コード例 #1
0
ファイル: AdminTests.cs プロジェクト: maggie-lou/tsuro
        public void ValidTurnCausePlayerToBeEliminated()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          t3   = test.makeTile(0, 5, 1, 4, 2, 7, 3, 6);

            List <Tile> drawpile = test.makeDrawPile(t2, t3);
            Admin       a        = test.createAdminWithDrawPile(drawpile);
            Board       b        = new Board();

            SPlayer p1    = new SPlayer("p1", new List <Tile>());
            Posn    p1Pos = new Posn(0, 1, 6);

            test.setStartPos(b, p1, p1Pos);
            SPlayer p2    = new SPlayer("p2", new List <Tile>());
            Posn    p2Pos = new Posn(4, 4, 0);

            test.setStartPos(b, p2, p2Pos);

            a.addToActivePlayers(p1);
            a.addToActivePlayers(p2);

            TurnResult tmpturn = a.playATurn(b, t1);

            Assert.AreEqual(1, a.numEliminated(), "count of eliminated players has not increased to 1");
            Assert.IsTrue(tmpturn.eliminatedPlayers.Count == 1, "count of eliminated players has not increased to 1");
            Assert.IsTrue(tmpturn.eliminatedPlayers.Exists(x => x.getColor() == "p1"), "p1 has not been moved to eliminated players");
            Assert.IsFalse(tmpturn.currentPlayers.Exists(x => x.getColor() == "p1"), "p1 has not been removed from current players");
            Assert.IsTrue(tmpturn.currentPlayers.Count == 1, "count of current players has not decreased to 1");
        }
コード例 #2
0
ファイル: AdminTests.cs プロジェクト: maggie-lou/tsuro
        public void PlayAValidTurnChangesOrderOfInGamePlayers()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          t3   = test.makeTile(0, 5, 1, 4, 2, 7, 3, 6);

            List <Tile> drawpile = test.makeDrawPile(t2, t3);
            Admin       a        = test.createAdminWithDrawPile(drawpile);
            Board       b        = new Board();

            SPlayer p1    = new SPlayer("blue", new List <Tile>());
            Posn    p1Pos = new Posn(0, 0, 3);
            SPlayer p2    = new SPlayer("green", new List <Tile>());
            Posn    p2Pos = new Posn(4, 4, 0);

            a.addToActivePlayers(p1);
            a.addToActivePlayers(p2);

            b.addPlayerToBoard("blue", p1Pos);
            b.addPlayerToBoard("green", p2Pos);

            List <SPlayer> l1 = new List <SPlayer>()
            {
                p1, p2
            };

            List <SPlayer> l2 = new List <SPlayer>();

            TurnResult tmpturn = a.playATurn(b, t1);

            Assert.IsTrue(tmpturn.currentPlayers[0].getColor() == "green");
            Assert.IsTrue(tmpturn.currentPlayers[1].getColor() == "blue");
            Assert.IsTrue(tmpturn.currentPlayers.Count == 2);
        }
コード例 #3
0
ファイル: AdminTests.cs プロジェクト: maggie-lou/tsuro
        public void PlayAValidTurnRemovesTileFromDrawPile()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          t3   = test.makeTile(0, 5, 1, 4, 2, 7, 3, 6);

            List <Tile> drawpile = test.makeDrawPile(t2, t3);
            Admin       a        = test.createAdminWithDrawPile(drawpile);
            Board       b        = new Board();

            SPlayer p1    = new SPlayer("blue", new List <Tile>());
            Posn    p1Pos = new Posn(0, 0, 3);

            b.addPlayerToBoard(p1.getColor(), p1Pos);

            SPlayer p2    = new SPlayer("hotpink", new List <Tile>());
            Posn    p2Pos = new Posn(4, 4, 0);

            b.addPlayerToBoard(p2.getColor(), p2Pos);

            a.addToActivePlayers(p1);
            a.addToActivePlayers(p2);

            List <SPlayer> l1 = new List <SPlayer>()
            {
                p1, p2
            };

            List <SPlayer> l2 = new List <SPlayer>();

            TurnResult tmpturn = a.playATurn(b, t1);

            Assert.AreEqual(1, tmpturn.drawPile.Count);
            Assert.IsFalse(tmpturn.drawPile.Exists(x => x.isEqualOrRotation(t2)));

            List <Tile> hand = tmpturn.currentPlayers[1].getHand();

            Assert.IsTrue(hand.Exists(x => x.isEqualOrRotation(t2)));
        }
コード例 #4
0
ファイル: AdminTests.cs プロジェクト: leelouisa120/tsuro
        public void PlayAValidTurnRemovesTileFromDrawPile()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          t3   = test.makeTile(0, 5, 1, 4, 2, 7, 3, 6);

            Admin       a        = new Admin();
            List <Tile> drawpile = test.makeDrawPile(t2, t3);
            Board       b        = test.createBoardWithDrawPile(drawpile);

            SPlayer p1    = new SPlayer("p1", new List <Tile>());
            Posn    p1Pos = new Posn(0, 0, 3);

            p1.setPosn(p1Pos);

            SPlayer p2    = new SPlayer("p2", new List <Tile>());
            Posn    p2Pos = new Posn(4, 4, 0);

            p2.setPosn(p2Pos);

            b.registerPlayer(p1);
            b.registerPlayer(p2);

            List <SPlayer> l1 = new List <SPlayer>()
            {
                p1, p2
            };

            List <SPlayer> l2 = new List <SPlayer>();

            TurnResult tmpturn = a.playATurn(b, t1);

            Assert.AreEqual(1, tmpturn.drawPile.Count);
            Assert.IsFalse(tmpturn.drawPile.Exists(x => x.isEqual(t2)));

            List <Tile> hand = tmpturn.currentPlayers[1].returnHand();

            Assert.IsTrue(hand.Exists(x => x.isEqual(t2)));
        }
コード例 #5
0
ファイル: AdminTests.cs プロジェクト: leelouisa120/tsuro
        public void PlayAValidTurnChangesOrderOfInGamePlayers()
        {
            TestScenerios test = new TestScenerios();
            Tile          t1   = test.makeTile(0, 1, 2, 4, 3, 6, 5, 7);
            Tile          t2   = test.makeTile(0, 6, 1, 5, 2, 4, 3, 7);
            Tile          t3   = test.makeTile(0, 5, 1, 4, 2, 7, 3, 6);

            Admin       a        = new Admin();
            List <Tile> drawpile = test.makeDrawPile(t2, t3);
            Board       b        = test.createBoardWithDrawPile(drawpile);

            SPlayer p1    = new SPlayer("p1", new List <Tile>());
            Posn    p1Pos = new Posn(0, 0, 3);

            p1.setPosn(p1Pos);
            SPlayer p2    = new SPlayer("p2", new List <Tile>());
            Posn    p2Pos = new Posn(4, 4, 0);

            p2.setPosn(p2Pos);

            b.registerPlayer(p1);
            b.registerPlayer(p2);

            List <SPlayer> l1 = new List <SPlayer>()
            {
                p1, p2
            };

            List <SPlayer> l2 = new List <SPlayer>();

            TurnResult tmpturn = a.playATurn(b, t1);

            Assert.IsTrue(tmpturn.currentPlayers[0].returnColor() == "p2");
            Assert.IsTrue(tmpturn.currentPlayers[1].returnColor() == "p1");
            Assert.IsTrue(tmpturn.currentPlayers.Count == 2);
        }