void CreateSprite() { try { int sprite_type = OSSpriteOp.GenerateOldSpriteType(OS.PixelDepth.BPP24, OSSpriteOp.SpriteDpi.Dpi90, OSSpriteOp.SpriteDpi.Dpi90, false); var sprite = new TestSprite(SpriteArea, "sprite1", false, 50, 50, sprite_type); OSSpriteOp.RedirectContext context = sprite.SwitchTo(IntPtr.Zero); // Make sure that if any errors occur, output is directed back to the // screen. try { for (int x = 0; x < 100; x++) { uint red = (uint)((256 * x) / 256) + 30; ColourTrans.SetGCOL(red << ColourTrans.RedShift, OS.GCOLAction.Replace_FG); OS.PlotLine(x, 0, x, 100); } Sprites.Add(sprite); MsgModeChange += sprite.ModeChangeHandler; } catch { throw; } finally { sprite.SwitchFrom(context); } } catch { throw; } }
public TestBoxDrawNode(TestSprite source, TextureUnit unit) : base(source) { this.unit = unit; }