public ImageData Init(int renderTextureSize) { width = renderTextureSize; height = renderTextureSize; AddRenderTexture(); TexMGMTdata.imgDatas.Insert(0, this); destination = TexTarget.RenderTexture; return(this); }
public TextureMeta Init(int renderTextureSize) { width = renderTextureSize; height = renderTextureSize; AddRenderTexture(); Cfg.imgMetas.Insert(0, this); destination = TexTarget.RenderTexture; return(this); }
private void UseTex2D(Texture2D tex) { From(tex); destination = TexTarget.Texture2D; #if UNITY_EDITOR string path = AssetDatabase.GetAssetPath(tex); if (!path.IsNullOrEmpty()) { saveName = tex.name; } else #endif if (saveName.IsNullOrEmpty()) { saveName = "New img"; } }
void UseTex2D(Texture2D tex) { From(tex); destination = TexTarget.Texture2D; #if UNITY_EDITOR string path = AssetDatabase.GetAssetPath(tex); if (!string.IsNullOrEmpty(path)) { SaveName = tex.name; // saved = true; } else #endif if (SaveName == null) { SaveName = "New img"; } }
private void UseRenderTexture(RenderTexture rt) { renderTexture = rt; width = rt.width; height = rt.height; destination = TexTarget.RenderTexture; #if UNITY_EDITOR string path = AssetDatabase.GetAssetPath(rt); if (!string.IsNullOrEmpty(path)) { saveName = rt.name; // saved = true; } else #endif if (saveName.IsNullOrEmpty()) { saveName = "New img"; } }
public void ChangeDestination(TexTarget changeTo, MaterialMeta mat, ShaderProperty.TextureValue parameter, PlaytimePainter painter) { if (changeTo != destination) { if (changeTo == TexTarget.RenderTexture) { if (!renderTexture) { PainterCamera.Inst.ChangeBufferTarget(this, mat, parameter, painter); } TextureToRenderTexture(texture2D); } else { if (!texture2D) { return; } if (!renderTexture) { PainterCamera.Inst.EmptyBufferTarget(); PainterCamera.Inst.DiscardAlphaBuffer(); } else if (painter.initialized && !painter.isBeingDisabled) { // To avoid Clear to black when exiting playmode RenderTexture_To_Texture2D(); Debug.Log("Is being switched to Tex2D"); } } destination = changeTo; painter.SetTextureOnMaterial(this); } else { Debug.Log("Destination already Set"); } }
public void ChangeDestination(TexTarget changeTo, MaterialData mat, string parameter, PlaytimePainter painter) { if (changeTo != destination) { // Debug.Log("Changing destination"); if (changeTo == TexTarget.RenderTexture) { if (renderTexture == null) { PainterCamera.Inst.ChangeBufferTarget(this, mat, parameter, painter); } TextureToRenderTexture(texture2D); } else { if (texture2D == null) { return; } if (renderTexture == null) { PainterCamera.Inst.EmptyBufferTarget(); } else if (painter.inited) // To avoid Clear to black when exiting playmode { RenderTexture_To_Texture2D(); } } destination = changeTo; painter.SetTextureOnMaterial(this); } else { Debug.Log("Destination already Set"); } }
public override bool Decode(string tag, string data) { switch (tag) { case "dst": destination = (TexTarget)data.ToInt(); break; case "tex2D": data.Decode_Referance(ref texture2D); break; case "other": data.Decode_Referance(ref other); break; case "w": width = data.ToInt(); break; case "h": height = data.ToInt(); break; case "useUV2": useTexcoord2 = data.ToBool(); break; case "Lock": lockEditing = data.ToBool(); break; case "2dUndo": numberOfTexture2Dbackups = data.ToInt(); break; case "rtBackups": numberOfRenderTextureBackups = data.ToInt(); break; case "b": backupManually = data.ToBool(); break; case "tl": tiling = data.ToVector2(); break; case "off": offset = data.ToVector2(); break; case "sn": SaveName = data; break; case "svs": data.DecodeInto(out playtimeSavedTextures); break; default: return(false); } return(true); }
public override bool Decode(string tg, string data) { switch (tg) { case "mods": Modules.Decode(data); break; case "dst": destination = (TexTarget)data.ToInt(); break; case "tex2D": data.Decode_Reference(ref texture2D); break; case "other": data.Decode_Reference(ref other); break; case "w": width = data.ToInt(); break; case "h": height = data.ToInt(); break; case "useUV2": useTexCoord2 = data.ToBool(); break; case "Lock": lockEditing = data.ToBool(); break; case "2dUndo": _numberOfTexture2DBackups = data.ToInt(); break; case "rtBackups": _numberOfRenderTextureBackups = data.ToInt(); break; case "b": backupManually = data.ToBool(); break; case "tl": tiling = data.ToVector2(); break; case "off": offset = data.ToVector2(); break; case "sn": saveName = data; break; case "trnsp": isATransparentLayer = data.ToBool(); break; case "vol": isAVolumeTexture = data.ToBool(); break; case "updT2D": updateTex2DafterStroke = data.ToBool(); break; case "bu": enableUndoRedo = data.ToBool(); break; case "dumm": dontRedoMipMaps = data.ToBool(); break; case "dCnt": disableContiniousLine = data.ToBool(); break; case "tc2Auto": _useTexCoord2AutoAssigned = data.ToBool(); break; case "clear": clearColor = data.ToColor(); break; case "URL": url = data; break; case "alpha": preserveTransparency = data.ToBool(); break; case "is": inspectedItems = data.ToInt(); break; case "ip": _inspectedProcess = data.ToInt(); break; case "sdfMI": sdfMaxInside = data.ToFloat(); break; case "sdfMO": sdfMaxOutside = data.ToFloat(); break; case "sdfMD": sdfPostProcessDistance = data.ToFloat(); break; default: return(false); } return(true); }