public TesterRPG() { Tester tester = Tester.Instance; tester.AddTester(this); tester.AddLogger(this, LOG, "{0}"); }
public TesterBaseApp() { Tester tester = Tester.Instance; tester.AddTester(this); tester.AddLogger(this, "debug", "{0}"); tester.AddLogger(this, "log", "log:{0} "); tester.AddLogger(this, "warning", "warning:{0} "); tester.AddLogger(this, "error", "error:{0} "); tester.AddLogger(this, "todo", "todo:{0} "); tester.AddLogger(this, "notice add", "log: {0}- Notice {1} registered"); tester.AddLogger(this, "notice send", "log: {0}- Send notice {1} "); tester.AddLogger(this, "notice rm", "log: {0}- Remove notice {1}"); tester.AddLogger(this, "pool type error", "error: A wrong pooling revert, instance type is {0}"); tester.AddLogger(this, "asset priv", "log: Asset is from priv: {0}, path key is: {1}"); tester.AddLogger(this, "asset path", "log: Asset path is : {0}"); tester.AddLogger(this, "loader failed", "error: Loader load failed, Url is {0}"); tester.AddLogger(this, "loader success", "log: Loader successed: {0}"); tester.AddLogger(this, "loader deps", "log: 资源加载器已完成,开始加载下一个依赖资源: {0}"); tester.AddLogger(this, "empty deps", "warning: 资源依赖为空"); tester.AddLogger(this, "deps", "log: 资源依赖关系如下(被依赖资源优先加载): {0} 依赖于 {1}"); tester.AddLogger(this, "walk deps error", "error: 资源依赖递归层数超出定义的最大值, {0} 与 {1} 之间存在循环依赖"); tester.AddLogger(this, "load res", "log: 加载依赖资源,加载的开端文件位置: {0}"); tester.AddLogger(this, "fsm changed", "{0} FSM state changed : {1} -> {2}"); tester.AddLogger(this, "fsm state repeate", "error: state repeate, FSM name is {0}"); tester.AddLogger(this, "wr file", "Writing File: {0}"); }