public void Should_NotTurnOn_IfMotionDetected_AndSkipConditionIs_Fulfilled() { var timer = new TestHomeAutomationTimer(); timer.SetTime(TimeSpan.Parse("14:00:00")); var automation = new TurnOnAndOffAutomation(AutomationIdFactory.EmptyId, timer, new TestHttpRequestController(), new TestLogger()); var motionDetector = new TestMotionDetector(); var output = new TestBinaryStateOutputActuator(); output.State.ShouldBeEquivalentTo(BinaryActuatorState.Off); automation.WithTrigger(motionDetector); automation.WithTarget(output); automation.WithOnDuration(TimeSpan.FromSeconds(15)); IBinaryStateOutputActuator[] otherActuators = { new TestBinaryStateOutputActuator().WithOffState(), new TestBinaryStateOutputActuator().WithOnState() }; automation.WithSkipIfAnyActuatorIsAlreadyOn(otherActuators); motionDetector.WalkIntoMotionDetector(); output.State.ShouldBeEquivalentTo(BinaryActuatorState.Off); }
public void Should_TurnOn_IfMotionDetected() { var automation = new TurnOnAndOffAutomation(AutomationIdFactory.EmptyId, new TestHomeAutomationTimer(), new TestHttpRequestController(), new TestLogger()); var motionDetector = new TestMotionDetector(); var output = new TestBinaryStateOutputActuator(); output.State.ShouldBeEquivalentTo(BinaryActuatorState.Off); automation.WithTrigger(motionDetector); automation.WithTarget(output); motionDetector.WalkIntoMotionDetector(); output.State.ShouldBeEquivalentTo(BinaryActuatorState.On); }
public void Should_NotTurnOn_IfMotionDetected_AndTimeRangeConditionIs_NotFulfilled() { var timer = new TestHomeAutomationTimer(); timer.SetTime(TimeSpan.Parse("18:00:00")); var automation = new TurnOnAndOffAutomation(AutomationIdFactory.EmptyId, timer, new TestHttpRequestController(), new TestLogger()); var motionDetector = new TestMotionDetector(); var output = new TestBinaryStateOutputActuator(); output.State.ShouldBeEquivalentTo(BinaryActuatorState.Off); automation.WithTurnOnWithinTimeRange(() => TimeSpan.Parse("10:00:00"), () => TimeSpan.Parse("15:00:00")); automation.WithTrigger(motionDetector); automation.WithTarget(output); motionDetector.WalkIntoMotionDetector(); output.State.ShouldBeEquivalentTo(BinaryActuatorState.Off); }