public IWorldElementEntity ToWorldElementEntity(XElement xElement) { TextElementEntity entity = new TextElementEntity(); entity.Font = MenuResources.MenuFont; entity.Text = xElement.Attribute(STR_Text).Value; entity.Position = Vector2Transformer.Instance.ToEntity(xElement.Element(TransformerSettings.WorldNamespace + WorldElementTransformer.STR_Position)); entity.FillColor = ColorTransformer.Instance.ToEntity(xElement.Attribute(WorldElementTransformer.STR_FillColor)); return entity; }
public IWorldElementEntity ToWorldElementEntity(XElement xElement) { TextElementEntity entity = new TextElementEntity(); entity.Font = MenuResources.MenuFont; entity.Text = xElement.Attribute(STR_Text).Value; entity.Position = Vector2Transformer.Instance.ToEntity(xElement.Element(TransformerSettings.WorldNamespace + WorldElementTransformer.STR_Position)); entity.FillColor = ColorTransformer.Instance.ToEntity(xElement.Attribute(WorldElementTransformer.STR_FillColor)); return(entity); }
public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.Begin(0, null, null, null, null, null, _camera.View); foreach (var entity in _WorldEntity.WorldElements) { if (entity is PhysicsWorldElementEntity) { PhysicsWorldElementEntity physicsEntity = entity as PhysicsWorldElementEntity; if (physicsEntity.Texture2D != null) { spriteBatch.Draw(physicsEntity.Texture2D, ConvertUnits.ToDisplayUnits(physicsEntity.Position), null, Color.White, physicsEntity.Rotation, physicsEntity.Origin, 1f, SpriteEffects.None, 0f); } } else if (entity is TextElementEntity) { TextElementEntity textEntity = entity as TextElementEntity; spriteBatch.DrawString(textEntity.Font, textEntity.Text, ConvertUnits.ToDisplayUnits(textEntity.Position), textEntity.FillColor); } //switch (entity.ElementType) //{ // case ElementType.Circle: // _CircleElementRenderer.Draw(gameTime, entity as CircleElementEntity); // break; // case ElementType.Elipsis: // throw new NotImplementedException(); // case ElementType.Polygon: // throw new NotImplementedException(); // case ElementType.Rectangle: // throw new NotImplementedException(); // default: // throw new NotSupportedException(); //} } spriteBatch.End(); }