void OnEnable() { scrollView?.SetText(scrollView.GetPrivateField <TextMeshProUGUI>("_text").text); }
public override GameObject CreateObject(Transform parent) { TextPageScrollView textScrollView = MonoBehaviour.Instantiate(Resources.FindObjectsOfTypeAll <ReleaseInfoViewController>().First().GetPrivateField <TextPageScrollView>("_textPageScrollView"), parent); textScrollView.name = "BSMLScrollableSettingsContainer"; Button pageUpButton = textScrollView.GetPrivateField <Button>("_pageUpButton"); Button pageDownButton = textScrollView.GetPrivateField <Button>("_pageDownButton"); VerticalScrollIndicator verticalScrollIndicator = textScrollView.GetPrivateField <VerticalScrollIndicator>("_verticalScrollIndicator"); RectTransform viewport = textScrollView.GetPrivateField <RectTransform>("_viewport"); GameObject.Destroy(textScrollView.GetPrivateField <TextMeshProUGUI>("_text").gameObject); GameObject gameObject = textScrollView.gameObject; MonoBehaviour.Destroy(textScrollView); gameObject.SetActive(false); BSMLScrollView scrollView = gameObject.AddComponent <BSMLScrollView>(); scrollView.SetPrivateField("_pageUpButton", pageUpButton); scrollView.SetPrivateField("_pageDownButton", pageDownButton); scrollView.SetPrivateField("_verticalScrollIndicator", verticalScrollIndicator); scrollView.SetPrivateField("_viewport", viewport); RectTransform scrollTransform = scrollView.transform as RectTransform; scrollTransform.anchoredPosition = new Vector2(2, 6); scrollTransform.sizeDelta = new Vector2(0, -20); viewport.anchorMin = new Vector2(0.5f, 0.5f); viewport.anchorMax = new Vector2(0.5f, 0.5f); viewport.sizeDelta = new Vector2(90, 40); GameObject parentObj = new GameObject(); parentObj.name = "BSMLScrollableSettingsContent"; parentObj.transform.SetParent(viewport, false); VerticalLayoutGroup verticalLayout = parentObj.AddComponent <VerticalLayoutGroup>(); verticalLayout.childForceExpandHeight = false; verticalLayout.childForceExpandWidth = false; RectTransform rectTransform = parentObj.transform as RectTransform; rectTransform.anchorMin = new Vector2(0, 0); rectTransform.anchorMax = new Vector2(1, 1); rectTransform.sizeDelta = new Vector2(0, 0); parentObj.AddComponent <LayoutElement>(); GameObject child = new GameObject(); child.name = "BSMLScrollableSettingsContentContainer"; child.transform.SetParent(rectTransform, false); VerticalLayoutGroup layoutGroup = child.AddComponent <VerticalLayoutGroup>(); layoutGroup.childControlHeight = false; layoutGroup.childForceExpandHeight = false; layoutGroup.childAlignment = TextAnchor.MiddleCenter; layoutGroup.spacing = 0.5f; child.AddComponent <ContentSizeFitter>(); child.AddComponent <LayoutElement>(); child.AddComponent <ScrollViewContent>().scrollView = scrollView; (child.transform as RectTransform).sizeDelta = new Vector2(0, -1); scrollView.SetPrivateField("_contentRectTransform", parentObj.transform as RectTransform); gameObject.SetActive(true); return(child); }