public void TestResendsAfterLosingAcks() { Cdp.TryStaticInit(Cdp.MaxPayloadWithIDOverUdp); IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Loopback, testUdpPort); FixedRetryTimeout timeout = new FixedRetryTimeout(100, 6); using (TestServerWrapper server = new TestServerWrapper(serverEndPoint, timeout)) { Cdp.TryStaticInit(Cdp.MaxPayloadWithIDOverUdp); // // // UdpConnectedClientTransmitter udpTransmitter = new UdpConnectedClientTransmitter(serverEndPoint); ClumsyTransmitter clumsyTransmitter = new ClumsyTransmitter(udpTransmitter, Console.Out); CdpTransmitter transmitter = new CdpTransmitter(clumsyTransmitter); Int64 startTicks = Stopwatch.GetTimestamp(); Console.WriteLine("[Sender {0} millis] Sending...", (Stopwatch.GetTimestamp() - startTicks).StopwatchTicksAsInt64Milliseconds()); UInt32 offset; Byte[] datagram = transmitter.RequestSendBuffer(10, out offset); for (Byte i = 0; i < 10; i++) { datagram[offset++] = (Byte)('A' + i); } clumsyTransmitter.DropAllReceivedDatagramsForTheNext(400); transmitter.ControllerSendPayloadWithAck(offset, timeout); server.TestSucceeded(); } }
public void TestMethod1() { Cdp.TryStaticInit(Cdp.MaxPayloadWithIDOverUdp); IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Loopback, testUdpPort); FixedRetryTimeout timeout = new FixedRetryTimeout(500, 6); using (TestServerWrapper server = new TestServerWrapper(serverEndPoint, timeout)) { UdpConnectedClientTransmitter udpTransmitter = new UdpConnectedClientTransmitter(serverEndPoint); CdpTransmitter transmitter = new CdpTransmitter(udpTransmitter); UInt32 offset; Byte[] myMessage; Byte[] payloadBuffer; // // Send and wait for ack // myMessage = Encoding.UTF8.GetBytes("This should be a normal payload with an immediate ack"); payloadBuffer = transmitter.RequestSendBuffer((UInt32)myMessage.Length, out offset); Array.Copy(myMessage, 0, payloadBuffer, offset, myMessage.Length); offset += (UInt32)myMessage.Length; Console.WriteLine("[Client] Sending Payload With Ack..."); transmitter.ControllerSendPayloadWithAck(offset, timeout); // // Send heartbeat // Console.WriteLine("[Client] Sending Heartbeat..."); transmitter.SendHearbeat(); // // Send Random Payload // myMessage = Encoding.UTF8.GetBytes("This should be a random payload"); payloadBuffer = transmitter.RequestSendBuffer((UInt32)myMessage.Length, out offset); Array.Copy(myMessage, 0, payloadBuffer, offset, myMessage.Length); offset += (UInt32)myMessage.Length; Console.WriteLine("[Client] Sending Random Payload..."); transmitter.ControllerSendRandomPayload(offset); // // Send Payload no ack // myMessage = Encoding.UTF8.GetBytes("This should be the first payload with no immediate ack"); payloadBuffer = transmitter.RequestSendBuffer((UInt32)myMessage.Length, out offset); Array.Copy(myMessage, 0, payloadBuffer, offset, myMessage.Length); offset += (UInt32)myMessage.Length; Console.WriteLine("[Client] Sending Payload No Ack..."); transmitter.ControllerSendPayloadNoAck(offset); // // Send Payload no ack // myMessage = Encoding.UTF8.GetBytes("This should be the second payload with no immediate ack"); payloadBuffer = transmitter.RequestSendBuffer((UInt32)myMessage.Length, out offset); Array.Copy(myMessage, 0, payloadBuffer, offset, myMessage.Length); offset += (UInt32)myMessage.Length; Console.WriteLine("[Client] Sending Payload No Ack..."); transmitter.ControllerSendPayloadNoAck(offset); // // Send and wait for ack // myMessage = Encoding.UTF8.GetBytes("This should be a normal payload with an immediate ack"); payloadBuffer = transmitter.RequestSendBuffer((UInt32)myMessage.Length, out offset); Array.Copy(myMessage, 0, payloadBuffer, offset, myMessage.Length); offset += (UInt32)myMessage.Length; Console.WriteLine("[Client] Sending Payload With Ack..."); transmitter.ControllerSendPayloadWithAck(offset, timeout); // // Send Halt // Console.WriteLine("[Client] Sending Halt..."); transmitter.SendHaltNoPayload(); server.TestSucceeded(); Console.WriteLine("[Client] Done (Success)"); } }