public static void DrawTextMagnified( this Renderer renderer, BasicFont font, int x, int y, TextAlignH alignH, TextAlignV alignV, MagnificationFactors magnificationFactors, string messageText) { var textDimensions = font.GetStringDimensions(magnificationFactors, messageText); if (alignH == TextAlignH.CentreAlign) { x -= textDimensions.Width / 2; } else if (alignH == TextAlignH.RightAlign) { x -= textDimensions.Width; } if (alignV == TextAlignV.MiddleAlign) { y -= textDimensions.Height / 2; } else if (alignV == TextAlignV.BottomAlign) { y -= textDimensions.Height; } font.Draw(renderer, new Point { x = x, y = y }, magnificationFactors, messageText); }
public static void DrawText( this Renderer renderer, BasicFont font, int x, int y, TextAlignH alignH, TextAlignV alignV, string messageText) { DrawTextMagnified( renderer, font, x, y, alignH, alignV, new MagnificationFactors { HorizontalMagnification = 1, VerticalMagnification = 1 }, messageText); }
/// <summary> /// Creates the KbInputString object /// </summary> /// <param name="game">Current game reference</param> /// <param name="spriteBatch">spriteBatch to draw</param> /// <param name="spriteFont">font to use</param> /// <param name="position">position of interface</param> /// <param name="color">Colour of text</param> /// <param name="horizontalAlignment">alignment enum</param> /// <param name="verticalAlignment">alignment enum</param> public KbInputString(Game game, SpriteBatch spriteBatch, SpriteFont spriteFont, Vector2 position, Color color, TextAlignH horizontalAlignment = TextAlignH.Left, TextAlignV verticalAlignment = TextAlignV.Top) : base(game, spriteBatch, spriteFont, position, "", color, horizontalAlignment, verticalAlignment) { }