IA/wD//wD//5IA/5IAAAAA/wD//wD//5IA/5IAAAAA/wD//5IA/5IAAAAA/wD//5IA/5IAAAAA/wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//5IA/5IAAAAA/wD//wD/" +
                "/wD//wD//wD//wD//wD/AAAA/5IA/5IA/5IA/wD//wD//5IA/5IAAAAA/wD//5IA/5IA/wD//wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//wD//wD//5IA/5IAAAAA/wD//wD//wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//wD//wD//5IA/5IAAAAAAAAA/wD/" +
                "/wD//5IA/5IAAAAAAAAA/wD//5IA/5IAAAAA/wD//5IA/5IAAAAA/wD//5IA/5IAAAAA/wD//wD//wD//5IA/5IAAAAA/wD//wD//wD//5IA/5IA/5IA/5IA/5IA/5IA/wD//wD//5IA/5IAAAAAAAAA/5IA/5IAAAAA/wD//5IA/5IAAAAAAAAA/5IA/5IAAAAA/wD/" +
                "/wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//5IA/5IA/5IA/5IA/5IA/5IA/wD//wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//5IA/5IA/5IA/5IA/5IAAAAA/wD//5IA/5IA/5IA/5IA/5IAAAAAAAAA/wD//wD//5IA/5IA/5IA/5IA/wD//wD//wD//5IA/5IA/5IA" +
                "/5IA/5IAAAAA/wD//wD//5IA/5IA/5IA/5IA/wD//wD//wD//wD//5IA/5IAAAAA/wD//wD//wD//wD//wD/AAAAAAAA/5IA/5IAAAAA/wD//5IA/5IAAAAA/wD//5IA/5IAAAAA/wD//5IA/5IA/5IA/5IA/wD//wD//wD//wD//5IA/5IAAAAA/wD//5IA/5IAAAAA" +
                "/wD//5IA/5IA/wD//wD//5IA/5IA/5IA/5IA/wD//wD//5IA/5IAAAAA/wD/AAAA/5IA/5IAAAAA/wD//5IA/5IAAAAA/wD//5IA/5IAAAAA/wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//5IA/5IAAAAAAAAAAAAAAAAA/wD//wD//wD//wD/AAAAAAAA/5IA/5IA" +
                "AAAA/wD//5IA/5IAAAAA/wD//wD//wD//wD//wD//5IA/5IA/5IA/5IA/5IAAAAAAAAA/wD//wD//wD//wD//5IA/5IA/5IA/wD//wD//wD//5IA/5IA/5IA/5IA/5IAAAAA/wD//wD//wD//5IA/5IAAAAAAAAA/wD//wD//wD//5IA/5IAAAAA/5IA/5IAAAAA/wD/" +
                "/wD//5IA/5IAAAAAAAAA/5IA/5IA/wD//wD//wD//wD/AAAA/5IA/5IAAAAAAAAA/wD//5IA/5IA/5IA/5IA/5IA/5IA/wD//wD//5IA/5IA/5IA/5IA/5IAAAAA/wD//5IA/5IA/5IA/5IA/5IAAAAA/wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//wD//5IA/5IA" +
                "/5IA/5IA/wD//wD//wD//wD//5IA/5IA/5IA/5IA/5IAAAAA/wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//5IA/5IA/5IA/5IA/5IA/5IA/wD//wD//5IA/5IA/5IA/5IA/5IA/5IA/wD//wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//wD//wD//wD//wD//5IA" +
                "/5IAAAAA/wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//wD//wD//5IA/5IAAAAA/wD//wD//wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//wD//5IA/5IA/5IA/5IAAAAAAAAA/wD//5IA/5IAAAAA/wD//wD//5IA/5IA" +
                "AAAA/wD//wD//wD//5IA/5IA/wD//wD//wD//wD//5IA/5IA/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//5IA/5IAAAAA/wD//5IA/5IAAAAA/wD//wD//wD/AAAA/5IA/5IAAAAAAAAA/wD//wD//5IAAAAAAAAA/wD//5IA/5IAAAAA/wD//wD//5IA" +
                "/5IA/5IA/5IA/5IA/5IA/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/AAAAAAAA/wD//wD//wD//wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD//5IA/5IAAAAA/wD//wD//5IA/5IAAAAA/wD//5IA/5IAAAAAAAAA/wD//wD//wD//wD/" +
                "/wD//wD//wD//wD//wD//wD//5IA/5IA/wD//wD//wD//wD//wD//5IA/5IA/5IA/wD//wD//5IA/5IA/5IAAAAAAAAA/wD//wD//wD//wD//wD//5IA/5IA/wD//wD//5IA/5IAAAAAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/" +
                "/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD/AAAAAAAAAAAAAAAAAAAA/wD//wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD//wD/AAAAAAAAAAAA" +
                "AAAAAAAAAAAA/wD//wD/AAAAAAAA/wD//wD//wD//wD//wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAA/wD//wD//wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD/" +
                "/wD/AAAAAAAAAAAAAAAAAAAAAAAA/wD//wD/AAAAAAAA/wD//wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD/AAAAAAAAAAAA/wD//wD/" +
                "AAAAAAAA/wD//wD/AAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD//wD//wD/AAAAAAAA/wD//wD//wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD//wD//wD/AAAAAAAA/wD//wD//wD//wD/AAAAAAAA/wD//wD//wD/AAAAAAAA/wD//wD/AAAA" +
                "AAAA/wD//wD/AAAAAAAA/wD//wD//wD//wD/AAAAAAAA/wD//wD//wD//wD/AAAAAAAAAAAAAAAAAAAAAAAA/wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAA" +
                "AAAAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAAAAAA/wD//wD/AAAAAAAAAAAAAAAAAAAA/wD//wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD/" +
                "/wD//wD/AAAAAAAA/wD//wD//wD//9EA/9EA/9EA/9EA/9EAAAAAAAAA/wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD/AAAAAAAAAAAAAAAA/9EA/9EA/9EA/9EAAAAAAAAA/wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD/AAAAAAAAAAAAAAAA/wD//wD/" +
                "AAAAAAAA/wD//wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//9EA/9EAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD//9EA/9EAAAAA/wD//wD/AAAAAAAA/wD//wD//wD//wD//wD//wD/AAAA" +
                "AAAAAAAAAAAAAAAA/wD//wD//wD//wD//wD//wD/AAAAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAAAAAA/wD//wD//wD//wD/AAAAAAAA/wD//wD//wD//wD//wD/AAAAAAAA/wD/AAAAAAAA/wD//wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//9EA/9EA/9EA" +
                "/9EAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAAAAAAAAAA/wD//wD/AAAAAAAAAAAAAAAAAAAA/wD//wD/AAAAAAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD//wD/AAAAAAAAAAAAAAAAAAAA" +
                "/wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAAAAAAAAAA/wD//wD/AAAAAAAAAAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD//wD//wD//wD//wD/AAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD/" +
                "/wD/AAAAAAAAAAAAAAAA/wD//wD//wD//wD//wD/AAAAAAAA/wD//wD//wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD//wD/AAAAAAAAAAAAAAAA/wD//wD//wD/AAAAAAAA/wD//9EA/9EAAAAAAAAA/wD//wD//wD//wD/AAAAAAAA/wD//wD//wD//wD/AAAA" +
                "AAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD//wD//wD//wD/AAAAAAAA/wD//wD//wD//wD/AAAA/wD//wD//wD/AAAAAAAA/wD//wD//wD/AAAAAAAAAAAAAAAAAAAAAAAA/wD//wD//wD//wD//wD//wD/" +
                "/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/AAAAAAAA/wD//9EA/9EAAAAAAAAA/wD//wD/AAAAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/AAAAAAAA/wD//wD//wD/" +
                "/wD//wD/AAAAAAAAAAAA/wD//wD/AAAAAAAAAAAA/wD//wD//wD//wD//wD//wD//wD/AAAAAAAA/wD//wD/AAAAAAAA/wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD//wD/";

            #endregion Serialized Image

            Image image = ImageSerializer.Deserialize(serializedImage);
#endif
            // Create the font from the image.
            MultiColorFont font = MultiColorFont.LoadFromImage(
                image,
                " ABCDEFGHIJKLMNOPQRSTUVWXYZÅÄÖÉÜabcdefghijklmnopqrstuvwxyzåäöéü0123456789.,?!\"#$%&-+*:;/\\<>()'`=",
                Color.FromArgb(0xFF, 0xFF, 0x00, 0xFF));

            // Get the characters to scroll.
            IEnumerable <MultiColorCharacter> characters = font.GetChars(_scrollText);

            // Choose a background color (or draw your own more complex background!)
            Color backgroundColor = Color.FromArgb(0xFF, 0x00, 0x20, 0x00);

            // Create the character renderer.
            var characterRenderer = new MultiColorCharacterRenderer();

            // Create the text scroller.
            var textScroller = new TextScroller <MultiColorCharacter>(
                SenseHat.Display,
                characterRenderer,
                characters);

            while (true)
            {
                // Step the scroller.
                if (!textScroller.Step())
                {
                    // Reset the scroller when reaching the end.
                    textScroller.Reset();
                }

                // Clear the display.
                SenseHat.Display.Fill(backgroundColor);

                // Draw the scroll text.
                textScroller.Render();

                // Update the physical display.
                SenseHat.Display.Update();

                // Pause for a short while.
                Sleep(TimeSpan.FromMilliseconds(50));
            }
        }
コード例 #20
0
ファイル: DialogQueuer.cs プロジェクト: lendeuel/milgram
 void Start()
 {
     chatWindow = GameObject.FindGameObjectWithTag("DialogHandler");
     s          = chatWindow.GetComponentInChildren <TextScroller> ();
 }
コード例 #21
0
        private async void StartScrollInternal()
        {
            try
            {
                SenseHat = await SenseHatFactory.GetSenseHat();
            }
            catch { }

            if (SenseHat == null)
            {
                return;
            }

            SenseHat.Display.Direction = DisplayDirection.Deg270;

            // Get a copy of the rainbow colors.
            SenseHat.Display.Reset();
            SenseHat.Display.CopyScreenToColors(_rainbowColors);

            // Recreate the font from the serialized bytes.
            SingleColorFont font = SingleColorFont.Deserialize(FontBytes);

            // Get the characters to scroll.
            IEnumerable <SingleColorCharacter> characters = font.GetChars(_scrollText);

            // Create the character renderer.
            SingleColorCharacterRenderer characterRenderer = new SingleColorCharacterRenderer(GetCharacterColor);

            // Create the text scroller.
            var textScroller = new TextScroller <SingleColorCharacter>(
                SenseHat.Display,
                characterRenderer,
                characters);

            while (true)
            {
                if (this.scrollTaskCancellationTokenSource.IsCancellationRequested)
                {
                    SenseHat.Display.Clear();
                    SenseHat.Display.Update();
                    break;
                }

                // Step the scroller.
                if (!textScroller.Step())
                {
                    // Reset the scroller when reaching the end.
                    textScroller.Reset();
                }

                // Draw the background.
                FillDisplay(textScroller.ScrollPixelOffset);

                // Draw the scroll text.
                textScroller.Render();

                // Update the physical display.
                SenseHat.Display.Update();

                // Pause for a short while.
                await Task.Delay(TimeSpan.FromMilliseconds(50));
            }
        }
コード例 #22
0
ファイル: MainScreen.cs プロジェクト: WoLfulus/Almirante
        /// <summary>
        /// Initializes the scene.
        /// </summary>
        protected override void OnInitialize()
        {
            this.Interface.MouseClick += new System.EventHandler <MouseEventArgs>(Interface_MouseClick);

            this.button1 = new Button()
            {
                Text     = "Button 1",
                Position = new Vector2(20, 20),
                Size     = new Vector2(140, 50)
            };

            this.button1.MouseClick += (s, e) =>
            {
                this.scroller.Write("Button1 Clicked");
            };

            this.button1.MouseDoubleClick += (s, e) =>
            {
                this.scroller.Write("Button1 Double Clicked");
            };

            this.button1.MouseDown += (s, e) =>
            {
                this.scroller.Write("Button1 Mouse Down");
            };

            this.button1.MouseUp += (s, e) =>
            {
                this.scroller.Write("Button1 Mouse Up");
            };

            this.button1.MouseEnter += (s, e) =>
            {
                this.scroller.Write("Button1 Mouse Enter");
            };

            this.button1.MouseLeave += (s, e) =>
            {
                this.scroller.Write("Button1 Mouse Leave");
            };

            this.button2 = new Button()
            {
                Text     = "Button 2",
                Position = new Vector2(20, 80),
                Size     = new Vector2(140, 50)
            };

            this.button2.MouseClick += (s, e) =>
            {
                this.scroller.Write("Button2 Clicked");
            };

            this.button2.MouseDoubleClick += (s, e) =>
            {
                this.scroller.Write("Button2 Double Clicked");
            };

            this.button2.MouseDown += (s, e) =>
            {
                this.scroller.Write("Button2 Mouse Down");
            };

            this.button2.MouseUp += (s, e) =>
            {
                this.scroller.Write("Button2 Mouse Up");
            };

            this.button2.MouseEnter += (s, e) =>
            {
                this.scroller.Write("Button2 Mouse Enter");
            };

            this.button2.MouseLeave += (s, e) =>
            {
                this.scroller.Write("Button2 Mouse Leave");
            };

            this.panel = new Panel()
            {
                Position = new Vector2(100, 100),
                Size     = new Vector2(500, 300)
            };

            this.scroller = new TextScroller()
            {
                Position = new Vector2(650, 100),
                Size     = new Vector2(600, 400)
            };

            this.scroller.Write("Hello Example World!!! 1!!! ! !! !!!1!!1!");
            this.scroller.Write("Hello Example World!!! 1!!! !1!!1!");
            this.scroller.Write("Hello Example World! !! !!!1!!1!");
            this.scroller.Write("Hello Example World!!! 1!!1!");
            this.scroller.Write("Hello Example World!!! 1!");
            this.scroller.Write("Hello Example World!");

            this.panel.Controls.Add(this.button1);
            this.panel.Controls.Add(this.button2);
            this.Interface.Controls.Add(this.scroller);
            this.Interface.Controls.Add(this.panel);
        }
コード例 #23
0
        public async Task display()
        {
            try
            {
                _scrollText = "Device Bot - Azure IoT Hub";
                // Get a copy of the rainbow colors.
                senseHat = await SenseHatFactory.GetSenseHat();

                senseHat.Display.Reset();
                senseHat.Display.CopyScreenToColors(_rainbowColors);

                // Recreate the font from the serialized bytes.
                SingleColorFont font = SingleColorFont.Deserialize(FontBytes);

                // Get the characters to scroll.
                IEnumerable <SingleColorCharacter> characters = font.GetChars(_scrollText);

                // Create the character renderer.
                SingleColorCharacterRenderer characterRenderer = new SingleColorCharacterRenderer(GetCharacterColor);

                // Create the text scroller.
                var textScroller = new TextScroller <SingleColorCharacter>(
                    senseHat.Display,
                    characterRenderer,
                    characters);

                while (true)
                {
                    // Step the scroller.
                    if (!textScroller.Step())
                    {
                        // Reset the scroller when reaching the end.
                        textScroller.Reset();
                    }

                    // Draw the background.
                    FillDisplay(textScroller.ScrollPixelOffset);

                    // Draw the scroll text.
                    textScroller.Render();

                    // Update the physical display.
                    senseHat.Display.Update();

                    // Should the drawing mode change?
                    if (senseHat.Joystick.Update() && (senseHat.Joystick.EnterKey == KeyState.Pressing))
                    {
                        // The middle button is just pressed.
                        SwitchToNextScrollMode();
                    }

                    // Pause for a short while.
                    //Task.wait(TimeSpan.FromMilliseconds(50));
                    await Task.Delay(500);
                }
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }