コード例 #1
0
        internal static BasePoseProvider CreatePoseProviderOnTPD(TestTrackedPoseDriverWrapper tpd)
        {
            TestPoseProvider tpp = tpd.gameObject.AddComponent <TestPoseProvider>();

            tpd.poseProviderComponent = tpp;
            return(tpp);
        }
コード例 #2
0
        public void TPDPartialUpdateDataTest()
        {
            TestTrackedPoseDriverWrapper tpd = CreateGameObjectWithTPD();
            BasePoseProvider             pp  = CreatePoseProviderOnTPD(tpd);
            TestPoseProvider             tpp = pp as TestPoseProvider;

            Assert.That(tpd.poseProviderComponent, Is.EqualTo(pp));

            tpp.flags = PoseDataFlags.Position;
            tpd.FakeUpdate();
            Assert.That(tpd.gameObject.transform.position, Is.EqualTo(testpos));
            Assert.That(!tpd.gameObject.transform.rotation.Equals(testrot));

            Reset(tpd.gameObject);
            tpp.flags = PoseDataFlags.Rotation;
            tpd.FakeUpdate();
            Assert.That(tpd.gameObject.transform.position, Is.Not.EqualTo(testpos));
            Assert.That(tpd.gameObject.transform.rotation.Equals(testrot));

            Reset(tpd.gameObject);
            tpp.flags = PoseDataFlags.Position | PoseDataFlags.Rotation;
            tpd.FakeUpdate();
            Assert.That(tpd.gameObject.transform.position, Is.EqualTo(testpos));
            Assert.That(tpd.gameObject.transform.rotation.Equals(testrot));
        }
コード例 #3
0
        internal static XRDirectInteractor CreateDirectInteractorWithWrappedXRController()
        {
            GameObject interactorGO = new GameObject();

            CreateGOSphereCollider(interactorGO);
            XRControllerWrapper controllerWrapper = interactorGO.AddComponent <XRControllerWrapper>();
            XRDirectInteractor  interactor        = interactorGO.AddComponent <XRDirectInteractor>();

#if LIH_PRESENT
            TestPoseProvider tpp = interactorGO.AddComponent <TestPoseProvider>();
            controllerWrapper.poseProvider = tpp;
#endif
            return(interactor);
        }