コード例 #1
0
ファイル: QueueManager.cs プロジェクト: wbshim/ProposalGame
    IEnumerator _PurchaseCoffee(Transform _npc)
    {
        //Transform npc = purchaseQueue.Peek();
        TestNPCQueue npcController = _npc.GetComponent <TestNPCQueue>();

        //Debug.Log(npc.name + " buying coffee...");
        yield return(new WaitForSeconds(npcController.TimeToOrder));

        //Debug.Log(npc.name + " bought coffee.");
        purchaseQueue.Dequeue();
        pickupQueue.Enqueue(_npc);
        Debug.Log(_npc.name + " added to pickupQueue");
        _npc.parent = PickupPoint;
        npcController.PlaceInLine = pickupQueue.Count - 1;
        npcController.ChangeLine(TestNPCQueue.Line.pickup);
        npcController.MoveToLine(PickupPoint, TestNPCQueue.Line.pickup);
        int i = 0;

        foreach (Transform _npcs in purchaseQueue.ToArray())
        {
            TestNPCQueue _npcsController = _npcs.GetComponent <TestNPCQueue>();
            //Debug.Log("Moving " + _npc.name + " up one spot");
            _npcsController.PlaceInLine = i;
            _npcsController.MoveUp();
            i++;
        }
        yield return(null);
    }
コード例 #2
0
ファイル: QueueManager.cs プロジェクト: wbshim/ProposalGame
    IEnumerator NewCustomerGenerator()
    {
        int i = 0;

        yield return(new WaitForSeconds(1f));

        while (i < TotalCustomers)
        {
            if (purchaseQueue.Count < MaxCustomers && pickupQueue.Count < MaxCustomers)
            {
                Transform newNPC = (Transform)Instantiate(NPC, SpawnPoint.position, SpawnPoint.rotation);
                newNPC.name = "NPC " + i.ToString();
                TestNPCQueue NPCController = newNPC.GetComponent <TestNPCQueue>();
                newNPC.parent             = PurchasePoint;
                NPCController.PlaceInLine = purchaseQueue.Count;
                if (i == TotalCustomers - 1)
                {
                    NPCController.PlaceInLine = purchaseQueue.Count + 3;
                }
                NPCController.ChangeLine(TestNPCQueue.Line.purchase);
                purchaseQueue.Enqueue(newNPC);
                //NPCController.MoveToLine(PurchasePoint);
                newCustomerTime = Random.Range(2, 6);
                i++;
            }
            yield return(new WaitForSeconds(newCustomerTime));
        }
    }