public virtual void SetData(UListHeroTalentData item) { TalentIconImage.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_Skill, WndID.WND_ID_GAMEWAITINGROOMVIEW, 1, item.nTalentIconId); TalentIconImage.ResetToDefaultMaterial(); TalentNameText.ResetToDefaultMaterial(); TalentDescText.ResetToDefaultMaterial(); TalentKeyText.ResetToDefaultMaterial(); if (TalentIconImage.sprite == null) // 空的话给个默认的 { TalentIconImage.sprite = USpriteManager.Instance.GetSprite(USpriteManager.ESpriteType.EST_HeadPortrait, WndID.WND_ID_GAMEWAITINGROOMVIEW, 1, 3, 4); } string sTalentDesc = item.sTalentDesc; string sTalentName = item.sTalentName; UBBProperty.GetInstance().getRatio(sTalentDesc); U3D_Render.Common.UBB.toHtml(ref sTalentDesc, UBB_FORMAT_TYPE.UGUI); // 此处需要再转换一下,不然PASD标签不能正确解析 U3D_Render.Common.UBB.toHtml(ref sTalentDesc, UBB_FORMAT_TYPE.UGUI); U3D_Render.Common.UBB.toHtml(ref sTalentName, UBB_FORMAT_TYPE.UGUI); TalentDescText.text = sTalentDesc; UseTypeText.text = item.sUseTypeDesc; TalentNameText.text = sTalentName; TalentKeyText.text = "Ctrl+" + item.nSortIndex; Item = item; bActive = LogicDataCenter.heroTalentDataManager.isActivedThisTalent(item.nTalentId); ActiveObject.SetActive(bActive); if (NoActiveLockObject != null) { NoActiveLockObject.SetActive(item.bLock); } // 前置天赋未激活 bTermActive = LogicDataCenter.heroTalentDataManager.isActivedThisTalent(item.nTalentTermId); ActiveObject.SetActive(bActive); if (item.nTalentTermId > 0 && !bTermActive) { TalentDescText.text = sTalentDesc + "(前置天赋未激活)"; TalentIconImage.AddNewMaterial(EUIShaderType.EST_Gray); TalentNameText.AddNewMaterial(EUIShaderType.EST_Gray); TalentDescText.AddNewMaterial(EUIShaderType.EST_Gray); TalentKeyText.AddNewMaterial(EUIShaderType.EST_Gray); } bCanActive = LogicDataCenter.heroTalentDataManager.isCanActiveTalent(item.nTalentId, item.nTalentLevel); // 推荐图标 if (RecommandImage != null) { if (Item.bRecommand) { RecommandImage.gameObject.SetActive(true); } else { RecommandImage.gameObject.SetActive(false); } } #region 新手引导部分 if (item.bUseGuideWidget) //{ // gameObject.RemoveComponent<UGuideWidget>(); //} //else { UGuideWidget guideWidget = gameObject.GetComponent <UGuideWidget>(); if (guideWidget == null) { guideWidget = this.gameObject.AddComponent <UGuideWidget>(); } guideWidget.GuideID = (GUIDE.EGuideNodeID)item.nGuideID; guideWidget.GuideStepID = item.nGuideStepID; guideWidget.GuideEffectID = item.nGuideEffectID; guideWidget.IsForceGuide = true; } #endregion }