public static Sequence DOFade(this TextMeshProUGUI item, FadeAnimationConfig config, FadeColorData data) { var sequence = DOTween.Sequence(); sequence.AppendCallback(() => item.gameObject.SetActive(true)); if (config.FadeInDuration > Mathf.Epsilon) { sequence.Append(item.DOColor(data.TargetColor, config.FadeInDuration)); } else { item.color = data.TargetColor; } if (config.FadeHoldDuration > Mathf.Epsilon) { sequence.AppendInterval(config.FadeHoldDuration); } sequence.Append(item.DOColor(data.ClearColor, config.FadeOutDuration)); sequence.AppendCallback(() => item.gameObject.SetActive(false)); return(sequence); }
public Tween PlayRandomWaveFinish() { Tween t = null; int index = Random.Range(0, 5); switch (index) { case 0: waveText.transform.DOScaleX(1.2f, 0.5f).SetEase(Ease.OutElastic, 1.0f, 0.5f); t = waveText.transform.DOScale(Vector3.zero, 1.0f); break; case 1: waveText.transform.DORotate(new Vector3(-360.0f, 0.0f, waveText.rectTransform.rotation.eulerAngles.z), 1.0f, RotateMode.FastBeyond360); t = waveText.transform.DOScaleY(0.0f, 1.0f).SetEase(Ease.InBack, 1.0f, 1.0f).SetDelay(1.0f); break; case 2: waveText.transform.DORotate(new Vector3(0.0f, 180.0f, waveText.rectTransform.rotation.eulerAngles.z), 1.0f, RotateMode.Fast); t = waveText.DOColor(Color.clear, 1.0f); break; case 3: waveText.transform.DOScaleY(1.4f, 0.3f).SetLoops(2, LoopType.Yoyo).SetEase(Ease.OutElastic, 1.0f, 1.0f); t = waveText.rectTransform.DOAnchorPosX(300.0f, 1.0f).SetEase(Ease.InOutElastic, 1.0f, 1.0f).SetDelay(0.25f); break; case 4: waveText.transform.DOScaleX(1.4f, 0.3f).SetEase(Ease.OutBounce, 1.0f, 1.0f); waveText.transform.DOScale(Vector3.zero, 1.0f).SetDelay(0.3f); t = waveText.rectTransform.DOAnchorPosY(400.0f, 1.0f).SetEase(Ease.OutElastic, 1.0f, 1.0f).SetDelay(0.3f); break; } return(t); }
public void FlashStarter() { lifeText.DOColor(Color.yellow, 0.2f) .SetEase(Ease.Flash) .SetLoops(9, LoopType.Yoyo) .OnComplete(() => { lifeText.DOColor(Color.white, 0.5f); }); }
private void DoCompleteWordAnimation(float duration) { if (_currentSequences.Count > 0) { foreach (var sequence in _currentSequences) { sequence.Kill(); sequence.Rewind(false); } _currentSequences.Clear(); _text.transform.localScale = Vector3.one; _text.color = Color.black; } var scaleSequence = DOTween.Sequence(); scaleSequence.Append(_text.transform.DOScale(0.25f, duration).SetRelative().SetEase(Ease.OutBack)); scaleSequence.Append(_text.transform.DOScale(-0.25f, duration).SetRelative().SetEase(Ease.OutBack)); _currentSequences.Add(scaleSequence); var colorSequence = DOTween.Sequence(); colorSequence.Append(_text.DOColor(Color.yellow, duration).SetEase(Ease.OutBack)); colorSequence.Append(_text.DOColor(Color.black, duration).SetEase(Ease.OutBack)); _currentSequences.Add(colorSequence); }
public void UpdateCurrency() { newCurrency = Player.Instance.getMoney(); int change = newCurrency - currency; currencyChange.text = change.ToString(); if (change > 0) { currencyChange.color = Color.green; Color endColor = Color.green; endColor.a = 0; currencyChange.transform.DOLocalMoveY(-80f, 1.0f); currencyChange.DOColor(endColor, 1.0f); currencyChange.transform.DOLocalMoveY(-40f, 0.0f).SetDelay <Tween>(1.0f); } else { currencyChange.color = Color.red; Color endColor = Color.red; endColor.a = 0; currencyChange.transform.DOLocalMoveY(-80f, 1.0f); currencyChange.DOColor(endColor, 1.0f); currencyChange.transform.DOLocalMoveY(-40f, 0.0f).SetDelay <Tween>(1.0f); } StartCoroutine(currencyTicking(2f)); }
private void UpdateHoverColor() { if (colorTweenImage != null) { colorTweenImage.Kill(); } if (colorTweenText != null) { colorTweenText.Kill(); } Color color = baseColor.Color; if (pointerHover) { color = hoverColor.Color; } if (image) { colorTweenImage = image.DOColor(color, 0.15f).SetUpdate(true); } if (text) { colorTweenText = text.DOColor(color, 0.15f).SetUpdate(true); } }
public void DisplayConsumableValue(Consumable c) { if (GameManager.instance.strikes < GameManager.instance.maxStrikes) { if (c.value != 0) { if (c.value > 0) { consumableValueText.text = c.value.ToString(); consumableValueText.DOColor(Color.white, 0.1f).SetDelay(0.1f).OnComplete(() => { consumableValueText.DOColor(Color.clear, 0.1f).SetDelay(0.1f); }); } else { if (!UserInterface.instance.intermission) { DisplayInGameFailText(UserInterface.instance.inGameFailText, UserInterface.instance.inGameFailText.Length); } } } } }
public void SetCount(int value) { _text = GetComponent <TextMeshProUGUI>(); Destroy(gameObject, ShowTime); if (value == 0) { return; } float y = transform.localPosition.y + 53f; transform.DOLocalMoveY(y, ShowTime); _text.text = "+" + value; if (value == 1) { _text.color = Color.black; _text.DOColor(new Color(0f, 0f, 0f, 0f), ShowTime); } else { _text.color = Color.white; _text.DOColor(new Color(1f, 1f, 1f, 0f), ShowTime); } if (value >= 3) { transform.Rotate(Vector3.forward, -11 + 11f / value); transform.DOScale(1.5f, ShowTime * 2f / value).SetLoops(-1, LoopType.Yoyo); transform.DOLocalRotate(new Vector3(0f, 0f, 11f - 11f / value), ShowTime / value).SetLoops(-1, LoopType.Yoyo); } }
private void Punch() { pointsTextTransform.DOComplete(); PointsText.DOComplete(); pointsTextTransform.DOPunchScale(Vector3.one * PunchAmount, PunchDuration, PunchVibration, PunchElasticity); PointsText.DOColor(PointAddColor, ColorEaseDuration).SetEase(ColorEase) .OnComplete(() => PointsText.DOColor(originalColor, ColorEaseDuration).SetEase(ColorEase)); }
private void StartGame() { titleImage.GetComponent <Image>().DOColor(new Color(1f, 1f, 1f, 0f), 1f); anyKeyImage.DOColor(new Color(1f, 1f, 1f, 0f), 1f); anyKeyText.DOColor(new Color(1f, 1f, 1f, 0f), 1f); artiClone.StartGame(); canStart = false; }
public void Show() { gameOver.DOAnchorPos(new Vector2(gameOver.anchoredPosition.x, gameOverShowY), 1f); gameOverTM.DOColor(showTextColor, 1f).OnComplete(() => { onShowComplete.Invoke(); GameManager.UnblockInput(); }); }
public void SetText(string text) { Messages.text = text; Sequence seq = DOTween.Sequence(); seq.Append(Messages.DOColor(new Color(1, 1, 1, 1), 3f)) .AppendInterval(2) .AppendCallback(() => Messages.DOColor(new Color(1, 1, 1, 0), 3f)); }
public void Show() { scoreTM.text = ""; isVisible = true; GameManager.UnblockInput(); scoreTM.DOColor(showTextColor, 1f).OnComplete(() => { onShowComplete.Invoke(); }); }
public void QuickNotification(string notiText) { quickNotification.transform.localPosition = Vector3.zero; quickNotiText.text = notiText; quickNotification.DOColor(onColor, 1); quickNotification.DOColor(offColor, 1).SetDelay(1.5f); quickNotiText.DOColor(onTextColor, 1); quickNotiText.DOColor(offTextColor, 1).SetDelay(1.5f); quickNotification.transform.DOLocalMoveY(-1000, 0).SetDelay(2.5f); }
IEnumerator PulseAlphaToFull() { while (true) { textColor.a = alphaRange.maxValue; yield return(textObj.DOColor(textColor, speed).WaitForCompletion()); textColor.a = alphaRange.minValue; yield return(textObj.DOColor(textColor, speed).WaitForCompletion()); } }
async void RunAlert() { while (alertStarted) { timerText.DOColor(new Color(1.54f, 0.18f, 0.255f), 0.25f); timerText.transform.DOShakePosition(0.15f, new Vector3(30f, 0), 10, 0, false, true).OnComplete(() => { timerText.DOColor(new Color(0.561f, 0.39f, 0.19f), 0.25f); }); await new WaitForSeconds(1); } }
IEnumerator NewBest_Animation() { for (int i = 0; i < 8; i++) { BestSkor_ENDMENU.DOColor(new Color32(255, 255, 255, 0), 0.4f); yield return(new WaitForSeconds(0.35f)); BestSkor_ENDMENU.DOColor(new Color32(255, 255, 255, 255), 0.4f); yield return(new WaitForSeconds(0.35f)); } }
private void ChangeScore(bool winner, int score) { if (winner) { _playerTextScore.text = $"{score}"; _playerTextRectTransform.DOScale(1.4f, 0.1f); _playerTextScore.DOColor(_animateColor, 0.0f); _playerTextRectTransform.DOScale(1f, 0.5f); _playerTextScore.DOColor(_startColor, 3f); } }
IEnumerator CountDown() { for (int i = 3; i > 0; i--) { text.text = i.ToString(); yield return(new WaitForSeconds(60f / BPM)); } text.text = "GO!"; text.GetComponent <RectTransform>().DOMoveY(0.5f, 0.5f); text.DOColor(new Color(1, 1, 1, 0), 0.5f); StartCoroutine(SpawnAllArrows()); }
IEnumerator FadeTapToContinue() { while (true) { if (TapToContinue.gameObject.activeSelf) { yield return(TapToContinue.DOColor(new Color(1f, 1f, 1f, 0.75f), 1f).WaitForCompletion()); yield return(TapToContinue.DOColor(new Color(1f, 1f, 1f, 0f), 1f).WaitForCompletion()); } yield return(new WaitForEndOfFrame()); } }
IEnumerator CoroutineShowMessage(string message) { gameObjectTextMeshProMessage.transform.localPosition = new Vector3(0.0f, -100.0f, 0.0f); _textMeshProMessage.color = new Color(1.0f, 1.0f, 1.0f, 0.0f); _textMeshProMessage.text = message; gameObjectTextMeshProMessage.transform.DOLocalMoveY(100.0f, 1.0f); _textMeshProMessage.DOColor(new Color(1.0f, 1.0f, 1.0f, 1.0f), 1.0f); yield return(new WaitForSeconds(5.0f)); gameObjectTextMeshProMessage.transform.DOLocalMoveY(300.0f, 0.4f); _textMeshProMessage.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.0f), 1.0f); }
public void PlayInvalidBetFeedback() { SFXHandler.Instance.PlayNegativeUISfx(); //Shake the betting label and flash red as to saying NO PlayerBetTransform.DOPunchPosition(negativePunch, negativePunchDuration, negativePunchVibrato, negativePunchElasticity) .OnComplete(() => PlayerBetTransform.DOMove(PlayerBetTransform.position, Constants.QUICK_DELAY)); lbl_PlayerBetLimits.DOColor(Color.red, negativePunchDuration) .SetEase(Ease.Flash, Constants.FEEDBACK_AMPLITUDE, Constants.SECOND_DELAY) .OnComplete(() => lbl_PlayerBetLimits.DOColor(Color.white, Constants.QUICK_DELAY)); }
public void MinusScore(int amt) { TrinaxAudioManager.Instance.PlaySFX(TrinaxAudioManager.AUDIOS.SCORE_FAIL, TrinaxAudioManager.AUDIOPLAYER.SFX2); Score -= amt; if (Score <= 0) { Score = 0; } UpdateHUD(); scoreText.DOColor(new Color(1.54f, 0.18f, 0.255f), 0.25f).OnComplete(() => { scoreText.DOColor(new Color(1f, 0.79f, 0.16f), 0.25f); }); scoreText.transform.DOShakePosition(0.25f, new Vector3(25f, 0), 5, 0, false, true); }
public void Reset() { if (sequence != null) { sequence.Kill(); } text.transform.DOKill(); text.transform.localScale = Vector3.one; sequence = DOTween.Sequence(); sequence.Append(text.DOColor(Color.red, 0.25f).SetEase(Ease.OutCubic)); sequence.Join(text.transform.DOPunchPosition(new Vector3(25, 0, 0), 0.5f, 25)); sequence.Append(text.DOColor(Color.white, 0.25f).SetEase(Ease.OutCubic)); }
public void ResetUI() { combo.text = ""; combo.DOColor(Color.clear, 0.0f); score.text = "00"; multiplier.text = ""; SizeOMeter.transform.localScale = new Vector3(1, 0, 1); sizeOMeterBackground.color = new Color(255.0f, 255.0f, 255.0f, 0.5f); failText.DOColor(Color.clear, 0.0f); waveInt = 1; waveText.text = ""; colorTween.Kill(true); colorTween = SizeOMeter.DOColor(Color.black, 0.2f); colorTween = null; }
void RefreshScoreLabel(float value) { currentScore += value; scoreLabel.text = $"{currentScore.ToString(CultureInfo.InvariantCulture)}"; scoreLabel.rectTransform.DOScale(1.1f, 0.25f) .OnStart(() => { scoreLabel.DOColor(Color.white, 0.25f); }) .OnComplete(() => { scoreLabel.rectTransform.DOScale(1f, 0.15f); scoreLabel.DOColor(Color.black, 0.25f); }); }
public void Show() { title.DOAnchorPos(new Vector2(title.anchoredPosition.x, titleShowY), 0.6f); titleTM.DOColor(showTextColor, 0.6f); subTitle.DOAnchorPos(new Vector2(subTitle.anchoredPosition.x, subTitleShowY), 0.6f); subTitleTM.DOColor(showTextColor, 0.6f).OnComplete(() => { tipTM.DOColor(showTextColor, 0.4f).OnComplete(() => { GameManager.UnblockInput(); onShowComplete.Invoke(); }); }); }
private void Hit(Vector4 point, Segment value) { //SegmentInfo pt = SegmentInfos.Find(x => Segment.Bad == value); SegmentInfo info = SegmentInfoDict[value]; // TODO, base speed and stuff off how well they're doing. Animator anim = golemClone.GetComponent <Animator>(); anim.SetBool("Dance", true); anim.speed += .5f; //Play relevant SFX based on point hit PlaySFX(value); RadialBar.ChangePoint(point, SegmentInfoDict[Segment.Bad].Color); HourGlass.CurrentTimeRemaining += info.TimeAdd; price = price + info.PriceAdd >= PriceInfoDict[golemQuality] ? price + info.PriceAdd : PriceInfoDict[golemQuality]; happiness = Mathf.Clamp01(happiness + info.HappinessAdd); PriceText.text = "Price: <sprite=0>" + price; // TODO: when the design is finalised, allow these to be altered through parameters. // BUG: its possible that the transform gets punched into space if the user spams hard enough. PriceText.rectTransform.DOPunchAnchorPos(Vector2.up * 5, .7f); PriceText.DOColor(info.Color, .5f).SetEase(Ease.OutCirc).OnComplete(() => PriceText.DOColor(c, .5f).SetEase(Ease.OutCirc)); HappinessText.text = "Happy: " + (happiness * 100).ToString("0") + "%"; HappinessText.rectTransform.DOPunchAnchorPos(Vector2.up * 5, .7f); HappinessText.DOColor(info.Color, .5f).SetEase(Ease.OutCirc).OnComplete(() => HappinessText.DOColor(c, .5f).SetEase(Ease.OutCirc)); DebugText.text = value.ToString(); DebugText.color = info.Color; Wand.transform.DORotate(Vector3.right * 150f, .7f, RotateMode.LocalAxisAdd).SetEase(Ease.OutCirc); WandParticleSystem.Play(); if (info.PriceAdd > 0) { var burst = CoinFallParticles.emission.GetBurst(0); burst.cycleCount = (int)(info.PriceAdd * .1f); CoinFallParticles.emission.SetBurst(0, burst); CoinFallParticles.Stop(); CoinFallParticles.time = 0; CoinFallParticles.Play(); } RadialSlider.PauseForDuration(.2f); }
private void OnComboCounterChanged(int comboCounter) { if (notificationTween != null && comboCounter > 1) { notificationTween.Kill(); notification.color = Color.clear; notification.transform.localScale = Vector3.one; notificationTween = null; } var comboText = $"X{(comboCounter > 1 ? comboCounter : 1)}"; currentMultiplier.text = comboText; if (comboCounter > 1) { notification.text = comboText; notificationTween = (notification.DOColor(notificationEndColor, notificationTime).OnStart(() => { notification.transform.DOScale(notificationScale, notificationTime); })).OnComplete(() => { notification.color = Color.clear; notification.transform.localScale = Vector3.one; notificationTween = null; }); } }
public void Show(string info, Action onShown = null) { colSeq.Kill(); gameObject.SetActive(true); message.color = fadedColor; message.text = info; colSeq = DOTween.Sequence(); colSeq.Append(message.DOColor(defaultColor, .45f)) .AppendInterval(1.5f) .Append(message.DOColor(fadedColor, .45f)) .AppendCallback(() => { onShown?.Invoke(); gameObject.SetActive(false); }); }