void UserInput() { if (Input.GetKeyDown(KeyCode.RightArrow)) { block.transform.position += Vector3.right; if (CheckIsValidPosition()) { tetManager.UpdateMap(block); } else { block.transform.position += Vector3.left; } } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { block.transform.position += Vector3.left; if (CheckIsValidPosition()) { tetManager.UpdateMap(block); } else { block.transform.position += Vector3.right; } } else if (Input.GetKeyDown(KeyCode.UpArrow)) { if (block.allowRotation) { if (block.limitRotation) { if (block.transform.eulerAngles.z >= 90) { block.transform.Rotate(0, 0, -90); } else { block.transform.Rotate(0, 0, 90); } } else { block.transform.Rotate(0, 0, 90); } if (CheckIsValidPosition()) { tetManager.UpdateMap(block); } else { if (block.limitRotation) { if (block.transform.eulerAngles.z >= 90) { block.transform.Rotate(0, 0, -90); } else { block.transform.Rotate(0, 0, 90); } } else { block.transform.Rotate(0, 0, -90); } } } } else if (Input.GetKeyDown(KeyCode.DownArrow) || Time.time - fall >= accel) { block.transform.position += Vector3.down; if (CheckIsValidPosition()) { tetManager.UpdateMap(block); } else { block.transform.position += Vector3.up; if (tetManager.GameOver(block.transform.position.y)) { tetManager.gameOver = true; UIManager.Instance.DisplayGameoverText("Lose", new Color(1, 0, 0, 1)); NetworkManager.Instance.InformGameOver(); return; } tetManager.DeleteRow(); tetManager.SpawnNextBlock(); NetworkManager.Instance.OnUserMapDisplay(); } fall = Time.time; } }