protected override void LoadAsyncComplete() { // this has to be run here rather than LoadComplete because // TestScene.cs is checking the IsLoaded state (on another thread) and expects // the runner to be loaded at that point. Add(runner = new TestSceneTestRunner.TestRunner()); }
protected override void LoadAsyncComplete() { BracketLoadTask.ContinueWith(_ => Schedule(() => { // this has to be run here rather than LoadComplete because // TestScene.cs is checking the IsLoaded state (on another thread) and expects // the runner to be loaded at that point. Add(runner = new TestSceneTestRunner.TestRunner()); })); }
protected override void LoadAsyncComplete() { Add(runner = new TestSceneTestRunner.TestRunner()); }