// Add students to test room public async Task <string> AddTestRoomAsync(string[] students, string teacherId, string testId) { var testRoom = new TestRoom { TeacherId = teacherId, TestId = testId, }; var testRoomStudentsList = new List <TestRoomStudent>(); foreach (var studentId in students) { var studentFromDb = this.context.Students.FirstOrDefault(s => s.Name == studentId); var studentForTestRoom = new TestRoomStudent { StudentId = studentFromDb.Id, TestRoomId = testRoom.Id, StudentName = studentFromDb.Name, }; testRoomStudentsList.Add(studentForTestRoom); } await this.context.TestRooms.AddAsync(testRoom); await this.context.TestRoomStudents.AddRangeAsync(testRoomStudentsList); await this.SaveChangesAsync(); return(testRoom.Id); }
public void CharRepeatsAutoAttack() { var logger = new EventLogger(); TestRoom.Aspects["logger"] = logger; PlayerModel.Kill(_vch); TestRoom.Update(); Assert.AreEqual(1, logger.Log.Count(e => e.Name == "ch_is_attacking_ch1" && e["ch"] == PlayerModel)); World.Pulse((World.Time + 3000) * 10000); TestRoom.Update(); Assert.AreEqual(2, logger.Log.Count(e => e.Name == "ch_is_attacking_ch1" && e["ch"] == PlayerModel)); }
private void DrawButton() { if (_defaultDoor == null) { _defaultDoor = serializedObject.FindProperty("_doorPrefab"). objectReferenceValue as Door; } if (_defaultDoor == null) { return; } var prevLineId = _lineId; _lineId = EditorGUILayout.IntSlider("Wall id", _lineId, 0, Room.Shape.LinesCount - 1); var prevPositionOnTheLine = _positionOnTheLine; var lowestPosition = _defaultDoor.Width / 2f; var longestPosition = Room.Shape[_lineId].Line.Length - _defaultDoor.Width / 2f; _positionOnTheLine = EditorGUILayout.Slider("Position on the line", _positionOnTheLine, lowestPosition, longestPosition); _targetRoom = EditorGUILayout.ObjectField("Target Room", _targetRoom, typeof(TestRoom), true) as TestRoom; if (prevLineId != _lineId || prevPositionOnTheLine != _positionOnTheLine) { SceneView.RepaintAll(); } if (GUILayout.Button("Add door")) { AddDoor(_defaultDoor, _lineId, _positionOnTheLine, 0, _targetRoom); } serializedObject.ApplyModifiedProperties(); }
public static Floor WithRoom(this Floor floor, string name = null, int?size = null) => floor.WithRoom(TestRoom.Create(name, size));