public void HandleInput(GameTime gameTime, InputHelper inputHelper) { switch (chooseBlock.Current) { case 0: if (inputHelper.KeyPressed(Keys.W)) { Iblok.Up(); } if (inputHelper.KeyPressed(Keys.A)) { //tetromino.X--; // This one probably has to be changed with set Iblok.Left(); } timer -= (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (timer < 0) { Console.WriteLine("S"); Iblok.Down(); timer = (float)gameTime.ElapsedGameTime.TotalMilliseconds + speed; } if (inputHelper.KeyPressed(Keys.D)) { //tetromino.X++; // This one probably has to be changed with set Console.WriteLine("D"); Iblok.Right(); } for (int x = 0; x < Iblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Iblok.Width; y++) { if ((grid.Check(Iblok.Position.X, Iblok.Position.Y, x + 1, y)) && (Iblok.Check(x, y) != false)) { Down = true; } } } if (Down) { for (int x = 0; x < Iblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Iblok.Width; y++) { if (Iblok.Check(x, y) != false) { grid.Place(Iblok.Position.X, Iblok.Position.Y, x, y); } } } score += grid.CheckLine(); Iblok.Clear(); Down = false; chooseBlock.genNext(); } break; case 1: if (inputHelper.KeyPressed(Keys.W)) { Oblok.Up(); } if (inputHelper.KeyPressed(Keys.A)) { //tetromino.X--; // This one probably has to be changed with set Oblok.Left(); } timer -= (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (timer < 0) { Console.WriteLine("S"); Oblok.Down(); timer = (float)gameTime.ElapsedGameTime.TotalMilliseconds + speed; } if (inputHelper.KeyPressed(Keys.D)) { //tetromino.X++; // This one probably has to be changed with set Console.WriteLine("D"); Oblok.Right(); } for (int x = 0; x < Oblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Oblok.Width; y++) { if ((int)Oblok.Position.Y - 1 == 0) { Down = true; } else if ((grid.Check(Oblok.Position.X, Oblok.Position.Y, x + 1, y)) && (Oblok.Check(x, y) != false)) { Down = true; } } } if (Down) { for (int x = 0; x < Oblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Oblok.Width; y++) { if (Oblok.Check(x, y) != false) { grid.Place(Oblok.Position.X, Oblok.Position.Y, x, y); } } } score += grid.CheckLine(); Oblok.Clear(); Down = false; chooseBlock.genNext(); } break; case 2: if (inputHelper.KeyPressed(Keys.W)) { Tblok.Up(); } if (inputHelper.KeyPressed(Keys.A)) { //tetromino.X--; // This one probably has to be changed with set Tblok.Left(); } timer -= (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (timer < 0) { Console.WriteLine("S"); Tblok.Down(); timer = (float)gameTime.ElapsedGameTime.TotalMilliseconds + speed; } if (inputHelper.KeyPressed(Keys.D)) { //tetromino.X++; // This one probably has to be changed with set Console.WriteLine("D"); Tblok.Right(); } for (int x = 0; x < Tblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Tblok.Width; y++) { if ((int)Tblok.Position.Y - 1 == 0) { Down = true; } else if ((grid.Check(Tblok.Position.X, Tblok.Position.Y, x + 1, y)) && (Tblok.Check(x, y) != false)) { Down = true; } } } if (Down) { for (int x = 0; x < Tblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Tblok.Width; y++) { if (Tblok.Check(x, y) != false) { grid.Place(Tblok.Position.X, Tblok.Position.Y, x, y); } } } score += grid.CheckLine(); Tblok.Clear(); Down = false; chooseBlock.genNext(); } break; case 3: if (inputHelper.KeyPressed(Keys.W)) { Sblok.Up(); } if (inputHelper.KeyPressed(Keys.A)) { //tetromino.X--; // This one probably has to be changed with set Sblok.Left(); } timer -= (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (timer < 0) { Console.WriteLine("S"); Sblok.Down(); timer = (float)gameTime.ElapsedGameTime.TotalMilliseconds + speed; } if (inputHelper.KeyPressed(Keys.D)) { //tetromino.X++; // This one probably has to be changed with set Console.WriteLine("D"); Sblok.Right(); } for (int x = 0; x < Sblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Sblok.Width; y++) { if ((int)Sblok.Position.Y - 1 == 0) { Down = true; } else if ((grid.Check(Sblok.Position.X, Sblok.Position.Y, x + 1, y)) && (Sblok.Check(x, y) != false)) { Down = true; } } } if (Down) { for (int x = 0; x < Sblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Sblok.Width; y++) { if (Sblok.Check(x, y) != false) { grid.Place(Sblok.Position.X, Sblok.Position.Y, x, y); } } } score += grid.CheckLine(); Sblok.Clear(); Down = false; chooseBlock.genNext(); } break; case 4: if (inputHelper.KeyPressed(Keys.W)) { Zblok.Up(); } if (inputHelper.KeyPressed(Keys.A)) { //tetromino.X--; // This one probably has to be changed with set Zblok.Left(); } timer -= (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (timer < 0) { Console.WriteLine("S"); Zblok.Down(); timer = (float)gameTime.ElapsedGameTime.TotalMilliseconds + speed; } if (inputHelper.KeyPressed(Keys.D)) { //tetromino.X++; // This one probably has to be changed with set Console.WriteLine("D"); Zblok.Right(); } for (int x = 0; x < Zblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Zblok.Width; y++) { if ((int)Zblok.Position.Y - 1 == 0) { Down = true; } else if ((grid.Check(Zblok.Position.X, Zblok.Position.Y, x + 1, y)) && (Zblok.Check(x, y) != false)) { Down = true; } } } if (Down) { for (int x = 0; x < Zblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Zblok.Width; y++) { if (Zblok.Check(x, y) != false) { grid.Place(Zblok.Position.X, Zblok.Position.Y, x, y); } } } score += grid.CheckLine(); Zblok.Clear(); Down = false; chooseBlock.genNext(); } break; case 5: if (inputHelper.KeyPressed(Keys.W)) { Jblok.Up(); } if (inputHelper.KeyPressed(Keys.A)) { //tetromino.X--; // This one probably has to be changed with set Jblok.Left(); } timer -= (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (timer < 0) { Console.WriteLine("S"); Jblok.Down(); timer = (float)gameTime.ElapsedGameTime.TotalMilliseconds + speed; } if (inputHelper.KeyPressed(Keys.D)) { //tetromino.X++; // This one probably has to be changed with set Console.WriteLine("D"); Jblok.Right(); } for (int x = 0; x < Jblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Jblok.Width; y++) { if ((int)Jblok.Position.Y - 1 == 0) { Down = true; } else if ((grid.Check(Jblok.Position.X, Jblok.Position.Y, x + 1, y)) && (Jblok.Check(x, y) != false)) { Down = true; } } } if (Down) { for (int x = 0; x < Jblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Jblok.Width; y++) { if (Jblok.Check(x, y) != false) { grid.Place(Jblok.Position.X, Jblok.Position.Y, x, y); } } } score += grid.CheckLine(); Jblok.Clear(); Down = false; chooseBlock.genNext(); } break; case 6: if (inputHelper.KeyPressed(Keys.W)) { Lblok.Up(); } if (inputHelper.KeyPressed(Keys.A)) { //tetromino.X--; // This one probably has to be changed with set Lblok.Left(); } timer -= (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (timer < 0) { Console.WriteLine("S"); Lblok.Down(); timer = (float)gameTime.ElapsedGameTime.TotalMilliseconds + speed; } if (inputHelper.KeyPressed(Keys.D)) { //tetromino.X++; // This one probably has to be changed with set Console.WriteLine("D"); Lblok.Right(); } for (int x = 0; x < Lblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Lblok.Width; y++) { if ((int)Lblok.Position.Y - 1 == 0) { Down = true; } else if ((grid.Check(Lblok.Position.X, Lblok.Position.Y, x + 1, y)) && (Lblok.Check(x, y) != false)) { Down = true; } } } if (Down) { for (int x = 0; x < Lblok.Width; x++) { Console.WriteLine(); for (int y = 0; y < Lblok.Width; y++) { if (Lblok.Check(x, y) != false) { grid.Place(Lblok.Position.X, Lblok.Position.Y, x, y); } } } score += grid.CheckLine(); Lblok.Clear(); Down = false; chooseBlock.genNext(); } break; } }