public void Recycle(TextAndAnim o) { if (o != null) { o.IsActive = false; } }
private void Start( ) { main = Camera.main; //change the scaler ref resolution to current device scaler.referenceResolution = new Vector2(Screen.width, Screen.height); // get all then animation and text component due to resultObjects foreach (GameObject t in resultObjects) { TextAndAnim ta = new TextAndAnim(t.GetComponent <Text> ( ), t.GetComponent <Animation> ( )); texts.Add(ta); ta.IsActive = false; } }