public void Draw(SpriteBatch spriteBatch) { Renderer.DrawObject(spriteBatch, Screen.ColorScheme); DrawTitle(spriteBatch, Screen.Title); lock (Screen.Windows) { foreach (var window in Screen.Windows) { Renderer.DrawObject(spriteBatch, window); } } DrawGoldText(spriteBatch); TextAreaRenderer.Draw(spriteBatch, TextArea); }
public TextAreaRendererTests() { _textBoxRenderer = new TextAreaRenderer(); }