コード例 #1
0
ファイル: BucketView.cs プロジェクト: sahilagnihotri/Chess
        private void RemoveResultNode(TestResultEntity result)
        {
            TestResultTreeNode node = result.DataElement.Annotation <TestResultTreeNode>();

            if (node != null && node.TreeView != null)
            {
                System.Diagnostics.Debug.Assert(node.TreeView == treeView1);
                _treeNeedsRebuilding = node.Parent.Nodes.Count == 1; // Only need to refresh if by removng us, it'll mean the parent is empty
                node.Remove();
                result.DataElement.RemoveAnnotations <TestResultTreeNode>();
            }
        }
コード例 #2
0
ファイル: BucketView.cs プロジェクト: sahilagnihotri/Chess
        private void AddResultNode(TestResultEntity result)
        {
            TestResultTreeNode node = result.DataElement.Annotation <TestResultTreeNode>();

            System.Diagnostics.Debug.Assert(node == null);

            node = new TestResultTreeNode(result);
            var resultTypeNode = _resultTypeNodes[result.ResultType];

            result.DataElement.AddAnnotation(node);

            // Allow for sub-grouping if the result type wants it
            TreeNode bucketNode = GetBucketNode(resultTypeNode, result);

            bucketNode.Nodes.Add(node);

            _treeNeedsRebuilding = true;
        }
コード例 #3
0
ファイル: BucketView.cs プロジェクト: sahilagnihotri/Chess
        void model_SelectionUpdateEvt(Selection.State previous, Selection.State current)
        {
            if (current.sender == this)
            {
                return;
            }

            TestResultTreeNode node = null;

            if (current.testResult != null)
            {
                node = current.testResult.DataElement.Annotation <TestResultTreeNode>();
                System.Diagnostics.Debug.Assert(node != null, "The node was selected before there was a test result. How's this possible? We have a race somewhere.");
            }

            suspend_selection_notify = true;
            treeView1.SelectedNode   = node;
            if (node != null)
            {
                node.EnsureVisible();
            }
            suspend_selection_notify = false;
        }