private void OnGUI() { GUILayout.Label("A-Frame script object position Exporter", EditorStyles.boldLabel); useDataPath = EditorGUILayout.Toggle("Use DataPath", useDataPath); pathToSave = EditorGUILayout.TextField("Path to Save", pathToSave); fileName = EditorGUILayout.TextField("File Name", fileName); if (GUILayout.Button("Export")) { PlayerPrefs.SetString("LAST_PATH", pathToSave); string pathTemp = pathToSave; if (useDataPath == true) { pathTemp = Application.dataPath + "/" + pathTemp; } CreateAllFolders(pathTemp); TextFileExporter.SaveTextFile(pathTemp, fileName, SceneObjectsConverter.GetAFrameCode(pathTemp)); ShowNotification(new GUIContent("Completed")); } GUILayout.Label("Created by mimic.land", EditorStyles.boldLabel); }
private static void FindInstancesRequiringAdditionalAnnotationUseCase() { var dataset = LoadDataSet("C:/DSInput/MonoGame"); var exporter = new TextFileExporter("C:/DSOutput/Mono"); exporter.ExportInstancesWithAnnotatorId(dataset.GetInsufficientlyAnnotatedInstances()); }
private static void FindInstancesWithAllDisagreeingAnnotationsUseCase() { var dataset = LoadDataSet("C:/DSInput"); var exporter = new TextFileExporter("C:/DSOutput/Mono"); exporter.ExportInstancesWithAnnotatorId(dataset.GetInstancesWithAllDisagreeingAnnotations()); }