コード例 #1
0
 void SetPropertiesFromAsset()
 {
     m_text               = m_textDefinitionAsset.Content.Text;
     m_alignement         = m_textDefinitionAsset.Content.Alignement;
     m_alignementVertical = m_textDefinitionAsset.Content.AlignementVertical;
     m_style              = m_textDefinitionAsset.Content.Style;
 }
コード例 #2
0
ファイル: Renderer.cs プロジェクト: GDxU/GoalRush
        public void DrawString(String text, Vector2 position, float scale, TextStyle style, TextAlignementHorizontal alignement, TextAlignementVertical alignementVertical)
        {
            Vector2    worldPos = position;
            SpriteFont font     = style.Font != null ? style.Font : m_spriteFont;

            Vector2 stringSize = font.MeasureString(text);

            if (alignement == TextAlignementHorizontal.Center)
            {
                worldPos.X -= stringSize.X * 0.5f * style.Scale * scale;
            }
            if (alignement == TextAlignementHorizontal.Right)
            {
                worldPos.X -= stringSize.X * 1.0f * style.Scale * scale;
            }

            if (alignementVertical == TextAlignementVertical.Center)
            {
                worldPos.Y += stringSize.Y * 0.5f * style.Scale * scale;
            }
            if (alignementVertical == TextAlignementVertical.Down)
            {
                worldPos.Y += stringSize.Y * 1.0f * style.Scale * scale;
            }

            Point screenPos = m_currentCamera.WorldToScreen(worldPos);

            Vector2 halfSize = stringSize * style.Scale * 0.5f;

            SpriteBatch.DrawString(font, text, screenPos, style.Color, 0, Vector2.Zero, scale * style.Scale * m_cameraZoom * m_currentCamera.Zoom, SpriteEffects.None, 0);
        }