public override void Show() { base.Show(); cancelButton.ConnectInput(); createButton.ConnectInput(); textInput.ConnectInput(); if (parent.CurrentFile == "" && parent.objectHandler.WorldObjects.Count > 0) { showWarning = true; warningMessage = "You have unsaved progress."; } }
public override void Show() { base.Show(); fileList.ConnectInput(); textInput.ConnectInput(); cancelButton.ConnectInput(); saveButton.ConnectInput(); CreateFileListItems(); if (parent.CurrentFile != "") { textInput.Text = parent.CurrentFile; projectName = parent.CurrentFile; } }