コード例 #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        TestingUIScript UIScript = (TestingUIScript)target;

        if (GUILayout.Button("Empty"))
        {
            UIScript.placingMode = TestingUIScript.TilePlacingMode.Empty;
        }
        if (GUILayout.Button("Floor"))
        {
            UIScript.placingMode = TestingUIScript.TilePlacingMode.Floor;
        }
        if (GUILayout.Button("Wall"))
        {
            UIScript.placingMode = TestingUIScript.TilePlacingMode.Wall;
        }
        if (GUILayout.Button("Delete All Tiles"))
        {
            UIScript.deleteAllTiles();
        }
        if (GUILayout.Button("Load Player Prefab"))
        {
            UIScript.load();
        }
    }
コード例 #2
0
    public void OnSceneGUI()
    {
        TestingUIScript UIScript  = (TestingUIScript)target;
        Event           current   = Event.current;
        int             controlID = GUIUtility.GetControlID(GetHashCode(), FocusType.Passive);

        switch (current.type)          //test the event type to be either mouse down, mouse up or a layout event(part of the whole make left clicking an object not select it happen)
        {
        case EventType.MouseDown:
            switch (current.button)
            {
            case 0:
                UIScript.tileGUIClicked(HandleUtility.GUIPointToWorldRay(current.mousePosition));
                current.Use();
                //Debug.Log ("Left mouse button down at " + eventMousePosition.ToString ());
                break;

            case 1:            //yeah I know 1 should be middle click and 2 right click but unity/maybe c# as i forget which
                current.Use();
                //Debug.Log ("Right mouse button down at " + eventMousePosition.ToString ());
                break;

            case 2:
                //Debug.Log ("Middle mouse button down at " + eventMousePosition.ToString ());
                break;
            }
            //current.Use ();
            break;

        case EventType.MouseUp:
            switch (current.button)
            {
            case 0:
                current.Use();
                //Debug.Log ("Left mouse button up at " + eventMousePosition.ToString ());
                break;

            case 1:
                current.Use();
                //Debug.Log ("Right mouse button up at " + eventMousePosition.ToString ());
                break;

            case 2:
                //Debug.Log ("Middle mouse button up at " + eventMousePosition.ToString ());
                break;
            }
            //current.Use ();
            break;

        case EventType.Layout:
            HandleUtility.AddDefaultControl(controlID);
            break;
        }
    }