public void AfterTest() { _cameraComponent = null; _camera = null; _controller = null; _pawn = null; }
public void BeforeTest() { _pawn = new GameObject(); _pawn.transform.position = new Vector3(100.0f, 300.0f, 700.0f); _controller = new GameObject().AddComponent <TestControllerComponent>(); _controller.SetPawn(_pawn); _camera = _controller.gameObject.AddComponent <UnityEngine.Camera>(); _cameraComponent = _controller.gameObject.AddComponent <TestPlayerCameraComponent>(); _cameraComponent.ZoomSpeed = 2.0f; _cameraComponent.TestStart(); }