コード例 #1
0
        private TextMeshProButton CreateKeyboardButton(int childTransformIndex, bool duplicate = false)
        {
            RectTransform     parent            = this.transform.GetChild(childTransformIndex) as RectTransform;
            TextMeshProButton textMeshProButton = parent.GetComponentInChildren <TextMeshProButton>();

            if (duplicate)
            {
                textMeshProButton = Instantiate(textMeshProButton, parent, false);
            }

            RectTransform rectTransform = textMeshProButton.transform as RectTransform;

            rectTransform.localPosition    = Vector2.zero;
            rectTransform.localScale       = Vector3.one;
            rectTransform.anchoredPosition = Vector2.zero;
            rectTransform.anchorMin        = Vector2.zero;
            rectTransform.anchorMax        = Vector3.one;
            rectTransform.offsetMin        = Vector2.zero;
            rectTransform.offsetMax        = Vector2.zero;
            Navigation navigation = textMeshProButton.button.navigation;

            navigation.mode = Navigation.Mode.None;
            textMeshProButton.button.navigation = navigation;
            textMeshProButton.button.onClick.RemoveAllListeners();
            return(textMeshProButton);
        }
コード例 #2
0
        protected TextMeshProButton CreateKeyboardButton(Vector2 anchoredPosition, Vector2 sizeDelta, float fontSize = -1f, Transform parent = null, string name = null)
        {
            if (_buttonPrefab == null)
            {
                _buttonPrefab = Resources.FindObjectsOfTypeAll <TextMeshProButton>().First(x => x.name == "KeyboardButton");
            }

            TextMeshProButton button = Instantiate(_buttonPrefab, parent != null ? parent : this.transform, false);

            // use bottom left edge as origin
            RectTransform rt = button.transform as RectTransform;

            rt.anchorMin        = Vector2.zero;
            rt.anchorMax        = Vector2.zero;
            rt.pivot            = Vector2.zero;
            rt.anchoredPosition = anchoredPosition;
            rt.sizeDelta        = sizeDelta;

            Navigation nav = button.button.navigation;

            nav.mode = Navigation.Mode.None;
            button.button.navigation = nav;

            button.text.fontSize = fontSize > 0f ? fontSize : DefaultFontSize;
            button.button.onClick.RemoveAllListeners();

            if (!string.IsNullOrEmpty(name))
            {
                button.gameObject.name = name;
            }

            UIUtilities.ScaleButton(button.button, DefaultButtonScale);

            return(button);
        }
コード例 #3
0
        private TextMeshProButton CreateKeyboardButton(Vector2 anchoredPosition, Vector2 sizeDelta)
        {
            TextMeshProButton button = Instantiate(_buttonPrefab, this.transform, false);

            // use bottom left edge as origin
            RectTransform rt = button.transform as RectTransform;

            rt.anchorMin        = Vector2.zero;
            rt.anchorMax        = Vector2.zero;
            rt.pivot            = Vector2.zero;
            rt.anchoredPosition = anchoredPosition;
            rt.sizeDelta        = sizeDelta;

            Navigation nav = button.button.navigation;

            nav.mode = Navigation.Mode.None;
            button.button.navigation = nav;

            button.text.fontSize = 3.5f;
            button.button.onClick.RemoveAllListeners();

            return(button);
        }
コード例 #4
0
        protected override void CreateBottomButtons()
        {
            // Backspace
            TextMeshProButton button = CreateKeyboardButton(new Vector2(68f, YOffset + DefaultKeySize.y + 1f), new Vector2(16f, DefaultKeySize.y), this.transform, "Backspace");

            button.text.text = "<-";
            button.button.onClick.AddListener(InvokeDeleteButtonPressed);

            // Symbols
            _symbolButton               = CreateKeyboardButton(new Vector2(0f, YOffset), new Vector2(16f, DefaultKeySize.y), this.transform, "Symbols");
            _symbolButton.text.text     = "Symbols";
            _symbolButton.text.fontSize = 3f;
            _symbolButton.button.onClick.AddListener(() => SetSymbolMode(!_symbolModeActive));

            // Space bar
            button           = CreateKeyboardButton(new Vector2(17f, YOffset), new Vector2(51f, DefaultKeySize.y), this.transform, "Spacebar");
            button.text.text = "Space";
            button.button.onClick.AddListener(() => InvokeTextButtonPressed(' '));

            // Clear
            button           = CreateKeyboardButton(new Vector2(69f, YOffset), new Vector2(16f, DefaultKeySize.y), this.transform, "Clear");
            button.text.text = "Clear";
            button.button.onClick.AddListener(InvokeClearButtonPressed);
        }
コード例 #5
0
        public void Awake()
        {
            _keyButtonPrefab = Resources.FindObjectsOfTypeAll <TextMeshProButton>().First(x => x.name == "KeyboardButton");

            string[] array = new string[]
            {
                "q",
                "w",
                "e",
                "r",
                "t",
                "y",
                "u",
                "i",
                "o",
                "p",
                "a",
                "s",
                "d",
                "f",
                "g",
                "h",
                "j",
                "k",
                "l",
                "z",
                "x",
                "c",
                "v",
                "b",
                "n",
                "m",
                "<-",
                "space",
                "OK",
                "Cancel"
            };

            for (int i = 0; i < array.Length; i++)
            {
                RectTransform parent = transform.GetChild(i) as RectTransform;
                //TextMeshProButton textMeshProButton = Instantiate(_keyButtonPrefab, parent);
                TextMeshProButton textMeshProButton = parent.GetComponentInChildren <TextMeshProButton>();
                textMeshProButton.text.text = array[i];
                RectTransform rectTransform = textMeshProButton.transform as RectTransform;
                rectTransform.localPosition    = Vector2.zero;
                rectTransform.localScale       = Vector3.one;
                rectTransform.anchoredPosition = Vector2.zero;
                rectTransform.anchorMin        = Vector2.zero;
                rectTransform.anchorMax        = Vector3.one;
                rectTransform.offsetMin        = Vector2.zero;
                rectTransform.offsetMax        = Vector2.zero;
                Navigation navigation = textMeshProButton.button.navigation;
                navigation.mode = Navigation.Mode.None;
                textMeshProButton.button.navigation = navigation;
                textMeshProButton.button.onClick.RemoveAllListeners();
                if (i < array.Length - 4)
                {
                    string key = array[i];
                    textMeshProButton.button.onClick.AddListener(delegate()
                    {
                        textKeyWasPressedEvent?.Invoke(key[0]);
                    });
                }
                else if (i == array.Length - 4)
                {
                    textMeshProButton.button.onClick.AddListener(delegate()
                    {
                        deleteButtonWasPressedEvent?.Invoke();
                    });
                }
                else if (i == array.Length - 1)
                {
                    (textMeshProButton.transform as RectTransform).sizeDelta = new Vector2(7f, 1.5f);
                    _cancelButton = textMeshProButton.button;
                    _cancelButton.gameObject.SetActive(!HideCancelButton);
                    textMeshProButton.button.onClick.AddListener(delegate()
                    {
                        cancelButtonWasPressedEvent?.Invoke();
                    });
                }
                else if (i == array.Length - 2)
                {
                    _okButton = textMeshProButton.button;
                    _okButton.interactable = OkButtonInteractivity;
                    textMeshProButton.button.onClick.AddListener(delegate()
                    {
                        okButtonWasPressedEvent?.Invoke();
                    });
                }
                else
                {
                    textMeshProButton.button.onClick.AddListener(delegate()
                    {
                        textKeyWasPressedEvent?.Invoke(' ');
                    });
                }
            }

            name = "CustomUIKeyboard";

            (transform as RectTransform).anchoredPosition -= new Vector2(0f, 0f);

            for (int i = 1; i <= 10; i++)
            {
                TextMeshProButton textButton = Instantiate(_keyButtonPrefab);
                textButton.text.text = i.ToString().Last().ToString();

                string key = i.ToString().Last().ToString();
                textButton.button.onClick.AddListener(delegate()
                {
                    textKeyWasPressedEvent?.Invoke(key[0]);
                });

                RectTransform buttonRect = textButton.GetComponent <RectTransform>();
                RectTransform component2 = transform.GetChild(i - 1).gameObject.GetComponent <RectTransform>();

                RectTransform buttonHolder = Instantiate(component2, component2.parent, false);
                Destroy(buttonHolder.GetComponentInChildren <Button>().gameObject);

                buttonHolder.anchoredPosition -= new Vector2(0f, -10.5f);

                buttonRect.SetParent(buttonHolder, false);

                buttonRect.localPosition    = Vector2.zero;
                buttonRect.localScale       = Vector3.one;
                buttonRect.anchoredPosition = Vector2.zero;
                buttonRect.anchorMin        = Vector2.zero;
                buttonRect.anchorMax        = Vector3.one;
                buttonRect.offsetMin        = Vector2.zero;
                buttonRect.offsetMax        = Vector2.zero;
            }
        }
コード例 #6
0
        public void Awake()
        {
            // create buttons for letters and their respective symbols
            string[] keyArray = new string[]
            {
                "q", "w", "e", "r", "t", "y", "u", "i", "o", "p",
                "a", "s", "d", "f", "g", "h", "j", "k", "l",
                "z", "x", "c", "v", "b", "n", "m",
                "<-", "Space", /*"OK", "Cancel",*/ "Symbols", "Clear"
            };
            string[] symbolArray = new string[]
            {
                "[", "]", "{", "}", "\\", "|", "-", "_", "=", "+",
                "", "", "", "", "", ";", ":", "'", "\"",
                "", ",", ".", "<", ">", "/", "?"
            };
            for (int i = 0; i < keyArray.Length; i++)
            {
                TextMeshProButton textMeshProButton;
                if (i < keyArray.Length - 2)
                {
                    textMeshProButton = CreateKeyboardButton(i);
                }
                else if (i == keyArray.Length - 2)
                {
                    // Symbol button adapted from Cancel button
                    textMeshProButton = CreateKeyboardButton(29);
                }
                else
                {
                    // Clear button adapted from Delete button
                    textMeshProButton = CreateKeyboardButton(26, true);
                }

                textMeshProButton.text.text = keyArray[i];

                if (i < keyArray.Length - 4)
                {
                    string key       = keyArray[i];
                    string symbolKey = symbolArray[i];

                    _keyPairs[i].button = textMeshProButton;
                    _keyPairs[i].key    = key;
                    _keyPairs[i].symKey = symbolArray[i];

                    textMeshProButton.button.onClick.AddListener(delegate()
                    {
                        if (_symbolModeActive)
                        {
                            if (!string.IsNullOrEmpty(symbolKey))
                            {
                                TextKeyPressed?.Invoke(symbolKey[0]);
                            }
                        }
                        else
                        {
                            TextKeyPressed?.Invoke(key[0]);
                        }
                    });
                }
                else if (i == keyArray.Length - 4)
                {
                    // Delete/Backspace button
                    textMeshProButton.button.onClick.AddListener(delegate()
                    {
                        DeleteButtonPressed?.Invoke();
                    });
                }
                else if (i == keyArray.Length - 3)
                {
                    // Space key
                    (textMeshProButton.button.transform as RectTransform).sizeDelta         = new Vector2(10f, 0f);
                    (textMeshProButton.button.transform as RectTransform).anchoredPosition += new Vector2(5f, 0f);
                    textMeshProButton.button.onClick.AddListener(delegate()
                    {
                        TextKeyPressed?.Invoke(' ');
                    });
                }
                //else if (i == keyArray.Length - 3)
                //{
                //    // Search button
                //    (textMeshProButton.transform as RectTransform).sizeDelta = new Vector2(4f, 2f);
                //    (textMeshProButton.transform as RectTransform).anchoredPosition += new Vector2(26f, -1f);
                //    textMeshProButton.text.fontSize = 6f;

                //    _searchButton = textMeshProButton.button;
                //    _searchButton.onClick.AddListener(delegate ()
                //    {
                //        SearchButtonPressed?.Invoke();
                //    });
                //    SearchButtonInteractivity = false;
                //}
                else if (i == keyArray.Length - 2)
                {
                    // Symbols button
                    (textMeshProButton.transform as RectTransform).sizeDelta         = new Vector2(10f, 0f);
                    (textMeshProButton.transform as RectTransform).anchoredPosition += new Vector2(-2f, 0f);

                    _symbolButton = textMeshProButton;
                    _symbolButton.button.onClick.AddListener(delegate()
                    {
                        SetSymbolMode(!_symbolModeActive);
                    });
                }
                else
                {
                    // Clear button
                    (textMeshProButton.transform as RectTransform).sizeDelta         = new Vector2(6f, 0);
                    (textMeshProButton.transform as RectTransform).anchoredPosition += new Vector2(2f, -10f);
                    textMeshProButton.button.onClick.AddListener(delegate()
                    {
                        ClearButtonPressed?.Invoke();
                    });
                }
            }

            // destroy the existing "OK" button
            Destroy(this.transform.GetChild(28).gameObject);

            // create buttons for numbers and their respective symbols
            TextMeshProButton keyButtonPrefab = Resources.FindObjectsOfTypeAll <TextMeshProButton>().First(x => x.name == "KeyboardButton");

            string[] numSymbolArray = new string[]
            {
                "!", "@", "#", "$", "%", "^", "&", "*", "(", ")"
            };

            for (int i = 1; i <= 10; i++)
            {
                TextMeshProButton textButton = Instantiate(keyButtonPrefab);
                string            key        = i.ToString().Last().ToString();
                string            symbolKey  = numSymbolArray[i - 1];
                int index = (i % 10) + 26;

                _keyPairs[index].key    = key;
                _keyPairs[index].symKey = symbolKey;
                _keyPairs[index].button = textButton;

                textButton.text.text = key;
                textButton.button.onClick.AddListener(delegate()
                {
                    if (_symbolModeActive)
                    {
                        TextKeyPressed?.Invoke(symbolKey[0]);
                    }
                    else
                    {
                        TextKeyPressed?.Invoke(key[0]);
                    }
                });

                RectTransform buttonRect = textButton.GetComponent <RectTransform>();
                RectTransform component2 = this.transform.GetChild(i - 1).gameObject.GetComponent <RectTransform>();

                RectTransform buttonHolder = Instantiate(component2, component2.parent, false);
                Destroy(buttonHolder.GetComponentInChildren <Button>().gameObject);

                buttonHolder.anchoredPosition -= new Vector2(0f, -10.5f);

                buttonRect.SetParent(buttonHolder, false);

                buttonRect.localPosition    = Vector2.zero;
                buttonRect.localScale       = Vector3.one;
                buttonRect.anchoredPosition = Vector2.zero;
                buttonRect.anchorMin        = Vector2.zero;
                buttonRect.anchorMax        = Vector3.one;
                buttonRect.offsetMin        = Vector2.zero;
                buttonRect.offsetMax        = Vector2.zero;
            }

            name = "EnhancedSearchKeyboard";
        }
コード例 #7
0
        protected override void CreateBottomButtons()
        {
            // Backspace
            TextMeshProButton button = CreateKeyboardButton(new Vector2(64f, YOffset + DefaultKeySize.y + 1f), new Vector2(15f, DefaultKeySize.y), 4f, this.transform, "Backspace");

            button.text.text = "<-";
            button.button.onClick.AddListener(InvokeDeleteButtonPressed);

            // Symbols
            _symbolButton           = CreateKeyboardButton(new Vector2(0f, YOffset), new Vector2(15f, DefaultKeySize.y), 3.4f, this.transform, "Symbols");
            _symbolButton.text.text = "Symbols";
            _symbolButton.button.onClick.AddListener(() => SetSymbolMode(!_symbolModeActive));

            // Space bar
            button           = CreateKeyboardButton(new Vector2(16f, YOffset), new Vector2(32f, DefaultKeySize.y), this.transform, "Spacebar");
            button.text.text = "Space";
            button.button.onClick.AddListener(() => InvokeTextButtonPressed(' '));

            // To Filter key
            _filterButton           = CreateKeyboardButton(new Vector2(49f, YOffset), new Vector2(16f, DefaultKeySize.y), 3.2f, this.transform, "To Filter");
            _filterButton.text.text = "To\nFilter";

            Image filterIcon = new GameObject("FilterIcon").AddComponent <Image>();

            filterIcon.sprite         = BSUIUtilities.LoadSpriteFromResources("EnhancedSearchAndFilters.Assets.filter.png");
            filterIcon.preserveAspect = true;

            var layout = filterIcon.gameObject.AddComponent <LayoutElement>();

            layout.preferredHeight = 3.5f;
            layout.preferredWidth  = 3.5f;

            filterIcon.transform.SetParent(_filterButton.text.transform.parent, false);

            (_filterButton.text.transform.parent as RectTransform).sizeDelta += new Vector2(0f, 1.5f);

            _filterButton.button.onClick.AddListener(delegate()
            {
                filterIcon.color = Color.white;
                InvokeFilterButtonPressed();
            });

            if (PluginConfig.DisableFilters)
            {
                _filterButton.button.interactable = false;
                filterIcon.color = Color.gray;
            }
            else
            {
                var handler = _filterButton.button.gameObject.AddComponent <EnterExitEventHandler>();
                handler.PointerEntered += () => filterIcon.color = _filterButton.button.interactable ? Color.black : Color.gray;
                handler.PointerExited  += () => filterIcon.color = _filterButton.button.interactable ? Color.white : Color.gray;

                BeatmapDetailsLoader.instance.CachingStarted += OnCachingStarted;

                if (BeatmapDetailsLoader.instance.SongsAreCached)
                {
                    _filterButton.button.interactable = true;
                }
                else
                {
                    _filterButton.button.interactable = false;
                    filterIcon.color = Color.gray;
                    BeatmapDetailsLoader.instance.CachingFinished += OnCachingFinished;
                }
            }

            // Clear
            button           = CreateKeyboardButton(new Vector2(66f, YOffset), new Vector2(13f, DefaultKeySize.y), this.transform, "Clear");
            button.text.text = "Clear";
            button.button.onClick.AddListener(InvokeClearButtonPressed);
        }
コード例 #8
0
        public void Awake()
        {
            // clear all existing buttons
            int childCount = this.transform.childCount;

            for (int i = 0; i < childCount; ++i)
            {
                Destroy(this.transform.GetChild(i).gameObject);
            }

            _buttonPrefab = Resources.FindObjectsOfTypeAll <TextMeshProButton>().First(x => x.name == "KeyboardButton");

            // work under the assumption that the box we can draw on is of size 80u x 60u
            TextMeshProButton button;

            string[] keyArray = new string[]
            {
                "q", "w", "e", "r", "t", "y", "u", "i", "o", "p",
                "a", "s", "d", "f", "g", "h", "j", "k", "l",
                "z", "x", "c", "v", "b", "n", "m"
            };
            string[] symbolArray = new string[]
            {
                "[", "]", "{", "}", "\\", "|", "-", "_", "=", "+",
                "", "", "", "", "", ";", ":", "'", "\"",
                "", ",", ".", "<", ">", "/", "?"
            };
            for (int i = 0; i < keyArray.Length; ++i)
            {
                Vector2 anchoredPos;

                if (i < 10)
                {
                    anchoredPos = new Vector2(i * 8f, 29f);
                }
                else if (i < 19)
                {
                    anchoredPos = new Vector2((i - 10) * 8f + 4f, 21f);
                }
                else
                {
                    anchoredPos = new Vector2((i - 19) * 8f + 8f, 13f);
                }

                button = CreateKeyboardButton(anchoredPos);

                button.text.text = keyArray[i];

                string key    = keyArray[i];
                string symbol = symbolArray[i];

                _keyPairs[i].button = button;
                _keyPairs[i].key    = key;
                _keyPairs[i].symKey = symbol;

                button.button.onClick.AddListener(delegate()
                {
                    if (_symbolModeActive)
                    {
                        if (!string.IsNullOrEmpty(symbol))
                        {
                            TextKeyPressed?.Invoke(symbol[0]);
                        }
                    }
                    else
                    {
                        TextKeyPressed?.Invoke(key[0]);
                    }
                });
            }

            // Backspace
            button           = CreateKeyboardButton(new Vector2(64f, 13f), new Vector2(15f, 7f));
            button.text.text = "<-";
            button.button.onClick.AddListener(delegate()
            {
                DeleteButtonPressed?.Invoke();
            });

            // Space bar
            button           = CreateKeyboardButton(new Vector2(16f, 5f), new Vector2(47f, 7f));
            button.text.text = "Space";
            button.button.onClick.AddListener(delegate()
            {
                TextKeyPressed?.Invoke(' ');
            });

            // Symbols
            _symbolButton               = CreateKeyboardButton(new Vector2(0f, 5f), new Vector2(15f, 7f));
            _symbolButton.text.text     = "Symbols";
            _symbolButton.text.fontSize = 3f;
            _symbolButton.button.onClick.AddListener(delegate()
            {
                SetSymbolMode(!_symbolModeActive);
            });

            // Clear
            button           = CreateKeyboardButton(new Vector2(64f, 5f), new Vector2(15f, 7f));
            button.text.text = "Clear";
            button.button.onClick.AddListener(delegate()
            {
                ClearButtonPressed?.Invoke();
            });

            // Numbers
            string[] numSymbolArray = new string[]
            {
                "!", "@", "#", "$", "%", "^", "&", "*", "(", ")"
            };
            for (int i = 1; i <= 10; ++i)
            {
                button = CreateKeyboardButton(new Vector2((i - 1) * 8f, 37f));

                string key    = i.ToString().Last().ToString();
                string symbol = numSymbolArray[i - 1];
                int    index  = (i % 10) + 26;

                _keyPairs[index].key    = key;
                _keyPairs[index].symKey = symbol;
                _keyPairs[index].button = button;

                button.text.text = key;
                button.button.onClick.AddListener(delegate()
                {
                    if (_symbolModeActive)
                    {
                        TextKeyPressed?.Invoke(symbol[0]);
                    }
                    else
                    {
                        TextKeyPressed?.Invoke(key[0]);
                    }
                });
            }
        }