public void ShowPuzzleElements(TextOnUI source) { script = source; Cursor.visible = true; puzzleElements.SetActive(true); //Time.timeScale = 0; movementX.enabled = false; movementY.enabled = false; }
public void ShowGameElements(int max, TextOnUI source) { maxN = max; script = source; Cursor.visible = true; gameElements.SetActive(true); gameElementsText.text = "1"; // Time.timeScale = 0; movementX.enabled = false; movementY.enabled = false; }