// Use this for initialization void Start() { var settings = new TestUnitSettings(); settings.SetGraphicObject(UnitPrefab); _oneUnitRotationController = new OneUnitRotationController(settings); }
// Use this for initialization void Start() { _gameLoopController = new GameLoopController(this); var settings = new TestUnitSettings(); settings.SetGraphicObject(UnitPrefab); unitAnimationController = new OneUnitAnimationController(settings, _gameLoopController); }