public override void Load() { // Создаем фон bgContainer = new Sprite(); bgLayers = new Sprite[3]; AddChild(bgContainer); for (int i = 0; i < 3; ++i) { bgLayers[i] = new Sprite(); var bmp1 = new Bitmap(Assets.GetBitmapData("assets/background/1/" + (i + 1).ToString(), true)); var bmp2 = new Bitmap(Assets.GetBitmapData("assets/background/1/" + (i + 1).ToString(), true)); bmp2.X = bmp1.Width; bgLayers[i].AddChild(bmp1); bgLayers[i].AddChild(bmp2); bgContainer.AddChild(bgLayers[i]); } // Интерфейс Меню guiContainer = new Sprite(); AddChild(guiContainer); // Лого logo = new Bitmap(Assets.GetBitmapData("assets/logo", true)); // logo.font = Assets.GetFont("assets/MainFont"); // logo.text = "MULTIPLANES"; logo.X = GameMain.ScreenWidth / 2 - logo.Width / 2; logo.Y = 10 / GameMain.mainScale; time = 0; guiContainer.AddChild(logo); // Кнопка join joinButton = new TextField(); joinButton.font = Assets.GetFont("assets/MainFont"); joinButton.text = "Join game"; joinButton.ScaleX = joinButton.ScaleY = 0.5f; joinButton.X = GameMain.ScreenWidth / 2 - joinButton.Width / 2; joinButton.Y = GameMain.ScreenHeight / 2 + joinButton.Height; guiContainer.AddChild(joinButton); // Самолетик plane = new Bitmap(Assets.GetBitmapData("assets/plane_red")); plane.Y = (joinButton.Y + (logo.Y + logo.Height)) / 2 - plane.Height / 2; plane.X = GameMain.ScreenWidth / 2 - plane.Width / 2; guiContainer.AddChild(plane); // Кнопка host hostButton = new TextField(); hostButton.font = joinButton.font; hostButton.text = "Host game"; hostButton.ScaleX = hostButton.ScaleY = 0.5f; hostButton.X = GameMain.ScreenWidth / 2 - hostButton.Width / 2; hostButton.Y = joinButton.Y + joinButton.Height; guiContainer.AddChild(hostButton); joinButton.AddEventListener(Event.TOUCH_END, joinGameEvent); hostButton.AddEventListener(Event.TOUCH_END, hostGameEvent); }
public override void Load() { // Background bgContainer = new Sprite(); bgLayers = new Sprite[3]; AddChild(bgContainer); for (int i = 0; i < 3; ++i) { bgLayers[i] = new Sprite(); var bmp1 = new Bitmap(Assets.GetBitmapData("assets/background/1/" + (i + 1).ToString(), true)); var bmp2 = new Bitmap(Assets.GetBitmapData("assets/background/1/" + (i + 1).ToString(), true)); bmp2.X = bmp1.Width; bgLayers[i].AddChild(bmp1); bgLayers[i].AddChild(bmp2); bgContainer.AddChild(bgLayers[i]); } // GUI guiContainer = new Sprite(); AddChild(guiContainer); hosts = new List <HostLabel>(); font = Assets.GetFont("assets/MainFont"); var screenNameLabel = new TextField(); screenNameLabel.font = font; screenNameLabel.text = "JOIN GAME"; screenNameLabel.X = GameMain.ScreenWidth / 2 - screenNameLabel.Width / 2; screenNameLabel.Y = 10 / GameMain.mainScale; guiContainer.AddChild(screenNameLabel); pointerLabel = new TextField(); pointerLabel.font = screenNameLabel.font; pointerLabel.text = "Select a game to join"; pointerLabel.ScaleX = pointerLabel.ScaleY = 0.4f; pointerLabel.X = GameMain.ScreenWidth / 2 - pointerLabel.Width / 2; pointerLabel.Y = screenNameLabel.Y + screenNameLabel.Height; guiContainer.AddChild(pointerLabel); connectButton = new TextField(); connectButton.font = font; connectButton.text = "Connect"; connectButton.ScaleX = connectButton.ScaleY = 0.5f; connectButton.X = GameMain.ScreenWidth * 0.25f - connectButton.Width / 2; connectButton.Y = GameMain.ScreenHeight - connectButton.Height; connectButton.textColor = Color.DarkGray; guiContainer.AddChild(connectButton); refreshButton = new TextField(); refreshButton.font = font; refreshButton.text = "Refresh"; refreshButton.ScaleX = refreshButton.ScaleY = 0.5f; refreshButton.X = GameMain.ScreenWidth * 0.75f - refreshButton.Width / 2; refreshButton.Y = connectButton.Y; guiContainer.AddChild(refreshButton); connectButton.AddEventListener(Event.TOUCH_END, onButtonDown); refreshButton.AddEventListener(Event.TOUCH_END, onButtonDown); NetPeerConfiguration config = new NetPeerConfiguration("multiplanes-network"); client = new NetClient(config); client.Start(); nick = NickGenerator.GenerateNick((client.UniqueIdentifier)); client.DiscoverLocalPeers(14242); client.DiscoverKnownPeer(GameClient.NET_ADRESS, GameClient.NET_PORT); }