public void Init(TetrisBlockCreator c, TetrisGrid g, int set_w) { Grid = g; creator = c; X = g.GetStartX(); Y = g.GetStartY(); W = set_w; if (g.countX < X + W) { X -= W; } Update(); }
public void Init( TetrisBlockCreator c, TetrisGrid g, int set_w ) { Grid = g; creator = c; X = g.GetStartX(); Y = g.GetStartY(); W = set_w; if ( g.countX < X + W ) { X -= W; } Update(); }