コード例 #1
0
ファイル: MultiplayerMenu.cs プロジェクト: MintL/datx02-rally
        protected override void LoadContent()
        {
            base.LoadContent();

            Vector2 size = GetScreenPosition(new Vector2(0.5f, 0.5f));
            Bounds = new Rectangle(0, 0, (int)size.X, (int)size.Y);

            serverInput = new TextInputMenuItem("Server IP", "server");
            serverInput.Bounds = Bounds;
            serverInput.Font = MenuFont;
            serverInput.Background = OptionSelected;
            serverInput.FontColor = ItemColor;
            serverInput.FontColorSelected = Color.Black;
            AddMenuItem(serverInput);

            MenuItem item = new ActionMenuItem("Connect", ConnectToServer, "connect");
            item.Background = ButtonBackground;
            item.Font = MenuFont;
            item.FontColor = ItemColor;
            item.FontColorSelected = ItemColorSelected;
            item.SetWidth(Bounds.Width);
            AddMenuItem(item);

            item = new StateActionMenuItem("Cancel", GameState.MainMenu, "cancel");
            item.Background = ButtonBackground;
            item.Font = MenuFont;
            item.FontColor = ItemColor;
            item.FontColorSelected = ItemColorSelected;
            item.SetWidth(Bounds.Width);
            AddMenuItem(item);
        }
コード例 #2
0
ファイル: OptionsMenu.cs プロジェクト: MintL/datx02-rally
        protected override void LoadContent()
        {
            base.LoadContent();

            Vector2 size = GetScreenPosition(new Vector2(0.6f, 0.75f));
            Bounds = new Rectangle(0, 0, (int)size.X, (int)size.Y);

            OptionMenuItem<Tuple<int, int>> resolution = new OptionMenuItem<Tuple<int, int>>("Resolution", "res");
            foreach (var res in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.Select(m => new Tuple<int,int>(m.Width, m.Height)).Distinct().OrderBy(r => r.Item1))
                resolution.AddOption(res.Item1 + "x" + res.Item2, res);
            resolution.SetStartOption(new Tuple<int, int>(gameInstance.Graphics.PreferredBackBufferWidth, gameInstance.Graphics.PreferredBackBufferHeight));
            resolution.Bounds = Bounds;
            resolution.Font = MenuFont;
            resolution.ArrowLeft = ArrowLeft;
            resolution.ArrowRight = ArrowRight;
            resolution.Background = OptionSelected;
            resolution.FontColor = ItemColor;
            resolution.FontColorSelected = Color.Black;
            AddMenuItem(resolution);

            OptionMenuItem<int> displayMode = new OptionMenuItem<int>("Display Mode", "display");
            displayMode.AddOption("Fullscreen", 1);
            displayMode.AddOption("Windowed", 2);
            displayMode.SetStartOption(gameInstance.Graphics.IsFullScreen ? 1 : 2);
            displayMode.Bounds = Bounds;
            displayMode.Font = MenuFont;
            displayMode.ArrowLeft = ArrowLeft;
            displayMode.ArrowRight = ArrowRight;
            displayMode.Background = OptionSelected;
            displayMode.FontColor = ItemColor;
            displayMode.FontColorSelected = Color.Black;
            AddMenuItem(displayMode);

            TextInputMenuItem playerName = new TextInputMenuItem("Player Name", "name");
            playerName.Bounds = Bounds;
            playerName.Font = MenuFont;
            playerName.EnteredText = GameSettings.Default.PlayerName;
            playerName.Background = OptionSelected;
            playerName.FontColor = ItemColor;
            playerName.FontColorSelected = Color.Black;
            AddMenuItem(playerName);

            BoolOptionMenuItem shadows = new BoolOptionMenuItem("Shadows", "shadows");
            shadows.Bounds = Bounds;
            shadows.Font = MenuFont;
            shadows.SetStartOption(GameSettings.Default.Shadows);
            shadows.ArrowLeft = ArrowLeft;
            shadows.ArrowRight = ArrowRight;
            shadows.Background = OptionSelected;
            shadows.FontColor = ItemColor;
            shadows.FontColorSelected = Color.Black;
            AddMenuItem(shadows);

            BoolOptionMenuItem bloom = new BoolOptionMenuItem("Bloom", "bloom");
            bloom.Bounds = Bounds;
            bloom.Font = MenuFont;
            bloom.SetStartOption(GameSettings.Default.Bloom);
            bloom.ArrowLeft = ArrowLeft;
            bloom.ArrowRight = ArrowRight;
            bloom.Background = OptionSelected;
            bloom.FontColor = ItemColor;
            bloom.FontColorSelected = Color.Black;
            AddMenuItem(bloom);

            MenuItem item = new StateActionMenuItem("Cancel", GameState.MainMenu);
            item.Background = ButtonBackground;
            item.Font = MenuFont;
            item.FontColor = ItemColor;
            item.FontColorSelected = ItemColorSelected;
            item.SetWidth(Bounds.Width);
            AddMenuItem(item);

            item = new ActionMenuItem("Apply", ApplySettings);
            item.Background = ButtonBackground;
            item.Font = MenuFont;
            item.FontColor = ItemColor;
            item.FontColorSelected = ItemColorSelected;
            item.SetWidth(Bounds.Width);
            AddMenuItem(item);
        }