public void MovePiece(TetrisMoveDirection eDirection) { if (m_Piece == null) { return; } m_Piece.Move(eDirection); }
public void Move(TetrisMoveDirection eDirection) { switch (eDirection) { case TetrisMoveDirection.Left: AttemptMoveLeft(); break; case TetrisMoveDirection.Right: AttemptMoveRight(); break; case TetrisMoveDirection.Flip: AttemptFlip(); break; case TetrisMoveDirection.Drop: DropPiece(); break; } }
public void MovePiece(TetrisMoveDirection eDirection) { if ( m_Piece == null ) return; m_Piece.Move( eDirection ); }
public void Move( TetrisMoveDirection eDirection ) { switch(eDirection) { case TetrisMoveDirection.Left: AttemptMoveLeft(); break; case TetrisMoveDirection.Right: AttemptMoveRight(); break; case TetrisMoveDirection.Flip: AttemptFlip(); break; case TetrisMoveDirection.Drop: DropPiece(); break; } }