/// <summary> /// Set the text rendering mode /// </summary> /// <param name="mode"></param> public void SetTextRenderingMode(TextRenderingModes mode) { _writer.Append(" "); _writer.Append((int)mode); _writer.Append(" Tr "); return; }
public TextState(TextState textState) { m_charSpace = textState.m_charSpace; m_wordSpace = textState.m_wordSpace; m_scale = textState.m_scale; m_leading = textState.m_leading; m_fontSize = textState.m_fontSize; m_render = textState.m_render; m_rize = textState.m_rize; m_fontBase = textState.m_fontBase; }
public TextState() { m_charSpace = 0.0f; m_wordSpace = 0.0f; m_scale = 100.0f; m_leading = 0.0f; m_fontSize = 0.0f; m_render = TextRenderingModes.Fill; m_rize = 0.0f; m_fontBase = null; }
public void setDefault() { m_charSpace = 0.0f; m_wordSpace = 0.0f; m_scale = 100.0f; m_leading = 0.0f; m_fontSize = 0.0f; m_render = TextRenderingModes.Fill; m_rize = 0.0f; m_fontBase = null; }