public Editor() : base() { Globals.currentTileset.RefreshTileset(); TextBoxes.Clear(); Buttons.Clear(); Buttons.Add(new Button(new Vector2(660, 50), AddLayer, AssetManager.addButton, "Add new layer")); TextBoxes.Add(new TextBox(new Vector2(50, 430), true, false, " | SAVE PATH: ", 0)); Buttons.Add(new Button(new Vector2(AssetManager.font.MeasureString("SAVE").X / 2, 430 + AssetManager.font.MeasureString("SAVE").Y / 2), SaveMap, "SAVE", "SAVES MAP TO PATH")); }