private static void onCreatePauseMenuButtons(Level level, TextMenu menu, bool minimal) { if (CollabModule.Instance.Session.LobbySID != null) { // find the position just under "Return to Map". int returnToMapIndex = menu.GetItems().FindIndex(item => item.GetType() == typeof(TextMenu.Button) && ((TextMenu.Button)item).Label == Dialog.Clean("MENU_PAUSE_RETURN")); if (returnToMapIndex == -1) { // fall back to the bottom of the menu. returnToMapIndex = menu.GetItems().Count - 1; } // add the "Return to Lobby" button TextMenu.Button returnToLobbyButton = new TextMenu.Button(Dialog.Clean("collabutils2_returntolobby")); returnToLobbyButton.Pressed(() => { level.PauseMainMenuOpen = false; menu.RemoveSelf(); openReturnToLobbyConfirmMenu(level, menu.Selection); }); returnToLobbyButton.ConfirmSfx = "event:/ui/main/message_confirm"; menu.Insert(returnToMapIndex + 1, returnToLobbyButton); } }
public void CreatePresetMenu(TextMenu menu) { if (Hyperline.Instance.presetManager.presets.Count != 0) { List <KeyValuePair <uint, string> > enumerableList = new List <KeyValuePair <uint, string> >(); for (uint i = 0; i < Hyperline.Instance.presetManager.presets.Count; i++) { enumerableList.Add(new KeyValuePair <uint, string>(i, Hyperline.Instance.presetManager.presets[(int)i].Key)); } TextMenuExt.EnumerableSlider <uint> slider = new TextMenuExt.EnumerableSlider <uint>("Preset:", enumerableList, 0); slider.Change(v => { currentPreset = (int)v; }); menu.Add(slider); TextMenu.Button applyButton = new TextMenu.Button("Apply Preset"); applyButton.Pressed(CopyPreset); menu.Add(applyButton); } }
private void ReloadMenu() { menu = new DisablableTextMenu { new TextMenu.Header(Dialog.Clean("MODOPTIONS_RANDOMIZER_HEADER")) }; var hashtext = new TextMenuExt.EaseInSubHeaderExt("{hash}", true, menu) { HeightExtra = -10f, Offset = new Vector2(30, -5), }; void updateHashText() { hashtext.Title = "v" + RandoModule.Instance.Metadata.VersionString; if (Settings.SeedType == SeedType.Custom) { hashtext.Title += " #" + Settings.Hash.ToString(); } } updateHashText(); var errortext = new TextMenuExt.EaseInSubHeaderExt("{error}", false, menu) { HeightExtra = -10f, Offset = new Vector2(30, -5), }; var seedbutton = new TextMenu.Button(Dialog.Clean("MODOPTIONS_RANDOMIZER_SEED") + ": " + Settings.Seed); seedbutton.Pressed(() => { Audio.Play(SFX.ui_main_savefile_rename_start); menu.SceneAs <Overworld>().Goto <UI.OuiTextEntry>().Init <OuiRandoSettings>( Settings.Seed, (v) => Settings.Seed = v, RandoModule.MAX_SEED_CHARS ); }); seedbutton.Visible = Settings.SeedType == SeedType.Custom; var seedtypetoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_SEEDTYPE"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_SEEDTYPE_" + Enum.GetNames(typeof(SeedType))[i].ToUpperInvariant())); }, 0, (int)SeedType.Last - 1, (int)Settings.SeedType).Change((i) => { Settings.SeedType = (SeedType)i; seedbutton.Visible = Settings.SeedType == SeedType.Custom; // just in case... seedbutton.Label = Dialog.Clean("MODOPTIONS_RANDOMIZER_SEED") + ": " + Settings.Seed; updateHashText(); }); var mapbutton = new TextMenu.Button(Dialog.Clean("MODOPTIONS_RANDOMIZER_MAPPICKER")).Pressed(() => { Audio.Play(SFX.ui_main_button_select); menu.SceneAs <Overworld>().Goto <OuiMapPicker>(); }); var mapcountlbl = new TextMenuExt.SubHeaderExt(Settings.LevelCount.ToString() + " " + Dialog.Clean("MODOPTIONS_RANDOMIZER_MAPPICKER_LEVELS")) { HeightExtra = -10f, Offset = new Vector2(30, -5), }; var logictoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_LOGIC"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_LOGIC_" + Enum.GetNames(typeof(LogicType))[i].ToUpperInvariant())); }, 0, (int)LogicType.Last - 1, (int)Settings.Algorithm).Change((i) => { Settings.Algorithm = (LogicType)i; updateHashText(); }); var lengthtoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_LENGTH"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_LENGTH_" + Enum.GetNames(typeof(MapLength))[i].ToUpperInvariant())); }, 0, (int)MapLength.Last - 1, (int)Settings.Length).Change((i) => { Settings.Length = (MapLength)i; updateHashText(); }); var numdashestoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_NUMDASHES"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_NUMDASHES_" + Enum.GetNames(typeof(NumDashes))[i].ToUpperInvariant())); }, 0, (int)NumDashes.Last - 1, (int)Settings.Dashes).Change((i) => { Settings.Dashes = (NumDashes)i; updateHashText(); }); var difficultytoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_DIFFICULTY"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_DIFFICULTY_" + Enum.GetNames(typeof(Difficulty))[i].ToUpperInvariant())); }, 0, (int)Difficulty.Last - 1, (int)Settings.Difficulty).Change((i) => { Settings.Difficulty = (Difficulty)i; updateHashText(); }); var repeatroomstoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_REPEATROOMS"), Settings.RepeatRooms).Change((val) => { Settings.RepeatRooms = val; updateHashText(); }); var enterunknowntext = new TextMenuExt.EaseInSubHeaderExt(Dialog.Clean("MODOPTIONS_RANDOMIZER_ENTERUNKNOWN_EXPLAIN"), false, menu) { HeightExtra = 17f, Offset = new Vector2(30, -5), }; var enterunknowntoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_ENTERUNKNOWN"), Settings.EnterUnknown).Change((val) => { Settings.EnterUnknown = val; updateHashText(); }); enterunknowntoggle.OnEnter += () => { enterunknowntext.FadeVisible = true; }; enterunknowntoggle.OnLeave += () => { enterunknowntext.FadeVisible = false; }; var shinetoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_SHINE"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_SHINE_" + Enum.GetNames(typeof(ShineLights))[i].ToUpperInvariant())); }, 0, (int)ShineLights.Last - 1, (int)Settings.Lights).Change((i) => { Settings.Lights = (ShineLights)i; updateHashText(); }); var darktoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_DARK"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_DARK_" + Enum.GetNames(typeof(Darkness))[i].ToUpperInvariant())); }, 0, (int)Darkness.Last - 1, (int)Settings.Darkness).Change((i) => { Settings.Darkness = (Darkness)i; updateHashText(); }); var goldentoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_GOLDENBERRY"), Settings.SpawnGolden).Change((val) => { Settings.SpawnGolden = val; }); var moreoptions = false; repeatroomstoggle.Visible = false; enterunknowntoggle.Visible = false; goldentoggle.Visible = false; shinetoggle.Visible = false; darktoggle.Visible = false; var moreoptionsbtn = new TextMenu.Button(Dialog.Clean("MODOPTIONS_RANDOMIZER_MOREOPTIONS")); moreoptionsbtn.Pressed(() => { moreoptions = !moreoptions; moreoptionsbtn.Label = moreoptions ? Dialog.Clean("MODOPTIONS_RANDOMIZER_FEWEROPTIONS") : Dialog.Clean("MODOPTIONS_RANDOMIZER_MOREOPTIONS"); repeatroomstoggle.Visible = moreoptions; enterunknowntoggle.Visible = moreoptions; goldentoggle.Visible = moreoptions; shinetoggle.Visible = moreoptions; darktoggle.Visible = moreoptions; }); void syncModel() { repeatroomstoggle.Index = Settings.RepeatRooms ? 1 : 0; enterunknowntoggle.Index = Settings.EnterUnknown ? 1 : 0; logictoggle.Index = (int)Settings.Algorithm; lengthtoggle.Index = (int)Settings.Length; numdashestoggle.Index = (int)Settings.Dashes; difficultytoggle.Index = (int)Settings.Difficulty; shinetoggle.Index = (int)Settings.Lights; darktoggle.Index = (int)Settings.Darkness; mapcountlbl.Title = Settings.LevelCount.ToString() + " " + Dialog.Clean("MODOPTIONS_RANDOMIZER_MAPPICKER_LEVELS"); var locked = Settings.Rules != Ruleset.Custom; mapbutton.Disabled = locked; repeatroomstoggle.Disabled = locked; enterunknowntoggle.Disabled = locked; logictoggle.Disabled = locked; lengthtoggle.Disabled = locked; numdashestoggle.Disabled = locked; difficultytoggle.Disabled = locked; shinetoggle.Disabled = locked; darktoggle.Disabled = locked; } syncModel(); var rulestoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_RULES"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_RULES_" + Enum.GetNames(typeof(Ruleset))[i].ToUpperInvariant())); }, 0, (int)Ruleset.Last - 1, (int)Settings.Rules).Change((i) => { Settings.Rules = (Ruleset)i; Settings.Enforce(); syncModel(); updateHashText(); }); var startbutton = new TextMenu.Button(Dialog.Clean("MODOPTIONS_RANDOMIZER_START")); startbutton.Pressed(() => { if (this.entering) { return; } void reenableMenu() { this.builderThread = null; startbutton.Label = Dialog.Clean("MODOPTIONS_RANDOMIZER_START"); updateHashText(); menu.DisableMovement = false; } if (this.builderThread == null) { errortext.FadeVisible = false; startbutton.Label = Dialog.Clean("MODOPTIONS_RANDOMIZER_CANCEL"); hashtext.Title += " " + Dialog.Clean("MODOPTIONS_RANDOMIZER_GENERATING"); menu.DisableMovement = true; this.builderThread = new Thread(() => { Settings.Enforce(); AreaKey newArea; try { newArea = RandoLogic.GenerateMap(Settings); } catch (ThreadAbortException) { return; } catch (Exception e) { if (e.Message == "Could not generate map") { errortext.Title = e.Message; } else { errortext.Title = "Encountered an error - Check log.txt for details"; Logger.LogDetailed(e, "randomizer"); } errortext.FadeVisible = true; reenableMenu(); return; } this.entering = true; Audio.SetMusic((string)null, true, true); Audio.SetAmbience((string)null, true); Audio.Play("event:/ui/main/savefile_begin"); // use the debug file SaveData.InitializeDebugMode(); // turn on variants mode SaveData.Instance.VariantMode = true; SaveData.Instance.AssistMode = false; // clear summit gems, just in case! SaveData.Instance.SummitGems = new bool[6]; // mark as completed to spawn golden berry SaveData.Instance.Areas[newArea.ID].Modes[0].Completed = true; var fade = new FadeWipe(this.Scene, false, () => { // assign to variable to suppress compiler warning var session = new Session(newArea, null, null); //session.FirstLevel = false; // setting this value here prevents the wakeup animation. set it in a hook. LevelEnter.Go(session, true); this.builderThread = null; this.entering = false; }); /*foreach (AreaData area in AreaData.Areas) { * Logger.Log("randomizer", $"Skeleton for {area.GetSID()}"); * RandoConfigFile.YamlSkeleton(area); * * }*/ }); this.builderThread.Start(); } else { this.builderThread.Abort(); reenableMenu(); } }); menu.Add(seedtypetoggle); menu.Add(seedbutton); menu.Add(rulestoggle); menu.Add(mapbutton); menu.Add(mapcountlbl); menu.Add(logictoggle); menu.Add(lengthtoggle); menu.Add(numdashestoggle); menu.Add(difficultytoggle); menu.Add(moreoptionsbtn); menu.Add(repeatroomstoggle); menu.Add(enterunknowntoggle); menu.Add(enterunknowntext); menu.Add(shinetoggle); menu.Add(darktoggle); menu.Add(goldentoggle); menu.Add(startbutton); menu.Add(hashtext); menu.Add(errortext); Scene.Add(menu); }
public override void Update() { if (menu != null && task != null && task.IsCompleted) { // there is no download or install task in progress if (fetchingButton != null) { // This means fetching the updates just finished. We have to remove the "Checking for updates" button // and put the actual update list instead. Logger.Log("OuiModUpdateList", "Rendering updates"); menu.Remove(fetchingButton); fetchingButton = null; if (updateCatalog == null) { // display an error message TextMenu.Button button = new TextMenu.Button(Dialog.Clean("MODUPDATECHECKER_ERROR")); button.Disabled = true; menu.Add(button); } else if (availableUpdatesCatalog.Count == 0) { // display a dummy "no update available" button TextMenu.Button button = new TextMenu.Button(Dialog.Clean("MODUPDATECHECKER_NOUPDATE")); button.Disabled = true; menu.Add(button); } else { // display one button per update foreach (ModUpdateInfo update in availableUpdatesCatalog.Keys) { EverestModuleMetadata metadata = availableUpdatesCatalog[update]; string versionUpdate = metadata.VersionString; if (metadata.VersionString != update.Version) { versionUpdate = $"{metadata.VersionString} > {update.Version}"; } TextMenu.Button button = new TextMenu.Button($"{metadata.Name.SpacedPascalCase()} | v. {versionUpdate} ({new DateTime(1970, 1, 1, 0, 0, 0, 0).AddSeconds(update.LastUpdate):yyyy-MM-dd})"); button.Pressed(() => { // make the menu non-interactive menu.Focused = false; button.Disabled = true; // trigger the update download downloadModUpdate(update, metadata, button); }); // if there is more than one hash, it means there is multiple downloads for this mod. Thus, we can't update it manually. if (update.xxHash.Count > 1) { button.Disabled = true; } menu.Add(button); } } } if (menu.Focused && Selected && Input.MenuCancel.Pressed) { if (shouldRestart) { Everest.QuickFullRestart(); } else { // go back to mod options instead Audio.Play(SFX.ui_main_button_back); Overworld.Goto <OuiModOptions>(); } } } base.Update(); }
protected override void addOptionsToMenu(TextMenu menu, bool inGame, object[] parameters) { OptionItems items = new OptionItems(); // Add the general settings menu.Add(new TextMenu.SubHeader(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_GENERALSETTINGS"))); menu.Add(new TextMenu.Slider(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_CHANGEVARIANTSINTERVAL"), i => { if (i == 0) { return(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_ONSCREENTRANSITION")); } return($"{Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_EVERY")} {changeVariantsIntervalScale[i]}s"); }, 0, changeVariantsIntervalScale.Length - 1, indexFromChangeVariantsInterval(ExtendedVariantsModule.Settings.ChangeVariantsInterval)) .Change(i => { ExtendedVariantsModule.Settings.ChangeVariantsInterval = changeVariantsIntervalScale[i]; refreshOptionMenuEnabledStatus(items); ExtendedVariantsModule.Instance.Randomizer.UpdateCountersFromSettings(); })); menu.Add(new TextMenu.Slider(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_VARIANTSET"), i => Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_" + new string[] { "OFF", "VANILLA", "EXTENDED", "BOTH" }[i]), 1, 3, ExtendedVariantsModule.Settings.VariantSet) .Change(i => { ExtendedVariantsModule.Settings.VariantSet = i; refreshOptionMenuEnabledStatus(items); })); TextMenu.Option <int> maxEnabledVariants = new TextMenu.Slider( Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_MAXENABLEDVARIANTS" + (ExtendedVariantsModule.Settings.RerollMode ? "_REROLL" : "")), i => i.ToString(), 0, ExtendedVariantsModule.Instance.VariantHandlers.Count + 13, ExtendedVariantsModule.Settings.MaxEnabledVariants) .Change(newValue => ExtendedVariantsModule.Settings.MaxEnabledVariants = newValue); menu.Add(new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_REROLLMODE"), ExtendedVariantsModule.Settings.RerollMode) .Change(newValue => { ExtendedVariantsModule.Settings.RerollMode = newValue; maxEnabledVariants.Label = Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_MAXENABLEDVARIANTS" + (newValue ? "_REROLL" : "")); })); menu.Add(maxEnabledVariants); menu.Add(items.VanillafyOption = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_VANILLAFY"), i => { if (i == 0) { return(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_DISABLED")); } i = vanillafyScale[i]; if (i < 60) { return($"{i.ToString()}s"); } return($"{(i / 60).ToString()} min"); }, 0, vanillafyScale.Length - 1, indexFromVanillafyScale(ExtendedVariantsModule.Settings.Vanillafy)) .Change(newValue => { ExtendedVariantsModule.Settings.Vanillafy = vanillafyScale[newValue]; ExtendedVariantsModule.Instance.Randomizer.UpdateCountersFromSettings(); })); menu.Add(new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_DISPLAYONSCREEN"), ExtendedVariantsModule.Settings.DisplayEnabledVariantsToScreen) .Change(newValue => ExtendedVariantsModule.Settings.DisplayEnabledVariantsToScreen = newValue)); if (!inGame) { TextMenu.Button seedButton = new TextMenu.Button(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_SEEDINPUT") + " " + ExtendedVariantsModule.Settings.RandoSetSeed); seedButton.Pressed(() => { returnIndex = menu.Selection; Audio.Play(SFX.ui_main_savefile_rename_start); menu.SceneAs <Overworld>().Goto <OuiModOptionString>().Init <OuiRandomizerOptions>( ExtendedVariantsModule.Settings.RandoSetSeed, v => ExtendedVariantsModule.Settings.RandoSetSeed = v, 25 ); }); TextMenu.Option <bool> toggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_SETSEED"), ExtendedVariantsModule.Settings.RandoSetSeed != null) .Change(newValue => { ExtendedVariantsModule.Settings.RandoSetSeed = (newValue ? "seed" : null); seedButton.Visible = newValue; seedButton.Label = Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_SEEDINPUT") + " seed"; }); seedButton.Visible = ExtendedVariantsModule.Settings.RandoSetSeed != null; menu.Add(toggle); toggle.AddDescription(menu, Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_SEEDDESCRIPTION2")); toggle.AddDescription(menu, Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_SEEDDESCRIPTION1")); menu.Add(seedButton); } // build the toggles to individually enable or disable all vanilla variants menu.Add(new TextMenu.SubHeader(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_ENABLED_VANILLA"))); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.GameSpeed)); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.MirrorMode)); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.ThreeSixtyDashing)); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.InvisibleMotion)); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.NoGrabbing)); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.LowFriction)); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.SuperDashing)); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.Hiccups)); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.PlayAsBadeline)); menu.Add(new TextMenu.SubHeader(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_ENABLED_VANILLA_ASSISTS"))); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.InfiniteStamina)); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.DashMode)); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.Invincible)); items.VanillaVariantOptions.Add(addToggleOptionToMenu(menu, VanillaVariant.DashAssist)); // and do the same with extended ones menu.Add(new TextMenu.SubHeader(Dialog.Clean("MODOPTIONS_EXTENDEDVARIANTS_RANDOMIZER_ENABLED_EXTENDED"))); foreach (ExtendedVariantsModule.Variant variant in ExtendedVariantsModule.Instance.VariantHandlers.Keys) { items.ExtendedVariantOptions.Add(addToggleOptionToMenu(menu, variant)); } refreshOptionMenuEnabledStatus(items); if (returnIndex >= 0) { menu.Selection = returnIndex; returnIndex = -1; } }
public override void Update() { // check if the "press Back to restart" message has to be toggled if (menu != null && subHeader != null && (shouldRestart && menu.Focused) != willRestartMessageShown) { willRestartMessageShown = !willRestartMessageShown; if (willRestartMessageShown) { subHeader.TextColor = Color.OrangeRed; subHeader.Title = $"{Dialog.Clean("MODUPDATECHECKER_MENU_HEADER")} ({Dialog.Clean("MODUPDATECHECKER_WILLRESTART")})"; } else { subHeader.TextColor = Color.Gray; subHeader.Title = Dialog.Clean("MODUPDATECHECKER_MENU_HEADER"); } } if (menu != null && task != null && task.IsCompleted) { // there is no download or install task in progress if (fetchingButton != null) { // This means fetching the updates just finished. We have to remove the "Checking for updates" button // and put the actual update list instead. Logger.Log("OuiModUpdateList", "Rendering updates"); menu.Remove(fetchingButton); fetchingButton = null; if (updateCatalog == null) { // display an error message TextMenu.Button button = new TextMenu.Button(Dialog.Clean("MODUPDATECHECKER_ERROR")); button.Disabled = true; menu.Add(button); } else if (availableUpdatesCatalog.Count == 0) { // display a dummy "no update available" button TextMenu.Button button = new TextMenu.Button(Dialog.Clean("MODUPDATECHECKER_NOUPDATE")); button.Disabled = true; menu.Add(button); } else { // if there are multiple updates... if (availableUpdatesCatalog.Count > 1) { // display an "update all" button at the top of the list updateAllButton = new TextMenu.Button(Dialog.Clean("MODUPDATECHECKER_UPDATE_ALL")); updateAllButton.Pressed(() => downloadAllMods()); menu.Add(updateAllButton); } // then, display one button per update foreach (ModUpdateInfo update in availableUpdatesCatalog.Keys) { EverestModuleMetadata metadata = availableUpdatesCatalog[update]; string versionUpdate = metadata.VersionString; if (metadata.VersionString != update.Version) { versionUpdate = $"{metadata.VersionString} > {update.Version}"; } TextMenu.Button button = new TextMenu.Button($"{metadata.Name.SpacedPascalCase()} | v. {versionUpdate} ({new DateTime(1970, 1, 1, 0, 0, 0, 0).AddSeconds(update.LastUpdate):yyyy-MM-dd})"); button.Pressed(() => { // make the menu non-interactive menu.Focused = false; button.Disabled = true; // trigger the update download downloadModUpdate(update, metadata, button); }); // if there is more than one hash, it means there is multiple downloads for this mod. Thus, we can't update it manually. // if there isnt, add it to the list of mods that can be updated via "update all" if (update.xxHash.Count > 1) { button.Disabled = true; } else { updatableMods.Add(new ModUpdateHolder() { update = update, metadata = metadata, button = button }); } menu.Add(button); } } } if (menu.Focused && Selected && Input.MenuCancel.Pressed) { if (shouldRestart) { Everest.QuickFullRestart(); } else { // go back to mod options instead Audio.Play(SFX.ui_main_button_back); Overworld.Goto <OuiModOptions>(); } } } base.Update(); }
private void ReloadMenu() { menu = new DisablableTextMenu { new TextMenu.Header(Dialog.Clean("MODOPTIONS_RANDOMIZER_HEADER")) }; var hashtext = new TextMenuExt.EaseInSubHeaderExt("{hash}", true, menu) { HeightExtra = -10f, Offset = new Vector2(30, -5), }; void updateHashText() { hashtext.Title = "v" + RandoModule.Instance.Metadata.VersionString; if (Settings.SeedType == SeedType.Custom) { hashtext.Title += " #" + Settings.Hash.ToString(); } } updateHashText(); var errortext = new TextMenuExt.EaseInSubHeaderExt("{error}", false, menu) { HeightExtra = -10f, Offset = new Vector2(30, -5), }; var seedbutton = new TextMenu.Button(Dialog.Clean("MODOPTIONS_RANDOMIZER_SEED") + ": " + Settings.Seed); seedbutton.Pressed(() => { Audio.Play(SFX.ui_main_savefile_rename_start); menu.SceneAs <Overworld>().Goto <UI.OuiTextEntry>().Init <OuiRandoSettings>( Settings.Seed, (v) => Settings.Seed = v, RandoModule.MAX_SEED_CHARS ); }); seedbutton.Visible = Settings.SeedType == SeedType.Custom; var seedtypetoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_SEEDTYPE"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_SEEDTYPE_" + Enum.GetNames(typeof(SeedType))[i].ToUpperInvariant())); }, 0, (int)SeedType.Last - 1, (int)Settings.SeedType).Change((i) => { Settings.SeedType = (SeedType)i; seedbutton.Visible = Settings.SeedType == SeedType.Custom; // just in case... seedbutton.Label = Dialog.Clean("MODOPTIONS_RANDOMIZER_SEED") + ": " + Settings.Seed; updateHashText(); }); var mapbutton = new TextMenu.Button(Dialog.Clean("MODOPTIONS_RANDOMIZER_MAPPICKER")).Pressed(() => { Audio.Play(SFX.ui_main_button_select); menu.SceneAs <Overworld>().Goto <OuiMapPicker>(); }); var mapcountlbl = new TextMenuExt.SubHeaderExt(Settings.LevelCount.ToString() + " " + Dialog.Clean("MODOPTIONS_RANDOMIZER_MAPPICKER_LEVELS")) { HeightExtra = -10f, Offset = new Vector2(30, -5), }; var logictoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_LOGIC"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_LOGIC_" + Enum.GetNames(typeof(LogicType))[i].ToUpperInvariant())); }, 0, (int)LogicType.Last - 1, (int)Settings.Algorithm).Change((i) => { Settings.Algorithm = (LogicType)i; updateHashText(); }); var lengthtoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_LENGTH"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_LENGTH_" + Enum.GetNames(typeof(MapLength))[i].ToUpperInvariant())); }, 0, (int)MapLength.Last - 1, (int)Settings.Length).Change((i) => { Settings.Length = (MapLength)i; updateHashText(); }); var numdashestoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_NUMDASHES"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_NUMDASHES_" + Enum.GetNames(typeof(NumDashes))[i].ToUpperInvariant())); }, 0, (int)NumDashes.Last - 1, (int)Settings.Dashes).Change((i) => { Settings.Dashes = (NumDashes)i; updateHashText(); }); var difficultytoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_DIFFICULTY"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_DIFFICULTY_" + Enum.GetNames(typeof(Difficulty))[i].ToUpperInvariant())); }, 0, (int)Difficulty.Last - 1, (int)Settings.Difficulty).Change((i) => { Settings.Difficulty = (Difficulty)i; updateHashText(); }); var repeatroomstoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_REPEATROOMS"), Settings.RepeatRooms).Change((val) => { Settings.RepeatRooms = val; updateHashText(); }); var enterunknowntext = new TextMenuExt.EaseInSubHeaderExt(Dialog.Clean("MODOPTIONS_RANDOMIZER_ENTERUNKNOWN_EXPLAIN"), false, menu) { HeightExtra = 17f, Offset = new Vector2(30, -5), }; var enterunknowntoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_ENTERUNKNOWN"), Settings.EnterUnknown).Change((val) => { Settings.EnterUnknown = val; updateHashText(); }); enterunknowntoggle.OnEnter += () => { enterunknowntext.FadeVisible = true; }; enterunknowntoggle.OnLeave += () => { enterunknowntext.FadeVisible = false; }; var shinetoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_SHINE"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_SHINE_" + Enum.GetNames(typeof(ShineLights))[i].ToUpperInvariant())); }, 0, (int)ShineLights.Last - 1, (int)Settings.Lights).Change((i) => { Settings.Lights = (ShineLights)i; updateHashText(); }); var darktoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_DARK"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_DARK_" + Enum.GetNames(typeof(Darkness))[i].ToUpperInvariant())); }, 0, (int)Darkness.Last - 1, (int)Settings.Darkness).Change((i) => { Settings.Darkness = (Darkness)i; updateHashText(); }); var goldentoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_GOLDENBERRY"), Settings.SpawnGolden).Change((val) => { Settings.SpawnGolden = val; }); var variantstoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_VARIANTS"), Settings.Variants).Change((val) => { Settings.Variants = val; }); var decorationstoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_DECORATIONS"), Settings.RandomDecorations).Change((val) => { Settings.RandomDecorations = val; }); var moreoptions = false; repeatroomstoggle.Visible = false; enterunknowntoggle.Visible = false; goldentoggle.Visible = false; shinetoggle.Visible = false; darktoggle.Visible = false; variantstoggle.Visible = false; decorationstoggle.Visible = false; var moreoptionsbtn = new TextMenu.Button(Dialog.Clean("MODOPTIONS_RANDOMIZER_MOREOPTIONS")); moreoptionsbtn.Pressed(() => { moreoptions = !moreoptions; moreoptionsbtn.Label = moreoptions ? Dialog.Clean("MODOPTIONS_RANDOMIZER_FEWEROPTIONS") : Dialog.Clean("MODOPTIONS_RANDOMIZER_MOREOPTIONS"); repeatroomstoggle.Visible = moreoptions; enterunknowntoggle.Visible = moreoptions; goldentoggle.Visible = moreoptions; shinetoggle.Visible = moreoptions; darktoggle.Visible = moreoptions; variantstoggle.Visible = moreoptions; decorationstoggle.Visible = moreoptions; }); void syncModel() { repeatroomstoggle.Index = Settings.RepeatRooms ? 1 : 0; enterunknowntoggle.Index = Settings.EnterUnknown ? 1 : 0; variantstoggle.Index = Settings.Variants ? 1 : 0; logictoggle.Index = (int)Settings.Algorithm; lengthtoggle.Index = (int)Settings.Length; numdashestoggle.Index = (int)Settings.Dashes; difficultytoggle.Index = (int)Settings.Difficulty; shinetoggle.Index = (int)Settings.Lights; darktoggle.Index = (int)Settings.Darkness; mapcountlbl.Title = Settings.LevelCount.ToString() + " " + Dialog.Clean("MODOPTIONS_RANDOMIZER_MAPPICKER_LEVELS"); var locked = Settings.Rules != Ruleset.Custom; mapbutton.Disabled = locked; repeatroomstoggle.Disabled = locked; enterunknowntoggle.Disabled = locked; logictoggle.Disabled = locked; lengthtoggle.Disabled = locked; numdashestoggle.Disabled = locked; difficultytoggle.Disabled = locked; shinetoggle.Disabled = locked; darktoggle.Disabled = locked; variantstoggle.Disabled = locked; } syncModel(); var rulestoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_RULES"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_RULES_" + Enum.GetNames(typeof(Ruleset))[i].ToUpperInvariant())); }, 0, (int)Ruleset.Last - 1, (int)Settings.Rules).Change((i) => { Settings.Rules = (Ruleset)i; Settings.Enforce(); syncModel(); updateHashText(); }); var startbutton = new TextMenu.Button(Dialog.Clean("MODOPTIONS_RANDOMIZER_START")); startbutton.Pressed(() => { if (this.entering) { return; } void reenableMenu() { this.builderThread = null; startbutton.Label = Dialog.Clean("MODOPTIONS_RANDOMIZER_START"); updateHashText(); menu.DisableMovement = false; } if (this.builderThread == null) { errortext.FadeVisible = false; startbutton.Label = Dialog.Clean("MODOPTIONS_RANDOMIZER_CANCEL"); hashtext.Title += " " + Dialog.Clean("MODOPTIONS_RANDOMIZER_GENERATING"); menu.DisableMovement = true; this.builderThread = new Thread(() => { Settings.Enforce(); AreaKey newArea; try { newArea = RandoLogic.GenerateMap(Settings); } catch (ThreadAbortException) { return; } catch (GenerationError e) { errortext.Title = e.Message; errortext.FadeVisible = true; reenableMenu(); return; } catch (Exception e) { errortext.Title = "Encountered an error - Check log.txt for details"; Logger.LogDetailed(e, "randomizer"); errortext.FadeVisible = true; reenableMenu(); return; } // save settings RandoModule.Instance.SavedData.SavedSettings = Settings.Copy(); RandoModule.Instance.SaveSettings(); this.entering = true; RandoModule.StartMe = newArea; while (RandoModule.StartMe != null) { Thread.Sleep(10); } this.builderThread = null; this.entering = false; }); this.builderThread.Start(); } else { this.builderThread.Abort(); reenableMenu(); } }); menu.Add(seedtypetoggle); menu.Add(seedbutton); menu.Add(rulestoggle); menu.Add(mapbutton); menu.Add(mapcountlbl); menu.Add(logictoggle); menu.Add(lengthtoggle); menu.Add(numdashestoggle); menu.Add(difficultytoggle); menu.Add(moreoptionsbtn); menu.Add(repeatroomstoggle); menu.Add(enterunknowntoggle); menu.Add(enterunknowntext); menu.Add(shinetoggle); menu.Add(darktoggle); menu.Add(goldentoggle); menu.Add(variantstoggle); menu.Add(decorationstoggle); menu.Add(startbutton); menu.Add(hashtext); menu.Add(errortext); Scene.Add(menu); }
protected override Entity ReloadMenu() { var menu = new DisablableTextMenu { new TextMenu.Header(Dialog.Clean("MODOPTIONS_RANDOMIZER_HEADER")) }; var currentPage = OptionsPages.Basic; var pages = new[] { new List <TextMenu.Item>(), new List <TextMenu.Item>(), new List <TextMenu.Item>(), new List <TextMenu.Item>(), new List <TextMenu.Item>() }; var hashtext = new TextMenuExt.EaseInSubHeaderExt("{hash}", true, menu) { HeightExtra = -10f, Offset = new Vector2(30, -5), }; void updateHashText() { hashtext.Title = "v" + RandoModule.Instance.VersionString; if (Settings.SeedType == SeedType.Custom) { hashtext.Title += " #" + Settings.Hash.ToString(); } } updateHashText(); var errortext = new TextMenuExt.EaseInSubHeaderExt("{error}", false, menu) { HeightExtra = -10f, Offset = new Vector2(30, -5), }; var seedbutton = new TextMenu.Button(Dialog.Clean("MODOPTIONS_RANDOMIZER_SEED") + ": " + Settings.Seed); seedbutton.Pressed(() => { Audio.Play(SFX.ui_main_savefile_rename_start); menu.SceneAs <Overworld>().Goto <UI.OuiTextEntry>().Init <OuiRandoSettings>( Settings.Seed, (v) => Settings.Seed = v, RandoModule.MAX_SEED_CHARS ); }); pages[1].Add(seedbutton); var seedtypetoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_SEEDTYPE"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_SEEDTYPE_" + Enum.GetNames(typeof(SeedType))[i].ToUpperInvariant())); }, 0, (int)SeedType.Last - 1, (int)Settings.SeedType).Change((i) => { Settings.SeedType = (SeedType)i; seedbutton.Visible = Settings.SeedType == SeedType.Custom; // just in case... seedbutton.Label = Dialog.Clean("MODOPTIONS_RANDOMIZER_SEED") + ": " + Settings.Seed; updateHashText(); }); pages[1].Add(seedtypetoggle); var lengthtoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_LENGTH"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_LENGTH_" + Enum.GetNames(typeof(MapLength))[i].ToUpperInvariant())); }, 0, (int)MapLength.Last - 1, (int)Settings.Length).Change((i) => { Settings.Length = (MapLength)i; updateHashText(); }); pages[1].Add(lengthtoggle); var numdashestoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_NUMDASHES"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_NUMDASHES_" + Enum.GetNames(typeof(NumDashes))[i].ToUpperInvariant())); }, 0, (int)NumDashes.Last - 1, (int)Settings.Dashes).Change((i) => { Settings.Dashes = (NumDashes)i; updateHashText(); }); pages[1].Add(numdashestoggle); var endlesslivespicker = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_LIVES"), i => { return(i == 0 ? Dialog.Clean("MODOPTIONS_RANDOMIZER_LIVES_INFINITE") : i.ToString()); }, 0, 50, Settings.EndlessLives); endlesslivespicker.OnValueChange = i => { Settings.EndlessLives = i; }; endlesslivespicker.Visible = Settings.Algorithm == LogicType.Endless; var logictoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_LOGIC"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_LOGIC_" + Enum.GetNames(typeof(LogicType))[i].ToUpperInvariant())); }, 0, (int)LogicType.Last - 1, (int)Settings.Algorithm).Change((i) => { Settings.Algorithm = (LogicType)i; endlesslivespicker.Visible = Settings.Algorithm == LogicType.Endless; updateHashText(); }); pages[1].Add(logictoggle); pages[1].Add(endlesslivespicker); var difficultytoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_DIFFICULTY"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_DIFFICULTY_" + Enum.GetNames(typeof(Difficulty))[i].ToUpperInvariant())); }, 0, (int)Difficulty.Last - 1, (int)Settings.Difficulty).Change((i) => { Settings.Difficulty = (Difficulty)i; updateHashText(); }); pages[1].Add(difficultytoggle); var mapinfo = this.MakeMapPicker(updateHashText); pages[2].AddRange(mapinfo.Item1); var strawberriestoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_STRAWBERRIES"), i => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_STRAWBERRIES_" + Enum.GetNames(typeof(StrawberryDensity))[i].ToUpperInvariant())); }, 0, (int)StrawberryDensity.Last - 1, (int)Settings.Strawberries).Change(i => { Settings.Strawberries = (StrawberryDensity)i; updateHashText(); }); pages[3].Add(strawberriestoggle); var difficultycurvetoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_DIFFICULTYCURVE"), i => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_DIFFICULTYCURVE_" + Enum.GetNames(typeof(DifficultyEagerness))[i].ToUpperInvariant())); }, 0, (int)DifficultyEagerness.Last - 1, (int)Settings.DifficultyEagerness).Change(i => { Settings.DifficultyEagerness = (DifficultyEagerness)i; updateHashText(); }); pages[3].Add(difficultycurvetoggle); var repeatroomstoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_REPEATROOMS"), Settings.RepeatRooms).Change((val) => { Settings.RepeatRooms = val; updateHashText(); }); pages[3].Add(repeatroomstoggle); var enterunknowntoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_ENTERUNKNOWN"), Settings.EnterUnknown).Change((val) => { Settings.EnterUnknown = val; updateHashText(); }); pages[3].Add(enterunknowntoggle); var goldentoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_GOLDENBERRY"), Settings.SpawnGolden).Change((val) => { Settings.SpawnGolden = val; }); pages[3].Add(goldentoggle); var variantstoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_VARIANTS"), Settings.Variants).Change((val) => { Settings.Variants = val; }); pages[3].Add(variantstoggle); var shinetoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_SHINE"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_SHINE_" + Enum.GetNames(typeof(ShineLights))[i].ToUpperInvariant())); }, 0, (int)ShineLights.Last - 1, (int)Settings.Lights).Change((i) => { Settings.Lights = (ShineLights)i; updateHashText(); }); pages[4].Add(shinetoggle); var darktoggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_DARK"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_DARK_" + Enum.GetNames(typeof(Darkness))[i].ToUpperInvariant())); }, 0, (int)Darkness.Last - 1, (int)Settings.Darkness).Change((i) => { Settings.Darkness = (Darkness)i; updateHashText(); }); pages[4].Add(darktoggle); var decorationstoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_DECORATIONS"), Settings.RandomDecorations).Change((val) => { Settings.RandomDecorations = val; }); pages[4].Add(decorationstoggle); var colorstoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_COLORS"), Settings.RandomColors).Change((val) => { Settings.RandomColors = val; }); pages[4].Add(colorstoggle); var bgstoggle = new TextMenu.OnOff(Dialog.Clean("MODOPTIONS_RANDOMIZER_BACKGROUNDS"), Settings.RandomBackgrounds).Change((val) => { Settings.RandomBackgrounds = val; }); pages[4].Add(bgstoggle); var rulestoggles = new Dictionary <String, TextMenuExt.ButtonExt>(); void syncModel() { repeatroomstoggle.Index = Settings.RepeatRooms ? 1 : 0; enterunknowntoggle.Index = Settings.EnterUnknown ? 1 : 0; variantstoggle.Index = Settings.Variants ? 1 : 0; logictoggle.Index = (int)Settings.Algorithm; lengthtoggle.Index = (int)Settings.Length; numdashestoggle.Index = (int)Settings.Dashes; difficultytoggle.Index = (int)Settings.Difficulty; difficultycurvetoggle.Index = (int)Settings.DifficultyEagerness; shinetoggle.Index = (int)Settings.Lights; darktoggle.Index = (int)Settings.Darkness; endlesslivespicker.Index = Settings.EndlessLives; strawberriestoggle.Index = (int)Settings.Strawberries; var locked = !String.IsNullOrEmpty(Settings.Rules); foreach (var item in pages[2]) { item.Disabled = locked; } repeatroomstoggle.Disabled = locked; enterunknowntoggle.Disabled = locked; logictoggle.Disabled = locked; lengthtoggle.Disabled = locked; numdashestoggle.Disabled = locked; difficultytoggle.Disabled = locked; difficultycurvetoggle.Disabled = locked; shinetoggle.Disabled = locked; darktoggle.Disabled = locked; variantstoggle.Disabled = locked; endlesslivespicker.Disabled = locked; strawberriestoggle.Disabled = locked; var i = (OptionsPages)0; foreach (var page in pages) { var visible = i == currentPage; foreach (var widget in page) { widget.Visible = visible; } i++; } endlesslivespicker.Visible &= Settings.Algorithm == LogicType.Endless; seedbutton.Visible &= Settings.SeedType == SeedType.Custom; foreach (var kv in rulestoggles) { //kv.Value.Visible &= kv.Key == "" || RandoModule.Instance.MetaConfig.RulesetsDict[kv.Key].Algorithm == this.Settings.Algorithm; kv.Value.Icon = kv.Key == this.Settings.Rules ? "menu/poemarrow" : ""; } mapinfo.Item2(); } var pageToggle = new TextMenu.Slider(Dialog.Clean("MODOPTIONS_RANDOMIZER_OPTIONS"), (i) => { return(Dialog.Clean("MODOPTIONS_RANDOMIZER_OPTIONS_" + Enum.GetNames(typeof(OptionsPages))[i].ToUpperInvariant())); }, 0, (int)OptionsPages.Last - 1, (int)currentPage).Change((i) => { currentPage = (OptionsPages)i; syncModel(); menu.RecalculateSize(); menu.Position.Y = menu.ScrollTargetY; }); void syncRuleset() { Settings.Enforce(); syncModel(); updateHashText(); } var nullToggle = new TextMenuExt.ButtonExt(Dialog.Clean("MODOPTIONS_RANDOMIZER_RULES_CUSTOM")); nullToggle.Pressed(this.MakeRulesetToggler("", syncRuleset)); rulestoggles.Add("", nullToggle); pages[0].Add(nullToggle); var sortedrules = new List <RandoMetadataRuleset>(RandoModule.Instance.MetaConfig.Rulesets); sortedrules.Sort((a, b) => a.Name.CompareTo(b.Name)); foreach (var ruleset in sortedrules) { var toggle = new TextMenuExt.ButtonExt(ruleset.LongName); toggle.Pressed(this.MakeRulesetToggler(ruleset.Name, syncRuleset)); rulestoggles.Add(ruleset.Name, toggle); pages[0].Add(toggle); } var startbutton = new TextMenu.Button(Dialog.Clean("MODOPTIONS_RANDOMIZER_START")); startbutton.Pressed(() => { if (this.Entering) { return; } void reenableMenu() { this.BuilderThread = null; startbutton.Label = Dialog.Clean("MODOPTIONS_RANDOMIZER_START"); updateHashText(); menu.DisableMovement = false; } if (this.BuilderThread == null) { errortext.FadeVisible = false; startbutton.Label = Dialog.Clean("MODOPTIONS_RANDOMIZER_CANCEL"); hashtext.Title += " " + Dialog.Clean("MODOPTIONS_RANDOMIZER_GENERATING"); menu.DisableMovement = true; this.BuilderThread = new Thread(() => { Settings.Enforce(); AreaKey newArea; try { newArea = RandoLogic.GenerateMap(Settings); } catch (ThreadAbortException) { return; } catch (GenerationError e) { errortext.Title = e.Message; errortext.FadeVisible = true; reenableMenu(); return; } catch (Exception e) { errortext.Title = "Encountered an error - Check log.txt for details"; Logger.LogDetailed(e, "randomizer"); errortext.FadeVisible = true; reenableMenu(); return; } // save settings RandoModule.Instance.SavedData.SavedSettings = Settings.Copy(); RandoModule.Instance.SaveSettings(); this.Entering = true; RandoModule.StartMe = newArea; while (RandoModule.StartMe != null) { Thread.Sleep(10); } this.BuilderThread = null; this.Entering = false; }); this.BuilderThread.Start(); } else { this.BuilderThread.Abort(); reenableMenu(); } }); menu.Add(startbutton); menu.Add(hashtext); menu.Add(errortext); menu.Add(pageToggle); foreach (var page in pages) { foreach (var item in page) { menu.Add(item); } } Scene.Add(menu); syncModel(); menu.OnCancel = () => { if (this.Entering || this.BuilderThread != null) { return; } // save settings RandoModule.Instance.SavedData.SavedSettings = Settings.Copy(); RandoModule.Instance.SaveSettings(); Audio.Play(SFX.ui_main_button_back); Overworld.Goto <OuiMainMenu>(); }; menu.OnPause = () => { if (this.Entering || this.BuilderThread != null) { return; } Audio.Play(SFX.ui_main_button_select); menu.Selection = 1; menu.Current.OnPressed(); }; menu.Selection = 1; return(menu); }