public IEnumerator SpawnCubeTest() // both for spawning and despawning cubes // PRE { yield return(SceneManager.LoadSceneAsync(1)); GameObject TestRefManInstance = GameObject.Find("TestReferenceManager"); TestReferenceManager TestRefManInstanceC = TestRefManInstance.GetComponent <TestReferenceManager>(); //Spawn button var SpawnBtn = TestRefManInstanceC.arrReferences[23]; //ModifiedUI/Canvas/Menu_OtherTools/Viewport/Content/SpawnCube Assert.NotNull(SpawnBtn, "Spawn Cube Button should exist"); var SpawnBtnC = SpawnBtn.GetComponent <Button>(); Assert.NotNull(SpawnBtnC, "Spawn Cube Button should be a button"); //Despawn button var DeSpawnBtn = TestRefManInstanceC.arrReferences[25]; //ModifiedUI/Canvas/Menu_Control/Control_Despawn Assert.NotNull(DeSpawnBtn, "Despawn Cube Button should exist"); var DeSpawnBtnC = DeSpawnBtn.GetComponent <Button>(); Assert.NotNull(DeSpawnBtnC, "Despawn Cube Button should be a button"); var cubeParent = TestRefManInstanceC.arrReferences[24]; //DoBotContainer/scenario/GeneratedCubes Assert.NotNull(cubeParent, "Spawn Cube parent should exist"); var cubeCount = cubeParent.transform.childCount; yield return(new WaitForDomainReload()); yield return(new WaitForSeconds(15)); // TC Spawn Cube EventSystem.current.SetSelectedGameObject(SpawnBtn); SpawnBtnC.onClick.Invoke(); yield return(new WaitForDomainReload()); yield return(new WaitForSeconds(30)); // POST Spawn Cube var spawnCubeCount = cubeParent.transform.childCount; var increasedCubeCount = cubeCount + 1; Assert.True(increasedCubeCount == spawnCubeCount, "Cube should be spawned"); yield return(new WaitForDomainReload()); yield return(new WaitForSeconds(8)); // TC Despawn Cube LogAssert.Expect(LogType.Log, new Regex("Received DeleteModelResponse - statusMessage: DeleteModel: successfully deleted model success: True+")); EventSystem.current.SetSelectedGameObject(DeSpawnBtn); DeSpawnBtnC.onClick.Invoke(); yield return(new WaitForDomainReload()); yield return(new WaitForSeconds(8)); // POST Despawn Cube var despawnCubeCount = cubeParent.transform.childCount; }
public IEnumerator ProfilerTest() //test visibility of the Profiler // PRE { yield return(SceneManager.LoadSceneAsync(1)); GameObject TestRefManInstance = GameObject.Find("TestReferenceManager"); TestReferenceManager TestRefManInstanceC = TestRefManInstance.GetComponent <TestReferenceManager>(); var ProfilerBtn = TestRefManInstanceC.arrReferences[26]; //ModifiedUI/Canvas/Menu_ToggleFeatures/Viewport/Content/Profiler yield return(new WaitForDomainReload()); yield return(new WaitForSeconds(8)); //wait to generate the dynamic game object profiler in the scene Assert.NotNull(ProfilerBtn, "Profiler Button should exist"); var ProfilerBtnC = ProfilerBtn.GetComponent <Button>(); Assert.NotNull(ProfilerBtnC, "Profiler Button should be a button"); var mixedRealityPlaySpace = GameObject.Find("MixedRealityPlayspace"); var diagnostics = mixedRealityPlaySpace.transform.GetChild(1); var ProfilerUI = diagnostics.transform.GetChild(0); yield return(new WaitForDomainReload()); yield return(new WaitForSeconds(8)); Assert.IsInstanceOf <Transform>(ProfilerUI); //dynamically generated objects are of type Transform and not Game Object // TC Profiler disappearance EventSystem.current.SetSelectedGameObject(ProfilerBtn); ProfilerBtnC.onClick.Invoke(); yield return(new WaitForDomainReload()); yield return(new WaitForSeconds(8)); yield return(new WaitForDomainReload()); yield return(new WaitForSeconds(8)); // TC Profiler appearance ProfilerBtnC.onClick.Invoke(); yield return(new WaitForDomainReload()); yield return(new WaitForSeconds(10)); }
public IEnumerator SphereResetTest() //TC for OtherTools -> Sphere Reset button // PRE { yield return(SceneManager.LoadSceneAsync(1)); GameObject TestRefManInstance = GameObject.Find("TestReferenceManager"); TestReferenceManager TestRefManInstanceC = TestRefManInstance.GetComponent <TestReferenceManager>(); var SphereResetBtn = TestRefManInstanceC.arrReferences[27]; //ModifiedUI/Canvas/Menu_OtherTools/Viewport/Content/SphereReset yield return(new WaitForDomainReload()); yield return(new WaitForSeconds(8)); //wait to generate the dynamic game object in the scene Assert.NotNull(SphereResetBtn, "Sphere Reset Button should exist"); var SphereResetBtnC = SphereResetBtn.GetComponent <Button>(); Assert.NotNull(SphereResetBtnC, "Sphere Reset Button should be a button"); var TargetSphere = TestRefManInstanceC.arrReferences[28]; //DoBotContainer/scenario/world/Dobot_Loader/TargetSphereContainer/RealTargetSphere Assert.NotNull(TargetSphere, "Target Sphere should exist"); //TC: whether the target sphere gets reset var SphereCoord = TestRefManInstanceC.arrReferences[29]; //DoBotContainer/scenario/world/Dobot_Loader/TargetSphereContainer/RealTargetSphere/ROSCoords var SphereCoordC = SphereCoord.GetComponent <Transform>(); EventSystem.current.SetSelectedGameObject(SphereResetBtn); SphereResetBtnC.onClick.Invoke(); yield return(new WaitForDomainReload()); yield return(new WaitForSeconds(8)); int checkX = (int)SphereCoordC.position.x; int checkY = (int)SphereCoordC.position.y; int checkZ = (int)SphereCoordC.position.z; //Assert.AreEqual(expectedValue, to be matched with, "String message in case of condition failure"); //The values below are world values returned from transform in the scene for SphereCoordC. Assert.AreEqual(8, checkX, "Sphere is not reset in X position"); Assert.AreEqual(0, checkY, "Sphere is not reset in Y position"); Assert.AreEqual(-22, checkZ, "Sphere is not reset in Z position"); }