コード例 #1
0
        private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
        {
            bool textureImported = false;
            foreach (var asset in importedAssets)
            {
                // Return if imported asset path is outside of the project.
                if (asset.StartsWith("Assets/", StringComparison.OrdinalIgnoreCase) == false)
                    continue;

                Type assetType = AssetDatabase.GetMainAssetTypeAtPath(asset);
                if (assetType == typeof(FontAsset))
                {
                    FontAsset fontAsset = AssetDatabase.LoadAssetAtPath(asset, typeof(FontAsset)) as FontAsset;
                    // Only refresh font asset definition if font asset was previously initialized.
                    if (fontAsset != null && fontAsset.m_CharacterLookupDictionary != null)
                        TextEditorResourceManager.RegisterFontAssetForDefinitionRefresh(fontAsset);
                    continue;
                }

                if (assetType == typeof(Texture2D))
                    textureImported = true;
            }

            // If textures were imported, issue callback to any potential text objects that might require updating.
            if (textureImported)
                TextEventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, null);
        }
コード例 #2
0
        internal static void UpdateSpriteAsset(SpriteAsset spriteAsset)
        {
            // Get a list of all the sprites contained in the texture referenced by the sprite asset.
            // This only works if the texture is set to sprite mode.
            string filePath = AssetDatabase.GetAssetPath(spriteAsset.spriteSheet);

            if (string.IsNullOrEmpty(filePath))
            {
                return;
            }

            // Get all the sprites defined in the sprite sheet texture referenced by this sprite asset.
            Sprite[] sprites = AssetDatabase.LoadAllAssetsAtPath(filePath).Select(x => x as Sprite).Where(x => x != null).ToArray();

            // Return if sprite sheet texture does not have any sprites defined in it.
            if (sprites.Length == 0)
            {
                Debug.Log("Sprite Asset <color=#FFFF80>[" + spriteAsset.name + "]</color>'s atlas texture does not appear to have any sprites defined in it. Use the Unity Sprite Editor to define sprites for this texture.", spriteAsset.spriteSheet);
                return;
            }

            List <SpriteGlyph> spriteGlyphTable = spriteAsset.spriteGlyphTable;

            // Find available glpyh indexes
            uint[]      existingGlyphIndexes  = spriteGlyphTable.Select(x => x.index).ToArray();
            List <uint> availableGlyphIndexes = new List <uint>();

            uint lastGlyphIndex = existingGlyphIndexes.Length > 0 ? existingGlyphIndexes.Last() : 0;
            int  elementIndex   = 0;

            for (uint i = 0; i < lastGlyphIndex; i++)
            {
                uint existingGlyphIndex = existingGlyphIndexes[elementIndex];

                if (i == existingGlyphIndex)
                {
                    elementIndex += 1;
                }
                else
                {
                    availableGlyphIndexes.Add(i);
                }
            }

            // Iterate over sprites contained in the updated sprite sheet to identify new and / or modified sprites.
            for (int i = 0; i < sprites.Length; i++)
            {
                Sprite sprite = sprites[i];

                // Check if current sprites is already contained in the sprite glyph table of the sprite asset.
                SpriteGlyph spriteGlyph = spriteGlyphTable.FirstOrDefault(x => x.sprite == sprite);

                if (spriteGlyph != null)
                {
                    // update existing sprite glyph
                    if (spriteGlyph.glyphRect.x != sprite.rect.x || spriteGlyph.glyphRect.y != sprite.rect.y || spriteGlyph.glyphRect.width != sprite.rect.width || spriteGlyph.glyphRect.height != sprite.rect.height)
                    {
                        spriteGlyph.glyphRect = new GlyphRect(sprite.rect);
                    }
                }
                else
                {
                    SpriteCharacter spriteCharacter;

                    // Check if this sprite potentially exists under the same name in the sprite character table.
                    if (spriteAsset.spriteCharacterTable != null && spriteAsset.spriteCharacterTable.Count > 0)
                    {
                        spriteCharacter = spriteAsset.spriteCharacterTable.FirstOrDefault(x => x.name == sprite.name);
                        spriteGlyph     = spriteCharacter != null ? spriteGlyphTable[(int)spriteCharacter.glyphIndex] : null;

                        if (spriteGlyph != null)
                        {
                            // Update sprite reference and data
                            spriteGlyph.sprite = sprite;

                            if (spriteGlyph.glyphRect.x != sprite.rect.x || spriteGlyph.glyphRect.y != sprite.rect.y || spriteGlyph.glyphRect.width != sprite.rect.width || spriteGlyph.glyphRect.height != sprite.rect.height)
                            {
                                spriteGlyph.glyphRect = new GlyphRect(sprite.rect);
                            }
                        }
                    }

                    spriteGlyph = new SpriteGlyph();

                    // Get available glyph index
                    if (availableGlyphIndexes.Count > 0)
                    {
                        spriteGlyph.index = availableGlyphIndexes[0];
                        availableGlyphIndexes.RemoveAt(0);
                    }
                    else
                    {
                        spriteGlyph.index = (uint)spriteGlyphTable.Count;
                    }

                    spriteGlyph.metrics   = new GlyphMetrics(sprite.rect.width, sprite.rect.height, -sprite.pivot.x, sprite.rect.height - sprite.pivot.y, sprite.rect.width);
                    spriteGlyph.glyphRect = new GlyphRect(sprite.rect);
                    spriteGlyph.scale     = 1.0f;
                    spriteGlyph.sprite    = sprite;

                    spriteGlyphTable.Add(spriteGlyph);

                    spriteCharacter = new SpriteCharacter(0xFFFE, spriteGlyph);

                    // Special handling for .notdef sprite name.
                    string fileNameToLowerInvariant = sprite.name.ToLowerInvariant();
                    if (fileNameToLowerInvariant == ".notdef" || fileNameToLowerInvariant == "notdef")
                    {
                        spriteCharacter.unicode = 0;
                        spriteCharacter.name    = fileNameToLowerInvariant;
                    }
                    else
                    {
                        if (!string.IsNullOrEmpty(sprite.name) && sprite.name.Length > 2 && sprite.name[0] == '0' && (sprite.name[1] == 'x' || sprite.name[1] == 'X'))
                        {
                            spriteCharacter.unicode = TextUtilities.StringHexToInt(sprite.name.Remove(0, 2));
                        }
                        spriteCharacter.name = sprite.name;
                    }

                    spriteCharacter.scale = 1.0f;

                    spriteAsset.spriteCharacterTable.Add(spriteCharacter);
                }
            }

            // Update Sprite Character Table to replace unicode 0x0 by 0xFFFE
            for (int i = 0; i < spriteAsset.spriteCharacterTable.Count; i++)
            {
                SpriteCharacter spriteCharacter = spriteAsset.spriteCharacterTable[i];
                if (spriteCharacter.unicode == 0)
                {
                    spriteCharacter.unicode = 0xFFFE;
                }
            }

            // Sort glyph table by glyph index
            spriteAsset.SortGlyphTable();
            spriteAsset.UpdateLookupTables();
            TextEventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, spriteAsset);
        }
コード例 #3
0
        public override void OnInspectorGUI()
        {
            //Debug.Log("OnInspectorGUI Called.");
            Event  currentEvent = Event.current;
            string evt_cmd      = currentEvent.commandName; // Get Current Event CommandName to check for Undo Events

            serializedObject.Update();


            // TEXTMESHPRO SPRITE INFO PANEL
            #region Display Sprite Asset Face Info
            Rect rect = EditorGUILayout.GetControlRect(false, 24);

            GUI.Label(rect, new GUIContent("<b>Face Info</b> - v" + m_SpriteAsset.version), TM_EditorStyles.sectionHeader);

            rect.x     += rect.width - 132f;
            rect.y     += 2;
            rect.width  = 130f;
            rect.height = 18f;
            if (GUI.Button(rect, new GUIContent("Update Sprite Asset")))
            {
                SpriteAssetCreationMenu.UpdateSpriteAsset(m_SpriteAsset);
            }
            EditorGUI.indentLevel = 1;

            EditorGUILayout.PropertyField(m_PointSizeProperty);
            EditorGUILayout.PropertyField(m_ScaleProperty);
            //EditorGUILayout.PropertyField(m_LineHeightProperty);
            EditorGUILayout.PropertyField(m_AscentLineProperty);
            EditorGUILayout.PropertyField(m_BaselineProperty);
            EditorGUILayout.PropertyField(m_DescentLineProperty);
            EditorGUILayout.Space();
            #endregion


            // ATLAS TEXTURE & MATERIAL
            #region Display Atlas Texture and Material
            rect = EditorGUILayout.GetControlRect(false, 24);

            if (GUI.Button(rect, new GUIContent("<b>Atlas & Material</b>"), TM_EditorStyles.sectionHeader))
            {
                UI_PanelState.spriteAtlasInfoPanel = !UI_PanelState.spriteAtlasInfoPanel;
            }

            GUI.Label(rect, (UI_PanelState.spriteAtlasInfoPanel ? "" : s_UiStateLabel[1]), TM_EditorStyles.rightLabel);

            if (UI_PanelState.spriteAtlasInfoPanel)
            {
                EditorGUI.BeginChangeCheck();
                EditorGUILayout.PropertyField(m_spriteAtlas_prop, new GUIContent("Sprite Atlas"));
                if (EditorGUI.EndChangeCheck())
                {
                    // Assign the new sprite atlas texture to the current material
                    Texture2D tex = m_spriteAtlas_prop.objectReferenceValue as Texture2D;
                    if (tex != null)
                    {
                        Material mat = m_material_prop.objectReferenceValue as Material;
                        if (mat != null)
                        {
                            mat.mainTexture = tex;
                        }
                    }
                }

                EditorGUILayout.PropertyField(m_material_prop, new GUIContent("Default Material"));
                EditorGUILayout.Space();
            }
            #endregion


            // FALLBACK SPRITE ASSETS
            #region Display Sprite Fallbacks
            rect = EditorGUILayout.GetControlRect(false, 24);
            EditorGUI.indentLevel = 0;
            if (GUI.Button(rect, new GUIContent("<b>Fallback Sprite Assets</b>", "Select the Sprite Assets that will be searched and used as fallback when a given sprite is missing from this sprite asset."), TM_EditorStyles.sectionHeader))
            {
                UI_PanelState.fallbackSpriteAssetPanel = !UI_PanelState.fallbackSpriteAssetPanel;
            }

            GUI.Label(rect, (UI_PanelState.fallbackSpriteAssetPanel ? "" : s_UiStateLabel[1]), TM_EditorStyles.rightLabel);

            if (UI_PanelState.fallbackSpriteAssetPanel)
            {
                m_fallbackSpriteAssetList.DoLayoutList();
                EditorGUILayout.Space();
            }
            #endregion


            // SPRITE CHARACTER TABLE
            #region Display Sprite Character Table
            EditorGUI.indentLevel = 0;
            rect = EditorGUILayout.GetControlRect(false, 24);

            if (GUI.Button(rect, new GUIContent("<b>Sprite Character Table</b>", "List of sprite characters contained in this sprite asset."), TM_EditorStyles.sectionHeader))
            {
                UI_PanelState.spriteCharacterTablePanel = !UI_PanelState.spriteCharacterTablePanel;
            }

            GUI.Label(rect, (UI_PanelState.spriteCharacterTablePanel ? "" : s_UiStateLabel[1]), TM_EditorStyles.rightLabel);

            if (UI_PanelState.spriteCharacterTablePanel)
            {
                int arraySize    = m_SpriteCharacterTableProperty.arraySize;
                int itemsPerPage = 10;

                // Display Glyph Management Tools
                EditorGUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.ExpandWidth(true));
                {
                    // Search Bar implementation
                    #region DISPLAY SEARCH BAR
                    EditorGUILayout.BeginHorizontal();
                    {
                        EditorGUIUtility.labelWidth = 110f;
                        EditorGUI.BeginChangeCheck();
                        string searchPattern = EditorGUILayout.TextField("Sprite Search", m_CharacterSearchPattern, "SearchTextField");
                        if (EditorGUI.EndChangeCheck() || m_IsCharacterSearchDirty)
                        {
                            if (string.IsNullOrEmpty(searchPattern) == false)
                            {
                                //GUIUtility.keyboardControl = 0;
                                m_CharacterSearchPattern = searchPattern.ToLower(System.Globalization.CultureInfo.InvariantCulture).Trim();

                                // Search Glyph Table for potential matches
                                SearchCharacterTable(m_CharacterSearchPattern, ref m_CharacterSearchList);
                            }
                            else
                            {
                                m_CharacterSearchPattern = null;
                            }

                            m_IsCharacterSearchDirty = false;
                        }

                        string styleName = string.IsNullOrEmpty(m_CharacterSearchPattern) ? "SearchCancelButtonEmpty" : "SearchCancelButton";
                        if (GUILayout.Button(GUIContent.none, styleName))
                        {
                            GUIUtility.keyboardControl = 0;
                            m_CharacterSearchPattern   = string.Empty;
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                    #endregion

                    // Display Page Navigation
                    if (!string.IsNullOrEmpty(m_CharacterSearchPattern))
                    {
                        arraySize = m_CharacterSearchList.Count;
                    }

                    // Display Page Navigation
                    DisplayPageNavigation(ref m_CurrentCharacterPage, arraySize, itemsPerPage);
                }
                EditorGUILayout.EndVertical();

                if (arraySize > 0)
                {
                    // Display each SpriteInfo entry using the SpriteInfo property drawer.
                    for (int i = itemsPerPage * m_CurrentCharacterPage; i < arraySize && i < itemsPerPage * (m_CurrentCharacterPage + 1); i++)
                    {
                        // Define the start of the selection region of the element.
                        Rect elementStartRegion = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));

                        int elementIndex = i;
                        if (!string.IsNullOrEmpty(m_CharacterSearchPattern))
                        {
                            elementIndex = m_CharacterSearchList[i];
                        }

                        SerializedProperty spriteCharacterProperty = m_SpriteCharacterTableProperty.GetArrayElementAtIndex(elementIndex);

                        EditorGUILayout.BeginVertical(EditorStyles.helpBox);
                        {
                            EditorGUI.BeginDisabledGroup(i != m_selectedElement);
                            {
                                EditorGUILayout.PropertyField(spriteCharacterProperty);
                            }
                            EditorGUI.EndDisabledGroup();
                        }
                        EditorGUILayout.EndVertical();

                        // Define the end of the selection region of the element.
                        Rect elementEndRegion = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));

                        // Check for Item selection
                        Rect selectionArea = new Rect(elementStartRegion.x, elementStartRegion.y, elementEndRegion.width, elementEndRegion.y - elementStartRegion.y);
                        if (DoSelectionCheck(selectionArea))
                        {
                            if (m_selectedElement == i)
                            {
                                m_selectedElement = -1;
                            }
                            else
                            {
                                m_selectedElement          = i;
                                GUIUtility.keyboardControl = 0;
                            }
                        }

                        // Draw & Handle Section Area
                        if (m_selectedElement == i)
                        {
                            // Draw selection highlight
                            TextCoreEditorUtilities.DrawBox(selectionArea, 2f, new Color32(40, 192, 255, 255));

                            // Draw options to MoveUp, MoveDown, Add or Remove Sprites
                            Rect controlRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * 1f);
                            controlRect.width /= 8;

                            // Move sprite up.
                            bool guiEnabled = GUI.enabled;
                            if (i == 0)
                            {
                                GUI.enabled = false;
                            }
                            if (GUI.Button(controlRect, "Up"))
                            {
                                SwapCharacterElements(i, i - 1);
                            }
                            GUI.enabled = guiEnabled;

                            // Move sprite down.
                            controlRect.x += controlRect.width;
                            if (i == arraySize - 1)
                            {
                                GUI.enabled = false;
                            }
                            if (GUI.Button(controlRect, "Down"))
                            {
                                SwapCharacterElements(i, i + 1);
                            }
                            GUI.enabled = guiEnabled;

                            // Move sprite to new index
                            controlRect.x += controlRect.width * 2;
                            //if (i == arraySize - 1) { GUI.enabled = false; }
                            m_moveToIndex  = EditorGUI.IntField(controlRect, m_moveToIndex);
                            controlRect.x -= controlRect.width;
                            if (GUI.Button(controlRect, "Goto"))
                            {
                                MoveCharacterToIndex(i, m_moveToIndex);
                            }
                            //controlRect.x += controlRect.width;
                            GUI.enabled = guiEnabled;

                            // Add new Sprite
                            controlRect.x += controlRect.width * 4;
                            if (GUI.Button(controlRect, "+"))
                            {
                                m_SpriteCharacterTableProperty.arraySize += 1;

                                int index = m_SpriteCharacterTableProperty.arraySize - 1;

                                SerializedProperty spriteInfo_prop = m_SpriteCharacterTableProperty.GetArrayElementAtIndex(index);

                                // Copy properties of the selected element
                                CopyCharacterSerializedProperty(m_SpriteCharacterTableProperty.GetArrayElementAtIndex(elementIndex), ref spriteInfo_prop);

                                //spriteInfo_prop.FindPropertyRelative("m_Index").intValue = index;
                                serializedObject.ApplyModifiedProperties();

                                m_IsCharacterSearchDirty = true;
                            }

                            // Delete selected Sprite
                            controlRect.x += controlRect.width;
                            if (m_selectedElement == -1)
                            {
                                GUI.enabled = false;
                            }
                            if (GUI.Button(controlRect, "-"))
                            {
                                m_SpriteCharacterTableProperty.DeleteArrayElementAtIndex(elementIndex);

                                m_selectedElement = -1;
                                serializedObject.ApplyModifiedProperties();

                                m_IsCharacterSearchDirty = true;

                                return;
                            }
                        }
                    }
                }

                DisplayPageNavigation(ref m_CurrentCharacterPage, arraySize, itemsPerPage);

                EditorGUIUtility.labelWidth = 40f;
                EditorGUIUtility.fieldWidth = 20f;

                GUILayout.Space(5f);

                // GLOBAL TOOLS
                #region Global Tools

                /*
                 * GUI.enabled = true;
                 * EditorGUILayout.BeginVertical(EditorStyles.helpBox);
                 * rect = EditorGUILayout.GetControlRect(false, 40);
                 *
                 * float width = (rect.width - 75f) / 4;
                 * EditorGUI.LabelField(rect, "Global Offsets & Scale", EditorStyles.boldLabel);
                 *
                 *
                 * rect.x += 70;
                 * bool old_ChangedState = GUI.changed;
                 *
                 * GUI.changed = false;
                 * m_xOffset = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 0, rect.y + 20, width - 5f, 18), new GUIContent("OX:"), m_xOffset);
                 * if (GUI.changed) UpdateGlobalProperty("m_HorizontalBearingX", m_xOffset);
                 *
                 * m_yOffset = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 1, rect.y + 20, width - 5f, 18), new GUIContent("OY:"), m_yOffset);
                 * if (GUI.changed) UpdateGlobalProperty("m_HorizontalBearingY", m_yOffset);
                 *
                 * m_xAdvance = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 2, rect.y + 20, width - 5f, 18), new GUIContent("ADV."), m_xAdvance);
                 * if (GUI.changed) UpdateGlobalProperty("m_HorizontalAdvance", m_xAdvance);
                 *
                 * m_scale = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 3, rect.y + 20, width - 5f, 18), new GUIContent("SF."), m_scale);
                 * if (GUI.changed) UpdateGlobalProperty("m_Scale", m_scale);
                 *
                 * EditorGUILayout.EndVertical();
                 *
                 * GUI.changed = old_ChangedState;
                 */
                #endregion
            }
            #endregion


            // SPRITE GLYPH TABLE
            #region Display Sprite Glyph Table
            EditorGUI.indentLevel = 0;
            rect = EditorGUILayout.GetControlRect(false, 24);

            if (GUI.Button(rect, new GUIContent("<b>Sprite Glyph Table</b>", "A list of the SpriteGlyphs contained in this sprite asset."), TM_EditorStyles.sectionHeader))
            {
                UI_PanelState.spriteGlyphTablePanel = !UI_PanelState.spriteGlyphTablePanel;
            }

            GUI.Label(rect, (UI_PanelState.spriteGlyphTablePanel ? "" : s_UiStateLabel[1]), TM_EditorStyles.rightLabel);

            if (UI_PanelState.spriteGlyphTablePanel)
            {
                int arraySize    = m_SpriteGlyphTableProperty.arraySize;
                int itemsPerPage = 10;

                // Display Glyph Management Tools
                EditorGUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.ExpandWidth(true));
                {
                    // Search Bar implementation
                    #region DISPLAY SEARCH BAR
                    EditorGUILayout.BeginHorizontal();
                    {
                        EditorGUIUtility.labelWidth = 110f;
                        EditorGUI.BeginChangeCheck();
                        string searchPattern = EditorGUILayout.TextField("Sprite Search", m_GlyphSearchPattern, "SearchTextField");
                        if (EditorGUI.EndChangeCheck() || m_IsGlyphSearchDirty)
                        {
                            if (string.IsNullOrEmpty(searchPattern) == false)
                            {
                                //GUIUtility.keyboardControl = 0;
                                m_GlyphSearchPattern = searchPattern.ToLower(System.Globalization.CultureInfo.InvariantCulture).Trim();

                                // Search Glyph Table for potential matches
                                SearchCharacterTable(m_GlyphSearchPattern, ref m_GlyphSearchList);
                            }
                            else
                            {
                                m_GlyphSearchPattern = null;
                            }

                            m_IsGlyphSearchDirty = false;
                        }

                        string styleName = string.IsNullOrEmpty(m_GlyphSearchPattern) ? "SearchCancelButtonEmpty" : "SearchCancelButton";
                        if (GUILayout.Button(GUIContent.none, styleName))
                        {
                            GUIUtility.keyboardControl = 0;
                            m_GlyphSearchPattern       = string.Empty;
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                    #endregion

                    // Display Page Navigation
                    if (!string.IsNullOrEmpty(m_GlyphSearchPattern))
                    {
                        arraySize = m_GlyphSearchList.Count;
                    }

                    // Display Page Navigation
                    DisplayPageNavigation(ref m_CurrentGlyphPage, arraySize, itemsPerPage);
                }
                EditorGUILayout.EndVertical();

                if (arraySize > 0)
                {
                    // Display each SpriteInfo entry using the SpriteInfo property drawer.
                    for (int i = itemsPerPage * m_CurrentGlyphPage; i < arraySize && i < itemsPerPage * (m_CurrentGlyphPage + 1); i++)
                    {
                        // Define the start of the selection region of the element.
                        Rect elementStartRegion = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));

                        int elementIndex = i;
                        if (!string.IsNullOrEmpty(m_GlyphSearchPattern))
                        {
                            elementIndex = m_GlyphSearchList[i];
                        }

                        SerializedProperty spriteGlyphProperty = m_SpriteGlyphTableProperty.GetArrayElementAtIndex(elementIndex);

                        EditorGUILayout.BeginVertical(EditorStyles.helpBox);
                        {
                            EditorGUI.BeginDisabledGroup(i != m_selectedElement);
                            {
                                EditorGUILayout.PropertyField(spriteGlyphProperty);
                            }
                            EditorGUI.EndDisabledGroup();
                        }
                        EditorGUILayout.EndVertical();

                        // Define the end of the selection region of the element.
                        Rect elementEndRegion = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));

                        // Check for Item selection
                        Rect selectionArea = new Rect(elementStartRegion.x, elementStartRegion.y, elementEndRegion.width, elementEndRegion.y - elementStartRegion.y);
                        if (DoSelectionCheck(selectionArea))
                        {
                            if (m_selectedElement == i)
                            {
                                m_selectedElement = -1;
                            }
                            else
                            {
                                m_selectedElement          = i;
                                GUIUtility.keyboardControl = 0;
                            }
                        }

                        // Draw & Handle Section Area
                        if (m_selectedElement == i)
                        {
                            // Draw selection highlight
                            TextCoreEditorUtilities.DrawBox(selectionArea, 2f, new Color32(40, 192, 255, 255));

                            // Draw options to MoveUp, MoveDown, Add or Remove Sprites
                            Rect controlRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight * 1f);
                            controlRect.width /= 8;

                            // Move sprite up.
                            bool guiEnabled = GUI.enabled;
                            if (i == 0)
                            {
                                GUI.enabled = false;
                            }
                            if (GUI.Button(controlRect, "Up"))
                            {
                                SwapGlyphElements(i, i - 1);
                            }
                            GUI.enabled = guiEnabled;

                            // Move sprite down.
                            controlRect.x += controlRect.width;
                            if (i == arraySize - 1)
                            {
                                GUI.enabled = false;
                            }
                            if (GUI.Button(controlRect, "Down"))
                            {
                                SwapGlyphElements(i, i + 1);
                            }
                            GUI.enabled = guiEnabled;

                            // Move sprite to new index
                            controlRect.x += controlRect.width * 2;
                            //if (i == arraySize - 1) { GUI.enabled = false; }
                            m_moveToIndex  = EditorGUI.IntField(controlRect, m_moveToIndex);
                            controlRect.x -= controlRect.width;
                            if (GUI.Button(controlRect, "Goto"))
                            {
                                MoveGlyphToIndex(i, m_moveToIndex);
                            }
                            //controlRect.x += controlRect.width;
                            GUI.enabled = guiEnabled;

                            // Add new Sprite
                            controlRect.x += controlRect.width * 4;
                            if (GUI.Button(controlRect, "+"))
                            {
                                m_SpriteGlyphTableProperty.arraySize += 1;

                                int index = m_SpriteGlyphTableProperty.arraySize - 1;

                                SerializedProperty newSpriteGlyphProperty = m_SpriteGlyphTableProperty.GetArrayElementAtIndex(index);

                                // Copy properties of the selected element
                                CopyGlyphSerializedProperty(m_SpriteGlyphTableProperty.GetArrayElementAtIndex(elementIndex), ref newSpriteGlyphProperty);

                                newSpriteGlyphProperty.FindPropertyRelative("m_Index").intValue = index;

                                serializedObject.ApplyModifiedProperties();

                                m_IsGlyphSearchDirty = true;

                                //m_SpriteAsset.UpdateLookupTables();
                            }

                            // Delete selected Sprite
                            controlRect.x += controlRect.width;
                            if (m_selectedElement == -1)
                            {
                                GUI.enabled = false;
                            }
                            if (GUI.Button(controlRect, "-"))
                            {
                                SerializedProperty selectedSpriteGlyphProperty = m_SpriteGlyphTableProperty.GetArrayElementAtIndex(elementIndex);

                                int selectedGlyphIndex = selectedSpriteGlyphProperty.FindPropertyRelative("m_Index").intValue;

                                m_SpriteGlyphTableProperty.DeleteArrayElementAtIndex(elementIndex);

                                // Remove all Sprite Characters referencing this glyph.
                                for (int j = 0; j < m_SpriteCharacterTableProperty.arraySize; j++)
                                {
                                    int glyphIndex = m_SpriteCharacterTableProperty.GetArrayElementAtIndex(j).FindPropertyRelative("m_GlyphIndex").intValue;

                                    if (glyphIndex == selectedGlyphIndex)
                                    {
                                        // Remove character
                                        m_SpriteCharacterTableProperty.DeleteArrayElementAtIndex(j);
                                    }
                                }

                                m_selectedElement = -1;
                                serializedObject.ApplyModifiedProperties();

                                m_IsGlyphSearchDirty = true;

                                //m_SpriteAsset.UpdateLookupTables();

                                return;
                            }
                        }
                    }
                }

                DisplayPageNavigation(ref m_CurrentGlyphPage, arraySize, itemsPerPage);

                EditorGUIUtility.labelWidth = 40f;
                EditorGUIUtility.fieldWidth = 20f;

                GUILayout.Space(5f);

                // GLOBAL TOOLS
                #region Global Tools
                GUI.enabled = true;
                EditorGUILayout.BeginVertical(EditorStyles.helpBox);
                rect = EditorGUILayout.GetControlRect(false, 40);

                float width = (rect.width - 75f) / 4;
                EditorGUI.LabelField(rect, "Global Offsets & Scale", EditorStyles.boldLabel);


                rect.x += 70;
                bool old_ChangedState = GUI.changed;

                GUI.changed = false;
                m_xOffset   = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 0, rect.y + 20, width - 5f, 18), new GUIContent("OX:"), m_xOffset);
                if (GUI.changed)
                {
                    UpdateGlobalProperty("m_HorizontalBearingX", m_xOffset);
                }

                m_yOffset = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 1, rect.y + 20, width - 5f, 18), new GUIContent("OY:"), m_yOffset);
                if (GUI.changed)
                {
                    UpdateGlobalProperty("m_HorizontalBearingY", m_yOffset);
                }

                m_xAdvance = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 2, rect.y + 20, width - 5f, 18), new GUIContent("ADV."), m_xAdvance);
                if (GUI.changed)
                {
                    UpdateGlobalProperty("m_HorizontalAdvance", m_xAdvance);
                }

                m_scale = EditorGUI.FloatField(new Rect(rect.x + 5f + width * 3, rect.y + 20, width - 5f, 18), new GUIContent("SF."), m_scale);
                if (GUI.changed)
                {
                    UpdateGlobalProperty("m_Scale", m_scale);
                }

                EditorGUILayout.EndVertical();
                #endregion

                GUI.changed = old_ChangedState;
            }
            #endregion


            if (serializedObject.ApplyModifiedProperties() || evt_cmd == k_UndoRedo || isAssetDirty)
            {
                if (m_SpriteAsset.m_IsSpriteAssetLookupTablesDirty || evt_cmd == k_UndoRedo)
                {
                    m_SpriteAsset.UpdateLookupTables();
                }

                TextEventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, m_SpriteAsset);

                isAssetDirty = false;
                EditorUtility.SetDirty(target);
            }

            // Clear selection if mouse event was not consumed.
            GUI.enabled = true;
            if (currentEvent.type == EventType.MouseDown && currentEvent.button == 0)
            {
                m_selectedElement = -1;
            }
        }