void CheckInput() { if (Input.GetKeyDown(KeyCode.Escape)) { TogglePause(); } if (Input.GetKeyDown(KeyCode.Keypad1)) { m_activeShape.MoveLeft(); if (!m_gameBoard.IsValidPosition(m_activeShape)) { m_activeShape.MoveRight(); } } else if (Input.GetKeyDown(KeyCode.Keypad2)) { m_activeShape.MoveRight(); if (!m_gameBoard.IsValidPosition(m_activeShape)) { m_activeShape.MoveLeft(); } } else if (Input.GetKey(KeyCode.Keypad3)) { m_activeShape.MoveDown(); if (!m_gameBoard.IsValidPosition(m_activeShape)) { m_activeShape.MoveUp(); } } else if (Input.GetKeyDown(KeyCode.Keypad4)) { m_activeShape.RotateLeft(); if (!m_gameBoard.IsValidPosition(m_activeShape)) { m_activeShape.RotateRight(); } } else if (Input.GetKeyDown(KeyCode.Keypad5)) { m_activeShape.RotateRight(); if (!m_gameBoard.IsValidPosition(m_activeShape)) { m_activeShape.RotateLeft(); } } else if (Input.GetKey(KeyCode.Keypad3) || Time.time > m_timeToDrop) { m_timeToDrop = Time.time + m_dropIntervalModded; m_activeShape.MoveDown(); if (!m_gameBoard.IsValidPosition(m_activeShape)) { if (m_gameBoard.IsOverTheLimit(m_activeShape)) { GameOver(); } else { LandShape(); } } } }